Carbineer Archive
Thread: Combat Rebalance Speed changes?
jfang wrote:
So Nova, just to confirm, on TC the devs have stated (in patch notes, unofficial channels, etc.) that the weapon delay is intentional. Players are complaining and trying to get it changed, but currently officially on TC the weapon delay is not a bug?
Rorenikibi wrote:
I can see the point of an armor equip delay, though it should be variable based on the type of armor.
Those of us crazy enough to fight in light armor should have some advantage.
I can also see the point of a small weapon swapping delay. Unless you throw weapon #1 away, you gotta holster it, then pull weapon #2.
Personally, I think that works better. It forces you to actually consider carefully the weapon you take into battle because it may be all you really have to work with. I would not object to making it completely impossible to swap weapons in a fight.
jfang wrote:
So Nova, just to confirm, on TC the devs have stated (in patch notes, unofficial channels, etc.) that the weapon delay is intentional. Players are complaining and trying to get it changed, but currently officially on TC the weapon delay is not a bug?
To answer your question, TAfirehawk, I'm thinking way back several months ago when people did not have access to2000+ buffs (or even buffs at all), and for those few people who currentlydon't fight with 2500 quickness and stamina. Yes, people would and do take off armor after a battle to heal, then pop it back on after they are done, thus bypassing part of the encumberance of the armor (the reduced stamina and constitution).
Assuming armor and buffs are balanced in the combat revamp (read: encumberance really does slow a person down), it is not hard to imagine some clever people taking up this practice again. (In an extreme case, bypassing encumberance by doing things like doctors and combat medicstaking off their helmet, using a medicine, and re-equipping it, which some people actually do do right now.)
Well as I said before, I fight much stronger with my Comp on without buffs than no armor at all......and I haven't tried it but probably better with armor and no buffs than no armor but buffed.
Yes I remember the "old days" of SWG, been here since Day 1....but people not having access to buffs is irrelevant to discuss NOW.
TAfirehawk wrote:
Well as I said before, I fight much stronger with my Comp on without buffs than no armor at all......and I haven't tried it but probably better with armor and no buffs than no armor but buffed.
Yes I remember the "old days" of SWG, been here since Day 1....but people not having access to buffs is irrelevant to discuss NOW.
La-grange wrote:
Hmmm. Frightened. Very frightened. Slow remains slow. Ham increases. Ouch!! Guess the only way to find out for sure is to wait and see. I hope these are good changes. Im getting tired of changing my fighting style due to the whims of the devs.
TAfirehawk wrote:
La-grange wrote:
Im getting tired of changing my fighting style due to the whims of the devs.
I highlighted that last sentence because that is a particularly high point of frustration for me too. Having problems for 3,6, or 9 months and then POOF the world flips upsidedown is just not right.
Unfortunately we can't go back and change the past, so there isn't many other options, but it sure does suck to have a play style that took weeks to build with significant resources (money and time) spent all to see it go down the Dev Drain.
Thankfully one of the greatest things about SWG is the ability to try new professions, otherwise my accounts would have been gone after 6 months.....
I would argue that if you don't want to change your playstyle on the whim of the devs, don't. Find something you like and stick with it. If you like creature handlers, even after they nerfed it you don't need to change. You don't need to change your entirely template to gain that 10% more effectiveness to have fun in the game.Much like carbineer is considered inferior to riflemen right now, you still enjoying playing it, right? Even if you are PvP fighting and due to a bad template you lose 2/3 of the time, does that really matter if you are having fun?
If they *break* a profession that is another issue, but that is what testing and correspondents are supposed to prevent/fix. However, I can proudly say that I have a sub-optimal template, and I very much enjoy playing it. If nothing else, it adds challenge to an otherwise "easy" PvE game. ![]()
La-grange wrote:
Hmmm. Frightened. Very frightened. Slow remains slow. Ham increases. Ouch!! Guess the only way to find out for sure is to wait and see. I hope these are good changes. Im getting tired of changing my fighting style due to the whims of the devs.
This isn't a whim. This is something that has been in heavy planning since at least December.
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=14605&page=1
Combat in it's current stage is highly imbalanced. The same generic speed forumla being applied to every weapon with the current skill mods creates very imbalanced situations and muddled combat roles. There's a reason why PvP is all about Fencer/Rifleman. Because of the generic speed cap rifles fire just as fast as pistols etc. The combat revamp is being done to give distinct roles to each combat profession.
Do I like firing crippling shot at the speed cap with a +400 dmg carbine (I've got +85 carbine speed with my BH mods). You bet I do. Does the current speed cap forumla being applied to every weapon in the game make it so that there's really no reason to go pistoleer when a rifleman can fire just as fast and do tons more damage? Yep it sure does. That's why combat needs to be redone. To give defined roles to each combat profession.
Also keep in mind there will be defined roles for each combat profession because then the GCW can be about a true war with each profession having a role instead of the one on one TEF Fencer/TKA/Rifleman/CM gankfest that it is now.
TAfirehawk wrote:
LOL
That is from Dec 4, 2003....... LOL LOL LOL
Umm was there a point to that? You just validated my point. The CB has been in heavy planning since December which was more than 6 months ago. So it's notthat the devs arechanging combat on a "whim".
This is something that has been discussed with us and was told to us months ago. In fact I think the original thread that TH made was done in september on the old swg disscussion boards.
TAfirehawk wrote:
atimes wrote:
TAfirehawk wrote:
LOL
That is from Dec 4, 2003....... LOL LOL LOL
Umm was there a point to that? You just validated my point. The CB has been in heavy planning since December which was more than 6 months ago. So it's notthat the devs arechanging combat on a "whim".
This is something that has been discussed with us and was told to us months ago. In fact I think the original thread that TH made was done in september on the old swg disscussion boards.
OK.....
The point is that nothing said recently let alone that long ago could be taken as something that will PROBABLY be done.....maybe a MIGHT be done.....
While the IDEA of the Combat Revamp/Balance is not a whim,Ibet themajority will be done in too short a time frame.....
How many times has the entire basis of the Combat Revamp/Balance been changed in this amount of time.....
I disagree. The entire combat systemwill bechanging however, the basis for the change hasn't been altered from the little we know. We know that there will be weapon changes, speed changes andHAM changes. We've always known that and that hasn't changed and since that's the core of any combat system the core of the CB hasn't changed.
We know that they have new speed tables, new HAM costs on specials and new weapons and weapon types. What probably will change will be the tweaking of what's already scoped out. IMO the basis of the combat balance was scoped out months ago and the initial design of it hasn't changed much.
We'll never know though since we know so little of the CB to begin with. I will say this though. I DO know that all the new weapons that have been added to the game like the D10 pistol, DXR6 Rifle etc were added with Combat Balance stats instead of current stats. In other words the devs created the stats of the weapons to be more in line with the combat balance rather than be in line with the current system. Also the Jedi revamp is being done with the combat balance in mind in terms of their damage and stats on their sabers.
So given the fact that the Combat Balance is still months away and weapons introduced months ago were introduced with the combat balance in mind tells me that the core of the combat balance has been scoped out for quite some time.
Message Edited by atimes on 06-17-2004 04:26 PM