Carbineer Archive
Thread: SEA Best Possible Setup for Master Carbiner
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meninus
Tue Sep 13, 2005 5:37 am
#14
- Carb Speed - broken, as are all speed tapes - wind down timersuse base weapons speed.
- Carb Acc - very usefulif your base value is low - not so useful high up - say above 110
- Carb Def - very usefull - adds to both ranged and melee def and works right up to 250 plus
- Carb Aim(is this used at all?) - works, but I havent seen anyone use aim these days.
Do the General Ranged Skills ADD to the above or are they counted as the same?
- Gen Ranged Speed - broken
- Acc Etc. Good to have
- Terraign Neg - mega useful
Def vs Intim - worth getting, the others u can cure.
Bliznit
Thu Sep 22, 2005 12:07 am
#15
Hmm, looks like there should be no need for a carbiner to get melee defence!! from the Jedi to the Chef to the Carbine boards. Good to hear, and this will probaly affect my suit quite a bit!
Anything else I might have missed?
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