Carbineer Archive

Thread: has anyone else noticed this

Yeraze
Fri Aug 19, 2005 9:59 am
#14

I'm probably stupid for pointing this out, but what's the weapon's condition?

When the condition drops below 50%, you'll start to see a decrease in damage output. And every time you repair it when it's below 50%, it'll suffer a bit of permanant damage that drops it.

I only ask because I see your forum account wouldn't qualify for an ADK.



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Haywood
Fri Aug 19, 2005 10:26 am
#15

I have noticed the same thing. I have a Proton carb with 8% damage, 3% critical. 2% speed. My other gun is a Pre -Cu E11 Mk2 800/1100 condition with 1059 max damage and the standard 95 SAC. On both of my carbs I use a SAC reducing power up.


Last Week Legshot/critcal shot (without get a critical) both did 1524 per shot with the Proton carb and 1645 with the E11Mk2. PvE and in PvP Proton does1080 on average and the E11 does 1120ish.


Yesterday I was pvping and my Proton was doing the same 1080 damage per shot and my E11MK2 was doing 800 per shot. Something is not right.



Has anyone else seen a difference in their damage lately.






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00101000000010010110000111011000001101110000110101 COL Haywood'
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Jorvas
Fri Aug 19, 2005 10:30 am
#16






TAfirehawk wrote:
I believe they 're-balanced' some weapons.....check the patch notes.....





Please point us to those notes, cause I cant find any info on this in the latest patch notes



Many...many down, lots to go...
Alla Jedi Suger Fett...

TAfirehawk
Fri Aug 19, 2005 10:46 am
#17






Jorvas wrote:





TAfirehawk wrote:
I believe they 're-balanced' some weapons.....check the patch notes.....





Please point us to those notes, cause I cant find any info on this in the latest patch notes





Well I am sure I read something to that effect on the Dev Tracker, maybe it wasn't in the Patch Notes......or maybe it was in the Corr Forum, in which case just pretend I didn't say anything at all



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Haywood
Fri Aug 19, 2005 10:48 am
#18






TAfirehawk wrote:





Jorvas wrote:





TAfirehawk wrote:
I believe they 're-balanced' some weapons.....check the patch notes.....





Please point us to those notes, cause I cant find any info on this in the latest patch notes





Well I am sure I read something to that effect on the Dev Tracker, maybe it wasn't in the Patch Notes......or maybe it was in the Corr Forum, in which case just pretend I didn't say anything at all





Hypothetically speaking, if they did rebalance weapons, would say that my damage capped 1084 E11 that shows this in the examine window is really a 990 max damage weapon.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



TAfirehawk
Fri Aug 19, 2005 10:51 am
#19

Well....ummm.....I did find the Dev's post but it is in the Corr Forum and not 'official'....


And it didn't say regular weapons would be nerfed, don't read that into what I said....it was directed at some weapons that are currently broken, like showing BLAST damage etc.



I will say the Speed Formula and a couple other things have been broken on and off.....for awhile Speed itself was borked, so we may be seeing a fix in something else having an adverse affect on damage done now. I can't say for sure, but that is my WAG





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Jorvas
Fri Aug 19, 2005 11:25 am
#20

Howcome so many things suddenly become broken with every "fix"?



Nevermind answering...not really a question...more me just muttering...





Many...many down, lots to go...
Alla Jedi Suger Fett...

jafo1
Mon Aug 22, 2005 4:28 am
#21

there was a blurb somewhere i read of Ham cost being increased for specials. Think it was a TC post. They prob added it with out saying anything. As its really High now. I always thught Carb Sac was alittle to high to begin with.




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MolemanMole
Tue Aug 30, 2005 1:57 pm
#22

I'm noticing a decrease in the max power im getting with all carbs! I have tried the Krayt E11MKII and the proton and have noticed major decreases in hitting jedi, at least since CU started. I was just wondering if it was their armor or my guns. I have a speed slice Proton and have notice it is not hitting for more than 800 when it it is capped out at 990. Condition is almost max on both.The E11 it has a max of1050SAC 73and i never find it hitting forover a 1000. I just bought itlast week.I also noticed my action is gone in about 5 specials. Being a BH im not sure if Carbineer is the right onenow to go after them with. My action is gone too fast and now i cant keep them at a distance. I think something is wrong with the specs of Carbineers. Im healing like a MO FRO.



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billdougan
Fri Sep 02, 2005 4:30 am
#23

Noticed this as well withmy E11 Mk2, Elite, and Proton



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