Carbineer Archive
Thread: SEA Best Possible Setup for Master Carbiner
- Carb Speed
- Carb Acc
- Carb Def
- Carb Aim(is this used at all?)
Do the General Ranged Skills ADD to the above or are they counted as the same?
- Gen Ranged Speed
- Acc Etc.
Carb Acc while walking is useless now right?
Are all of the below worth getting:
- Def Intimidate
- Blind
- Dizz
- KD
- Stun
- Disease, Fire, Poison, Bleed Resist?
- Melee def? Will that work for me at all?
- Does Counterattack work?
- Healing Eff? or any other Medic Bonuses?
- Is there an evasion for Carbineer?
- Any that I might have missed?
2ndary question: I might have 20 skill points to play with, what could I add to MCarb, Mchef, Nov Merchant to add to my skills the most?
any and all help you can give me would be Great!!
Message Edited by Bliznit on 09-09-2005 07:09 PM
Yep id max carb speed acc and def. Allong with genral ranged and mele def and genral ranged speed/acc. Also max ter movement...maby even group movement as it works when leader but not sure about the next patch. Max healing if you use it.
As for the def vrs blind etc...im not sure if they work.
The disease fire and poison resists work i think but npc's dont use those attacks yet realy so only good against a cm. And for what those tick for its if you want to burn the sockets or not : )
Message Edited by Quandry on 09-09-2005 10:58 PM
general acc, speed
healing eff.
ranged def
melee def
those are all that i would spend money on capping honestly
Bliznit wrote:
DOh! I hate when the screen freezes, gotta type this all over again!
I am MCarbineer, MChef. I just got my new Armor suit, ITs pretty uber, andI now want to load it up, along with some associated cloting items, with the best possible SEA's, both CA's and AA's
I assume that these should be maxed(25)
- Carb Speed
- Carb Acc
- Carb Def
- Carb Aim(is this used at all?)
Do the General Ranged Skills ADD to the above or are they counted as the same?
- Gen Ranged Speed
- Acc Etc.
Carb Acc while walking is useless now right?
Are all of the below worth getting:
- Def Intimidate
- Blind
- Dizz
- KD
- Stun
- Disease, Fire, Poison, Bleed Resist?
- Melee def? Will that work for me at all?
- Does Counterattack work?
- Healing Eff? or any other Medic Bonuses?
- Is there an evasion for Carbineer?
- Any that I might have missed?
2ndary question: I might have 20 skill points to play with, what could I add to MCarb, Mchef, Nov Merchant to add to my skills the most?
any and all help you can give me would be Great!!
Message Edited by Bliznit on 09-09-2005 07:09 PM
I would say the order of importance would be this way.
1. Speed tapes (General and weapon specific do stack)
2. Accuracy Tapes (General and weapon specific do stack)
3. Devence vs. Tapes (def vs. stun. etc...) also I dont think any of these are working, or at least I cant tell the difference.
4. defence tapes ( dont forget about bio-clothing for mele and ranged def)
buy lots of adks. because with the amount of credits you will have invested in tapes, you would not want them to go away because of armor decay.
my suit is capped on acc and speed in 2 Items a prenerf ubese shirt and prenerf mabari belt. no need to adk. and my defences have never realy caused me any problems as a MBH/Mcarb/CM4000
so you want spread out btwn pcs at total of +25 on the various stats?
Tahjee wrote:
so +25 is the most you can have on any mod (and have it work)?
so you want spread out btwn pcs at total of +25 on the various stats?
yes and yes
i have noob question :-)
i know i cant put for example 12 carb. acc + 13 carb acc (cause the better overwrites the lower). CAs on same piece of clothing but .. can i put 12 carb acc. and 11 general ranged accuracy on same ? i hope so lol
thx for reply ![]()
CrowdController wrote:
i have noob question :-)
i know i cant put for example 12 carb. acc + 13 carb acc (cause the better overwrites the lower). CAs on same piece of clothing but .. can i put 12 carb acc. and 11 general ranged accuracy on same ? i hope so lol
thx for reply
Yes, they are different mods.
Thanks for all the help and info!
I'm gonig to get a Melee-Rang Def shirt made, and stick some top end tapes in it. ADK my pants, chest and helm,. Load those up with top end tapes as well. After that I will use the rest o fthe tapes in other pieces, including some 4 socket armour boots and gloves I have left over.
I should be able to max, carb acc, speed, def, gen ranged speed, acc and def, melee def.
I could also do Stun, dizz, intimidate, and blind pretty easy. not sure about the rest.
I don't think healing eff will help me, I dont even have novice medic. Can anyone confirm this? Testing with Heal Eff foods did not make a difference...
Then i bought a ton of adk's. I have now capped all the carbineer/cm mods in 1-2 sockets as well as Doc attachments,terr movement and group terr movement (think that will break soon but dont need sl to use). Now i have plenty of extra sockets and am going to max the rifle mod stuff next then pistols. Also working on maxing fire/poison/disease resist...got fire and poison heh.
Yes its tons of credits but what els are you suppost to do with them other than make content?
Sig has screenshots of when i first made the gear...need to update heh.
Id hate to see what id get for it should i ever sell...I dident make it in riz because i dont like it and its too hard to get 4 sockets in everything. I payed over 200m so far ugh... Adk's on my server get bought out for 12 mil in seconds though.
I wanted one sute for all ranged professions...Only catch is its battle armor but...darn its the best armor type :0)