Carbineer Archive
Thread: our wish come true?
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Riptor83
Thu Apr 14, 2005 5:38 am
#14
I don't like it either, but don't forget that you have to have speed and accuracy modifiers to be truely effective with a weapon. It is true though the MBH could cause problems with all the "General Ranged *****" modifiers.
TheBobulus
Thu Apr 14, 2005 1:14 pm
#15
I'm really not liking this idea.
I've got just enough SP to master one elite profession. The rest is tied up in master weaponsmith, with the bare minimum of merchant and surveying I need to fund this. I'm imagining horrible scenarious where guns like the the Elite Carbine, though certified for master carbineer, require a higher combat level than a single elite profession can provide. So not only will I have half the health of all the other players, I'll be stuck with midlevel guns. Combine that with the fact that this means that weaponsmiths will make far fewer weapons (Say the power hammer is a combat-level only requirement. No skill box cert. That means no one would want two-handed swords to grind to power hammer), and this has all the trappings of a bad idea from my viewpoint.
I've got just enough SP to master one elite profession. The rest is tied up in master weaponsmith, with the bare minimum of merchant and surveying I need to fund this. I'm imagining horrible scenarious where guns like the the Elite Carbine, though certified for master carbineer, require a higher combat level than a single elite profession can provide. So not only will I have half the health of all the other players, I'll be stuck with midlevel guns. Combine that with the fact that this means that weaponsmiths will make far fewer weapons (Say the power hammer is a combat-level only requirement. No skill box cert. That means no one would want two-handed swords to grind to power hammer), and this has all the trappings of a bad idea from my viewpoint.
TheBobulus
Thu Apr 14, 2005 2:37 pm
#16
Just a quick question: Is level 54 certification one elite profession or two? Because if it's two, I don't know what I'm going to do.
Here's the current carbine required levels:
CDEF - 1
DH17 - 6
DH17 Short - 7
E11 - 10
EE3 - 14
Laser - 22
Alliance - 30
Geonosian - 30
DXR6 - 40
Bothan Bola- 40
Nym's Slug - 50
Czerka Dart- 50
Elite - 54
E11 Mk2 - 54
E5 - 54
Proton - 54
Here's the current carbine required levels:
CDEF - 1
DH17 - 6
DH17 Short - 7
E11 - 10
EE3 - 14
Laser - 22
Alliance - 30
Geonosian - 30
DXR6 - 40
Bothan Bola- 40
Nym's Slug - 50
Czerka Dart- 50
Elite - 54
E11 Mk2 - 54
E5 - 54
Proton - 54
Ileanna777
Thu Apr 14, 2005 4:49 pm
#17
Level 54 is one full elite proffession. Ie) Master Carbineer
WhiskeyTwo
Thu Apr 14, 2005 5:39 pm
#18
I like this change as far as it's been described here. If you decide to master Carbineer and then use a high level pistol you're retarded. Some of the bonuses you get are General Ranged Accuracy and would apply to your pistol, but what about all the time spent getting the Carbine Accuracy bonuses? That is going to do nothing for you with a pistol. So be retarded and use that pistol or flame thrower, it's only going to make you easy to kill, lol...not that I mind. Hopefully Jedi will be as stupid and use blasters, lol.
TheBobulus
Thu Apr 14, 2005 10:08 pm
#19
Now that I know that CL54 is only one elite profession, I'm a lot more OK with this. It could allow for some interesting situations. It still sucks for weaponsmiths, though.
Thunderghost1
Thu Apr 14, 2005 11:12 pm
#20
This change makes sense, anyone can pick up a gun and start firing, hitting something is another matter. If they only could make something similar to armor I would be a happy puppy.
Certs that restricts even wearing/using stuff makes no sense, what should make a diff is the skills you have using the thing in question (i.e. a master carb should be much better at using a carb than a novice carb etc due to the modifiers given at Master)
Certs that restricts even wearing/using stuff makes no sense, what should make a diff is the skills you have using the thing in question (i.e. a master carb should be much better at using a carb than a novice carb etc due to the modifiers given at Master)
XenosAllus
Fri Apr 15, 2005 12:05 am
#21
...My god.
You can use any weapon now, even if they took out the un-certed penalty.... think of how good you are witha laser carbine at novicecarb when you have very little skill... now think about how good you would be if you had absolutely now skill with that gun.
Get one ranged and one melee prof and be ready to own??
The hell??
So holding a gun or a sword and attacking once a minute and missing will make you uber?
...thats the problem with so many people and the CU, they hear something and flip out without using that little thing between their ears.
***Oh, and this one deserves a prize, master carbine with a flame thrower? ...yeah that tediously slow heavy weapon xp will really let you rock your way through carbines.
Message Edited by XenosAllus on 04-14-2005 12:06 PM
hamhamthe3rd
Fri Apr 15, 2005 1:03 am
#22
this is a great change but to keep the current system, the one in-game, would be best.
canova
Fri Apr 15, 2005 2:46 am
#23
After having read ALL the information about this, I think it is a GREAT idea. It sounds really cool and addresses so many different concerns.
/target CU;
/fuzzy;
AceSterling
Fri Apr 15, 2005 5:58 am
#24
TwoQ & Asfrom the Stratics house of commons chat with the developers of Starwars Galaxies reguarding weapon certifications.
This may answer some of your questions
Brannoc - *Caylin* In the Smuggler Skill set on the TC-EP3 server, there are several unarmed modifiers, yet there is nothing within the smuggler skill set that uses them other than the prerequisites. It's as if these modifiers exist simply for Teras Kasi to dabble in. Do the developers have any plans to make these unarmed modifiers useful to the Smuggler profession, rather than one dabbling in it? Or is the intention to keep them mostly
Keldarin - There's a change that will be coming very soon to TC that changes the way weapon certifications. Soon many weapons will be certified strictly by Combat Level and not necessarily by actual skill boxes. This means that many unarmed weapons will be usable by Smugglers allowing them to se those skill-mods. We are going to be preserving certain weapons, particularly quest rewards and rare signature weapons that will require specific skills as we
Keldarin - There's a change that will be coming very soon to TC that changes the way weapon certifications. Soon many weapons will be certified strictly by Combat Level and not necessarily by actual skill boxes. This means that many unarmed weapons will be usable by Smugglers allowing them to se those skill-mods. We are going to be preserving certain weapons, particularly quest rewards and rare signature weapons that will require specific skills as we
Brannoc - *Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?
Keldarin - The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession
Keldarin - The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession
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