Carbineer Archive

Thread: SEA Best Possible Setup for Master Carbiner

meninus
Tue Sep 13, 2005 5:37 am
#14


  1. Carb Speed - broken, as are all speed tapes - wind down timersuse base weapons speed.
  2. Carb Acc - very usefulif your base value is low - not so useful high up - say above 110
  3. Carb Def - very usefull - adds to both ranged and melee def and works right up to 250 plus
  4. Carb Aim(is this used at all?) - works, but I havent seen anyone use aim these days.

Do the General Ranged Skills ADD to the above or are they counted as the same?



  1. Gen Ranged Speed - broken
  2. Acc Etc. Good to have

  3. Terraign Neg - mega useful

Def vs Intim - worth getting, the others u can cure.


Bliznit
Thu Sep 22, 2005 12:07 am
#15



Hmm, looks like there should be no need for a carbiner to get melee defence!! from the Jedi to the Chef to the Carbine boards. Good to hear, and this will probaly affect my suit quite a bit!


Anything else I might have missed?





Bliznit' Trw'Brew: Elder Chef and Officer on Chilastra

Ice Cold Beer and Great Foods available at:
Naboo at -3900 6100 in the City of Basinia
Dantooine, 400M north of Mining Outpost at -639 2907
Come on by for a Beer or two
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