Carbineer Archive
Thread: Combat Upgrade Template Feedback
TAfirehawk
Tue Apr 12, 2005 9:27 am
#14
Masterfish wrote:
Download this skill calculator on www.bloodfin.org: you can see all skill mods, certifications, abilities and schematics.
Great to see Kodan got the DAT file updated....I tried working on it but just didn't have the time.
I do help him test out betas and update DAT files on most things.....IMO SOE should pay him a handsome price to get the rights to this ProfCalc, it is simply that good and even the Devs love it when I send them updated DAT files.
Anybody planning a template in LIVE or the CU needs this ProfCalc, period.
Although I see it isn't updated to TC right now, but hey TC is changing almost daily ![]()
iamrightbehindyou
Tue Apr 12, 2005 2:31 pm
#15
I was thinking master carb / master commando / medic 0440
gin_and_tonic
Tue Apr 12, 2005 4:28 pm
#16
How about MC - MM - MBH - Pistols 0030 - this way I also get intimidate attack from pistoleer. From what I hear - many of the attacks from one wpn group can be performed by another. Is this true?
TAfirehawk
Tue Apr 12, 2005 4:36 pm
#17
That is true for now, but the Devs said that some profession defining attacks will be restricted. As far as I know no restrictions are in place on TC-EP3 right now, but expect that to change before the CU goes LIVE.
gin_and_tonic wrote:
From what I hear - many of the attacks from one wpn group can be performed by another. Is this true?
MailekEOC
Tue Apr 12, 2005 6:41 pm
#18
My template post CU will be master SL, master carbineer and BH 0 4 4 0. When grouped i'll have good defenses, speed, accuracy and a nice selection of crowd control and damage type abilities. Plus I can also rally myself to further increase defense and accuracy.
BillyG60
Tue Apr 12, 2005 7:32 pm
#19
MailekEOC wrote:
My template post CU will be master SL, master carbineer and BH 0 4 4 0. When grouped i'll have good defenses, speed, accuracy and a nice selection of crowd control and damage type abilities. Plus I can also rally myself to further increase defense and accuracy.
Ditto I want to be able to use every carbine!!
Etonn
COL
FA Militia
SyynTirnas
Wed Apr 13, 2005 12:41 am
#20
The templates I am currently considering is M Carbs / MBH / FS Enhanced Reflexes 4400 / Pistoleer 0024
or
M Carb / MBH / Pistoleer 0044 / FS Enhanced Reflexes 2200
not sure just yet.
By the numbers it looks pretty good, but game play will tell the truth.
Masterfish
Wed Apr 13, 2005 3:51 am
#21
Today i've joined a level 62 group and I understood trapping IV is totally useless against high-level mobs. Instead of throwing Adhesive Mesh and Phenacine Dart to paralyze my enemies, I will use Paralyze and Electrolyte Drain (Combat Medic) while attacking with Leg Shot and Cripple Shot (Carbineer).
My last Skill Points are for Pistoleer 0-4-0-4 (General Accuracy, Ranged/Melee Defence...)
TAfirehawk
Wed Apr 13, 2005 6:23 am
#22
BillyG60 wrote:
MailekEOC wrote:
My template post CU will be master SL, master carbineer and BH 0 4 4 0. When grouped i'll have good defenses, speed, accuracy and a nice selection of crowd control and damage type abilities. Plus I can also rally myself to further increase defense and accuracy.
Ditto I want to be able to use every carbine!!
Etonn
COL
FA Militia
Too bad that won't get you all the Carbines......trust me, the last update I had on certs it will take somewhere around 300 skill points to get all the Carbines. Things may be changing of course, but don't hold your breath.
Budhus
Wed Apr 13, 2005 7:00 am
#23
So do you guys feel that keeping Master Marksman is going to be worth the bonuses post CU? Or will you guys be respecing into other lines if that option is available once live?
Dutaan
Wed Apr 13, 2005 11:44 am
#25
Master Marksman adds general ranged speed and accuracy and most likely since you'll be grinding another ranged master elite class it's relativley few extra skill points to get.
Right now, I'm looking at Master Carbineer/ Master Bounty Hunter/ Master Marksman/ Pistoleer 0030 for Intimidate Shot/ Medic 2000 for Stabilizers.
Right now, I'm looking at Master Carbineer/ Master Bounty Hunter/ Master Marksman/ Pistoleer 0030 for Intimidate Shot/ Medic 2000 for Stabilizers.
Propagandalf
Wed Apr 13, 2005 12:35 pm
#26
That template designer is nice. These numbers are using the latest version of that bloodfin.org template builder
I figure this will be seen:
Mcarbs
0030 Medic
4000 Commando
0004 Pistoleer
0400 Rifles
Total numbers =
+200 ranged defense
+175 Melee Defense
40% Battle Armor mitigation
+25 general ranged speed
A nice selection of weapon types including nades
self heal abilities
OOR
(Hopefully My template
) Could also drop the Pistols line and MMarksman for 0340 Medic.
MCarbines
MBH
MMarksman
0003 Pistoleer
Total numbers=
+205 ranged def (wow)
+200 general ranged accuracy (also wow)
+180 melee defense
+70 general ranged speed
Assault AND Recon AND Battle armor Certification
40% Battle Armor Mit.
60% Assault Armor movement Mit.
20% Assault Armor ROF Mitigation
I figure this will be seen:
Mcarbs
0030 Medic
4000 Commando
0004 Pistoleer
0400 Rifles
Total numbers =
+200 ranged defense
+175 Melee Defense
40% Battle Armor mitigation
+25 general ranged speed
A nice selection of weapon types including nades
self heal abilities
OOR
(Hopefully My template
MCarbines
MBH
MMarksman
0003 Pistoleer
Total numbers=
+205 ranged def (wow)
+200 general ranged accuracy (also wow)
+180 melee defense
+70 general ranged speed
Assault AND Recon AND Battle armor Certification
40% Battle Armor Mit.
60% Assault Armor movement Mit.
20% Assault Armor ROF Mitigation
Message Edited by Propagandalf on 04-13-2005 12:41 AM