Carbineer Archive
Thread: Help Needed: Weapon Choice for a custom carbine
Matchew wrote:
screw dxr6's. You can skyrocket the damage on the laser carbine, and the medium ap makes it the hands down best gun. I havent lost a duel to a carbineer...in fact i havent even been touched, and i never switch out, i always stay with the laser.
Three words for you:
Ranged.
Damage.
Mitigation.
JanuHull wrote:
Matchew wrote:
screw dxr6's. You can skyrocket the damage on the laser carbine, and the medium ap makes it the hands down best gun. I havent lost a duel to a carbineer...in fact i havent even been touched, and i never switch out, i always stay with the laser.
Three words for you:
Ranged.
Damage.
Mitigation.
Three letters for you:
P
S
G
TAfirehawk wrote:
JanuHull wrote:
Matchew wrote:
screw dxr6's. You can skyrocket the damage on the laser carbine, and the medium ap makes it the hands down best gun. I havent lost a duel to a carbineer...in fact i havent even been touched, and i never switch out, i always stay with the laser.
Three words for you:
Ranged.
Damage.
Mitigation.
Three letters for you:
P
S
G
True that.
Matchew wrote:
screw dxr6's. You can skyrocket the damage on the laser carbine, and the medium ap makes it the hands down best gun. I havent lost a duel to a carbineer...in fact i havent even been touched, and i never switch out, i always stay with the laser.
Some people just don't get it, do they? /rolleyes
If you want to compare your weapons, download this, add in your weapons' stats, and see for yourself. The numbers don't lie. Yes, lasers are better than others in SOME situations, but not all. Keep in mind, this sheet doesn't take PSGs into account, but you can just multiply the numbers for everything but your DXR6s by 60% (what gets through a PSG) to campare.
TAfirehawk wrote:
JanuHull wrote:
Matchew wrote:
screw dxr6's. You can skyrocket the damage on the laser carbine, and the medium ap makes it the hands down best gun. I havent lost a duel to a carbineer...in fact i havent even been touched, and i never switch out, i always stay with the laser.
Three words for you:
Ranged.
Damage.
Mitigation.
Three letters for you:
P
S
G
on my server there are acid resist PSG's
so i kinda fail to see where everyone is going with this DXR6 is better than Lasers because of PSG thing
care to clue me in?
Schmak wrote:
OK I don't get this. Some people push the Elite Carb because of Ranged Mit, but the min damage on mine is close to the same as my krayt laser. Add the pups and AP2 and the laser comes out with a higher min damage and a much higher max dmg, so it means on average it will do more damage than the elite.
That is because most people use better components on a Laser so it is not a fair comparison. I had a whole round of Carbines made with identical materials and the net result was all were within about 2% of each other on DPS.....be sure to compare Apples to Apples.
And actually our recommendation is the DXR6 because of PSG's.
1. Damage. Increases the damage/wound chance and decreases the speed modifier of the stock.
I get mine to 40/40 .3 (note: that makes the weapon .3 speed slower, not faster).
2. Durability. Broken, this only works when crafting the weapon itself.
3. Effiency. Lowers the HAM costs of the stock.
4. Range. You can jack up the ideal range mod of the stock (increased ideal range mod of the weapon).
In order to get 40/40 .3 you have to spend all of your points on damage, leaving range usally at +10. Or you can jack up the range mod a lot, but the stock will be like 5/5 .9 w/o experimentation on the damage. Thats how you get +100 ideal range on carbs, but its not practical unless you have +100 speed and can cap any carbine.