Carbineer Archive

Thread: Newsflash-you don't need stun to be good

InfluenzaSWTA
Fri Apr 02, 2004 12:15 am
#14

Fantastic post, Syrah. Everyone should read what you wrote. We'd have a lot less debates about stun damage that way.



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b_ming
Fri Apr 02, 2004 8:32 am
#15

with my stun armour and my imperial PSG i get about 70-75% resists to stun damage, most damaging thing about stun damage is the money u have to pay for the armour to protect urself.






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InfluenzaSWTA
Fri Apr 02, 2004 12:41 pm
#16

I hope everyone realizes that a 40% stun-resistant composite suit and a 35% stun-resistant PSG does not equal 75% stun resistance overall. You actually only have 61% resistance overall:


Someone shoots you for 1000 stun damage. Your PSG absorbs 350 damage, and 650 points pass on to be absorbed by your armor. Your armor prevents 260 damage, and you end up taking 390 damage, a total resistance of 61%. The actual formula here is (1 - ((1 - PSG resist) * (1 - armor resist))) = total resist.


As Syrah posted above, there is a UNIVERSE of difference between 60% protection and 90% protection (in reality 94% protection from your PSG).



Willibus: anyone can use thakatillo for +95 to knockdown defense and be virtually immune to anything you can throw at them. And even if you do manage to Dizzy/KD someone, you'll have them on the ground for 20 seconds tops. If you're a BH+Carbineer, that's time enough for 20 cripple shots at 1.5x damage. So if your cripple shots normally do, say, 60 damage in PVP after resists (rather generous number against a fully buffed and armored target), now you're doing 90 damage per shot. If your target never dodges your shots while KD'ed (they still can), you do a total of 1800 damage across three pools. Then the rifleman gets up, heals himself, and we start over .



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
RaccaBoo
Sat Apr 03, 2004 1:05 am
#17

Those of us that don't have a melee profession with carbineer are not as fortunate tho. Armor is insane now, it takes forever to whittle someone down now. My pvp carbines are a elite and Krayt dxr6, I don't do high dmg in pvp with the uber armor and reduction foods, solo I could probably take most, but if there are two I have to run as I can't do jack, it's not so bad tho I wish there were no stun weapons with AP.



Oh and fencers I have the hardest time fighting, especially when mixed with TKa and pistoleer still so hard to hit and I got 170 accuracy.




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Carmien
Tue Apr 06, 2004 8:22 pm
#18



This is my understanding of how a PSG works through testing and reading other armoursmith posts:


The PSG automatically takes off 50% of the damage no matter whatresist levels it has. The %age of the resists determines how fast the condition of the PSG drop. If I have 50% energy, 50% of the damage will be stopped by the shield, and only50% of the damage will be taken from the condition of the PSG.


Thus, a PSG in combination with stun armour actually has a BIG impact:

- hit for 1000 comes in

- PSG stops 500 (PSG ALWAYS reduces first - check your combat log if you doubt me)

- 25% stun stops 125

- 375 stun damage gets through


Thats a significant reduction if you ask me (62.5% on only 25% stun armour). Granted, this is not 90% protection, but it sure makes a difference if you have an accuracy while moving skill, or you have greater protection than they do and can KD/dizzy them.


There are 2 tricks to making this work however:


  1. You need to know how to manage the stat shift bug (yes, it is possible)

  2. You need to have to have enough PSGs to make it work for a full PvP battle (and getting knocked on your butt)

Cheerz,


Cayne


Message Edited by Carmien on 04-06-2004 10:22 PM

Message Edited by Carmien on 04-06-2004 10:24 PM

Bennyboy4308
Tue Apr 06, 2004 8:41 pm
#19

Ok, but the key is that sure you can have 40% stun armor and PSGs, but you can also have 90% energy armor and PSGs. Which is gonna hit harder?

- hit for 1000 comes in
- PSG stops 500
- 90% energy stops 450
- 50 energy damage gets through

375 stun damage or 50 energy damage? No brainer, stun damage still does 7 times more damage.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Carmien
Tue Apr 06, 2004 10:16 pm
#20

I never said PSG + 40% stun was as good as 90% + PSG. The figures would never add up. I was trying to offer some information about PSGs and what part they play in combat. My original point was that a PSG in combo with good stun armour mitigates an extra amount of damage.


However, there is yet more information to be considered:


  1. I heard that rifle is being set to a 3 second speed cap. If true, that would ixnay stun-headshots in a big way and give carbines/pistols a competitive chance (aka balance)

  2. Yes, stun still does 7 times more damage (and 3 second cap not withstanding) pistol gets stun damage too

My only gripe as a carbineer is that we dont get stun damage. Once there is a stun carbine then the field will be level at last. Then we can all duke it out stun style and have more fun.


This is a good thread though. I still somewhat agree with the thread title. But then thats because of my style. No, I dont solo PvP. No point. However, I provide supporting fire as a carbineer. And in that battle I will be applying AoE Dizzy and Lowerposture/KD to all enemies in a 30 degree cone. Additionally, my group chat will be on fire with names of those either tagging as rifle or (for the super dextrous) showing up on the combat log as getting higher amounts of damage through.


When it comes down to it, every advantage has a foil. Right now the best foil to stun-rifle is the 3 second cap and the fact that BH's or pistoleers can play the same trick back. However, if you try to participate in this debate with the attitude that carbine deserves to be a solo weapon you may be missing a strong tactical point.


Cheerz,
Cayne

rhian_tarq
Wed Apr 07, 2004 2:29 am
#21

I agree..CMs get me...I can have a fun fight with a rifleman that will last some timebut vs CM..its just not fun. Riflemen arn't too bad once you get that stun helmet psg and eat some synthsteak (btw i love you synthsteak).



Rhiannon
Tarquinas Galaxy
Bennyboy4308
Wed Apr 07, 2004 4:43 am
#22

The 3-second cap is a rumor. TH had said something about considering it MONTHS ago. He also said something like a 1.5 or 2 second carbine speed cap I think and a .5 second pistol speed cap, but this won't happen.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Carmien
Wed Apr 07, 2004 8:02 am
#23

Thanx for the clarification on the speed cap (this is why I ask about such things)


As for the synthsteak, good point. I forgot about that.


Cheerz,

Cayne
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