Carbineer Archive
Thread: Fire-Knockdown vs. Chargeshot. Your choice?
wilibus wrote:
Hmmm, i always thought there was ... guess i was wrong
TAfirehawk wrote:
wilibus wrote:
with any skills isn't there always a 10% chance it will go through? ... so HA!
Nope
That was a change TH said was coming and didn't......just ask Benny how easy it was to KD or PD me....
Just like the 10% chance to get thru Saber Block....yeah right.....
giffordgekko wrote:
what u can get 300 accuracy ???
Sure, over +300 actually.....MBH and MCarb with +25 SEA's is +225, then take a +110 Accuracy Carbine.....and top it off with +40% SnowCake....but don't count any bonus for Kneel or Prone positions because those usually aren't smart in PvP.....
That is more than enough Accuracy to punch thru ANY Defense Stacker, including a Jedi.....but that doesn't mean you will hit a Jedi every time or be able to KD/PD me ![]()
the immunity only kicks in if they get knocked down, thats from personal experiance
wilibus wrote:
Except for when you target multiple players fail to knock them over and give them a nice 30 second immunity. FireKD is too unreliable. Chargeshot2 does seem to KD more often (no real documented proff)but you need to be careful when and where you use it.
mrmark200000 wrote:
the immunity only kicks in if they get knocked down, thats from personal experiance
wilibus wrote:
Except for when you target multiple players fail to knock them over and give them a nice 30 second immunity. FireKD is too unreliable. Chargeshot2 does seem to KD more often (no real documented proff)but you need to be careful when and where you use it.
You are 100% correct ![]()
edited for accuracy
Rarool wrote:
I hate to ask this here but... (shows absolute embarrasment)
which is better... for KD lol
I have em all on hot keys... and pick the one that... well my finger falls on...
They all seem to work pretty good... I always wonder which is best.
Lately thou I've been back to good ol' FKD thou for the extra chance to re-appy dizzy on the KD.
(which is helpfull when the damn almost Knights are healing every freakin second)
Rarool wrote:
I hate to ask this here but... (shows absolute embarrasment)
which is better... for KD lol
I have em all on hot keys... and pick the one that... well my finger falls on...
They all seem to work pretty good... I always wonder which is best.
Lately thou I've been back to good ol' FKD thou for the extra chance to re-appy dizzy on the KD.
(which is helpfull when the damn almost Knights are healing every freakin minute)
It seems that opinions vary so much, that I would call all KD Specials close to equal in % to land an actual KD. Of course some profs have range restrictions.
Although I have personally felt LowBlow and PistolWhip have always had a higher % chance to KD, but that is a FEELING, not FACT ![]()
TAfirehawk wrote:
I didn't say +200 or +300 Accuracy BH/Carbineers couldn't KD or PD or land States.....but it is nowhere near 10%.....doubt it is much more than 1% if that.....
TAfirehawk wrote:
giffordgekko wrote:
what u can get 300 accuracy ???
Sure, over +300 actually.....MBH and MCarb with +25 SEA's is +225, then take a +110 Accuracy Carbine.....and top it off with +40% SnowCake....but don't count any bonus for Kneel or Prone positions because those usually aren't smart in PvP.....
That is more than enough Accuracy to punch thru ANY Defense Stacker, including a Jedi.....but that doesn't mean you will hit a Jedi every time or be able to KD/PD me
dude can u tell me why u cant or think u cant get knocked down - do u have some skills mods from pistoleer tree or something