Carbineer Archive

Thread: has anyone else noticed this

Celadori
Wed Dec 03, 2003 2:10 am
#1

Player city med centers auto heal mind wounds and battle fatigue.



oh yay, i am now redundant




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Cielago
Wed Dec 03, 2003 2:51 am
#2

Like the normal med center if I'm not mistaken.



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Celadori
Wed Dec 03, 2003 3:28 am
#3

Battle fatigue never healed in med centers.



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Celadori Se'Tai
Master Dancer
Crystal Oasis
Dantooine (Tarquinas)
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.

Kalia
Wed Dec 03, 2003 7:14 am
#4

Some were "auto-heal". Get beat up, and then visit the Anchorhead Tavern. It doubles as a Cantina and Med Center. Even if you're all alone, all 9 pools and BF get healed, albeit slowly.



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SlickRiptide
Wed Dec 03, 2003 7:37 am
#5

VERY slowly. I hardly think it makes an entertainer redundant. Nobody in their right mind would choose to sit there and auto-heal rather than listen/watch an active entertainer. It just gives people some releif when there are no doctors or entertainers around to do the healing.


Cielago
Wed Dec 03, 2003 8:13 am
#6






Celadori wrote:
Battle fatigue never healed in med centers.





That is what happens when I reply to fast. Anyway, in which way you redundant ?




Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



inkhead
Thu Aug 18, 2005 2:01 pm
#7

I have a E11 MK2 carb

maxed in damage

maxed in sac

sliced for crit hit and speed 94% modded

580dps(modded)


when I first got this carbine made It was the most powerful gun on my server... killed almost anything that got in front of it weather it may be npc or pvp. seems like I had a never ending supply of action, now my action runs out as much as me using a carbine with 104 sac that I have with the same specials and stuff... also the damage has decreased.... I used to hit my friend that is full temp jedi for about almost 1k damage each time...now im lucky to hit him for 400 damage my temp at that time was mbh/mcarbs/pistols 0404, now Im mbh/mcarbs/cm4000 and I still seem to hit for even less damage now and now im stuck healing myself for most of the battle..pretty lame if you ask me cause now I dont even outdamage anyone ....and ppl with less fancy carbines can take me out for more damage my capped carbine can do...is it me or did they nerf it or am I just bugged, I woulndt be surprised



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TAfirehawk
Thu Aug 18, 2005 6:40 pm
#8

I believe they 're-balanced' some weapons.....check the patch notes.....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Corrupt3d
Thu Aug 18, 2005 6:48 pm
#9






TAfirehawk wrote:
I believe they 're-balanced' some weapons.....check the patch notes.....





what is that supposed to mean? I never saw anything in the patch notes....



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Warmaker01
Thu Aug 18, 2005 10:45 pm
#10



TAfirehawk wrote:
I believe they 're-balanced' some weapons.....check the patch notes.....





There's no mention whatsoever on modifying existing weapons, just the fixes to make loot components valid for weapons crafting. So, it only applies to newly made weapons.

The only other thing is craftable NS Vibromotors.

Kaukiji
Thu Aug 18, 2005 10:53 pm
#11

alot of my pvp friends and i have noticed it too have been talking about all of a sudden shooting a bit slower and being a bit less accurate, could that possibly be what it is? lower effects of hte acc and speed mods?



Kaukiji Keasi
_scout_
Fri Aug 19, 2005 5:41 am
#12

TA:
Can you commment more on the "re balanced some weapons" thing ?

Havent seen anything in the latest patch notes that could point to this.


Inkhead:
Since you did changed your template, how much accuracy did you lost ?

Accuracy adds to the damage you inflict if your accuracy is higher than the defense of your target.








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Jorvas
Fri Aug 19, 2005 8:10 am
#13






inkhead wrote:

I have a E11 MK2 carb

maxed in damage

maxed in sac

sliced for crit hit and speed 94% modded

580dps(modded)


when I first got this carbine made It was the most powerful gun on my server... killed almost anything that got in front of it weather it may be npc or pvp. seems like I had a never ending supply of action, now my action runs out as much as me using a carbine with 104 sac that I have with the same specials and stuff... also the damage has decreased.... I used to hit my friend that is full temp jedi for about almost 1k damage each time...now im lucky to hit him for 400 damage my temp at that time was mbh/mcarbs/pistols 0404, now Im mbh/mcarbs/cm4000 and I still seem to hit for even less damage now and now im stuck healing myself for most of the battle..pretty lame if you ask me cause now I dont even outdamage anyone ....and ppl with less fancy carbines can take me out for more damage my capped carbine can do...is it me or did they nerf it or am I just bugged, I woulndt be surprised






I´ve noticed the exact same thing. My damage output isn´t nowhere near what it was a little while ago.

I haven´t noticed a big difference in my SAC, but I usually throw in a couple of low cost shots every now and then, so action has never really been a problem.

I just recently got a tell after loosing to a jedi that said "You need to get a weapon with higher damage-output"...WTH? My E11 has 692-1170 with a pup. Should I really need higher dmg???

I have not read a thing in any patchnote about E11's being nerfed, so...what happened? Has anyone seen anything???



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