Carbineer Archive
Thread: carbine for killing jedis
ChefVomit wrote:My esteemed colleague, St. Davidii the Evil Zemzam killer, is absolutely correct.
ROFL! You know I don't like killing you, right? It's just... I'm compelled to do so!
Ravanger wrote:
dps=useless
LxKane wrote:
Yeahdude wrote:
hi m8s
im using 2 carbines while fighting jedis, both with a dmg pup, the czerka got 1008dmg with the pup and the nyms round 820.
but strangly im doing more dmg with the nyms then with the czerka. Does anybody got an idea why? because id like to adk one of them.
What carbine you would use.
czerka carbine
Nyms Slug
thanks
You also should get both of those sliced. For either speed or dmg. Speed will bring up your DPS more than a dmg slice though.
Not true, it's just a bit misleading and over hyped as the be all and end all. Speed is still important, particularly if you don't have over 100 speedin your chosen weapon.
The important stats to look at are your modified speed (assuming carbine speed works, I know Lightsabre doesn't), and your min/max dmg, DPS is a reasonable overall indicator of this though just not something to get too hung up on.
but worked out critical slice with critical hit will be 500-600 damage to master defender i doing the quest again as speed burns you out to fast
so i think critical slice with sac pu will work ,
shot with the speed sliced nym 909 dps,i will test the critical slice later to day
Message Edited by KOLBROOKIE on 09-15-2005 02:53 PM
Im new at looking at weapon figures......How much of an impact does elemental have on min damage?? His Nym slug has a 172 if i remember correctly. Just wanting to know what it adds to the weapons overall damage. Thanks
Message Edited by BudBandit on 09-15-2005 08:22 AM
rYsyn wrote:
ChefVomit wrote:
My esteemed colleague, St. Davidii the Evil Zemzam killer, is absolutely correct.Find a Master Defender Jedi friend.Have him turn on his Aura and equip a PSG. Once the PSG is fully charged....do this:- Hit him with your most powerful special using a 1063(capped) max damage Elite/E11 carbine (or a proton if you must)Then...- Hit him with a Nyms or Czerka like the ones above. They look less powerful, but they will do almost TWICE the damage of the Energy carbines.The only time I ever use my energy carbines in PvP is against non- PSG'd opponents. Occasionally you will find one of these in your average PvP, but not too often. Most fighters are wising up to the fact that PSG's are insanely useful. PSG's plus Recon armor pretty much make all the high end energy carbines PvE only. But if I see a guy in composite without a PSG....Ill switch to my Elite in a hearbeat..
A 50%damage reduction just from having a 2000 protection PSG? Seems way off.
I understand the theory though and can see how it would be good in the circumstance. Thanks
I think you are thinking of it the wrong way. It is not a 50% damage reduction, it is a reduction based on the initial hits total damage before defenses are factored in. Overall, a PSG may only mitigate 200 points of damage off a hit that registers as 1000 before your Jedi opponents defenses are factored in. After the opponents defenses are factored in, you bring the total damage for a hit down to around 400-500 (the min damage of the weapon) or so. Subtract the 200 points or so off of that from the PSG, and you will hit a Jedi for 200-300 points or so with Improved Legshot. A nyms will bypasses the PSG entirely, and will hit for almost the full min damage and the elemental damage combined.
Listen, if that explanation rambled a bit, dont take my word for it. Go take a nice Nyms and your nicest E11/Elite/Proton. Go hit a Master defender with an Aura macro on while he is wearing a PSG. Watch and see. I have a 472-1063 E11, and a 330-719 (+172 elemental) Nyms. My Nyms hits for more than 200 points more than my E11 on an Improved Legshot.
Honestly? Even if you are facing a ranged opponent in Assault armor with a PSG on, the Nyms may still be the better deal unless he is wearing uber-layerd Assault armor. Non-layered Assault armor has 5000 energy resists. Add in a PSG, and you are at an effective 7000 energy resist. Only it seems to actually be more than that, because it acts like it calculates the 2000 and the 5000 resists seperately, which would result in a much higher overal energy reduction than standard 7000 resist Recon armor. I would have to play with that more, but I see that my Nyms hits harder against nearly every opponent I face. It is NOT always the best weapon for every opponent, as my E11 and my Elite are both much faster than my Nyms and have better accuracy mods and SAC. The Nyms does tend to hit harder though.
Just a suggestion
Hmm, that's an interesting point. I've been kinda skeptical of psg lately too. I think you might be mistaken on one thing, but correct me if I'm wrong:
Overall, a PSG may only mitigate 200 points of damage off a hit that registers as 1000 before your Jedi opponents defenses are factored in. After the opponents defenses are factored in, you bring the total damage for a hit down to around 400-500 (the min damage of the weapon) or so. Subtract the 200 points or so off of that from the PSG, and you will hit a Jedi for 200-300 points or so with Improved Legshot.
Wouldn't the psg factor in after the defenses? So it would look more like: because of high defense you hit for 500, the psg absorbs ~20% of this to knock it down 100, to 400.
The other doubt about PSGs I have: Maybe it blocks decent damage off the first first initial shots, but after it gets drained isn't it about worthless? It seems like in a decent jedi fight, you get a couple weak hits off, but then for the rest of the fight the psg is only blocking 1% or 2%?
TireeG2 wrote:
Hmm, that's an interesting point. I've been kinda skeptical of psg lately too. I think you might be mistaken on one thing, but correct me if I'm wrong:
Overall, a PSG may only mitigate 200 points of damage off a hit that registers as 1000 before your Jedi opponents defenses are factored in. After the opponents defenses are factored in, you bring the total damage for a hit down to around 400-500 (the min damage of the weapon) or so. Subtract the 200 points or so off of that from the PSG, and you will hit a Jedi for 200-300 points or so with Improved Legshot.
Wouldn't the psg factor in after the defenses? So it would look more like: because of high defense you hit for 500, the psg absorbs ~20% of this to knock it down 100, to 400.
The other doubt about PSGs I have: Maybe it blocks decent damage off the first first initial shots, but after it gets drained isn't it about worthless? It seems like in a decent jedi fight, you get a couple weak hits off, but then for the rest of the fight the psg is only blocking 1% or 2%?
You have a point on the PSG running out, but it seems that against Mdefs, enough shots miss that it stays relatively charged for a good period of time, and against cloakers they can recharge it anytime they like. But I definitely understand your position.
I think part of it for me may be that the majority of my PvP experience is in group PvP, where you need to be able to get quick hits in for damage. With so many people concentrating on one target, really the job is either to apply states/roots/snares and then damage as fast as possible to take that target down. Whereas in a one on one fight against a Jedi you are pretty much in it for the long haul to outlast their force bar, or force them into making a mistake. In a situation like that a PSG isnt as much of a concern because you will burn through it eventually anyway. I may work with testing that more later.
As for whether the damage mitigation from a PSg is taken out ahead of time, that is an excellent point. I dont claim to know for certain how the PSG calculation works, which is why I stated that it appeared that it worked a certain way. I havent sat down and really examined the math, but I have noticed the amazing difference in how hard I will hit a PSG'd opponent with an energy carbine versus a kinetic carbine.
You raise excellent points, and it has given me more to consider and to test.
slice it for critical hit and use a power up,this will make you min damage 640 with element damage and also critical hit 20% is 760 ,
nice for a md jedi and a alpha strike ,ive got 2 nym one with speed slice and one with critical slice
5 wins 1 lose to a kd bug all full templates
and i dont have cm in my template
thats great but with my nyms and mbh/mcarbs temp every freakin jedi kite fr3 because they KNOW they are gonna lose.
3 straight days