Carbineer Archive

Thread: CARBINEER's need a stun weapon armor is over powered each class needs a way to go past it read in

SergeyStryfe
Fri Feb 20, 2004 9:01 pm
#1

im not saying a uber stun weapon but one with no AR so we can go thru 90 percent comp like pistoleers and rifleman do sign if you agree =)



Serge Stryfe
4444 Guardian
Master Sabers, 0400 Powers, 4020 Healer, 3402 Enhancer, 0040 Defender
Dark Jedi Templar - Rank 7
Elder Jedi



mrthx
Fri Feb 20, 2004 9:36 pm
#2

/sign

Petitions dont get us anywhere im afraid.





Reginald VelJohnson [LGN]
Semmi [CAKES]

AriasImmortal
Fri Feb 20, 2004 9:45 pm
#3

um... then we need to give pikeman and swordsman one too.

personally, i don't think we need one. 90% resist composite is either rare as hell, or has way way way way high encumberences, and frankly thats not the most brilliant of tradeoffs.

I fight people wearing adv comp all the time... and i usually win.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Cardco2
Fri Feb 20, 2004 10:15 pm
#4

me to.



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

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NEW Official Carbineer Motto:
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Old Official Carbineer Motto:
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ElPedroSG
Sat Feb 21, 2004 5:38 am
#5

Every combat class should have access toa Stun weapon, but at Master only. If anything the lower the potential DPS (of the class)the greater the need for a Stun weapon. Unless each class has something unique and as good as powerboost/meditate, though if that were going to happen it already would have, then the disparity between professions needs to be small.



Of course they could get around this by making Stun just the same as other armor layers, which wouldn't surprise me now I've bought 2 full advanced sets of composit with Stun protection throughout and 7 spare helms for that headache riflemen like dishing out.



Still I do believe the only way to play this game is to choose your template and learn to use it as things change around so often from one attempted 'fix' to another. Eventually one of the half thought out untested 'balances' will work (law of averages says so) and we will all know where we stand and what template we need to be able to fulfill our desired roles in game.





'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
rojomalo
Sat Feb 21, 2004 5:41 am
#6

/vote for the stun carbine.



HOOB -IWCS-
Quandry
Sat Feb 21, 2004 11:40 am
#7

id be just as happy if they brought our elite up to ap 2 or even 3 and made it any new damage type...Cold would be nice or electric : )



_______________________________________________________________________________________________________________________
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enpearalsolger
Sat Feb 21, 2004 11:56 am
#8

i tottaly agree or atleast make stun affect attacks do stun damage (wild shot)



-Graywolf
belegaraid
Sat Feb 21, 2004 12:11 pm
#9

You really want Teras Kasi Masters running around with a stun weapon?



IhamSandwhich
Sat Feb 21, 2004 12:25 pm
#10

Shut up Sergey.


/sign





Mitchell F'ing Rivers
enpearalsolger
Sat Feb 21, 2004 12:39 pm
#11

belegaraid i dont know if you noticed but TKs go right thought armor



-Graywolf
GazimusPrime
Sat Feb 21, 2004 12:44 pm
#12

true they do need another gun that isnt Acid / Energy,



Pistol and Rifle have other damage types in their arsenal, but carbineer is just Energy / Acid it seems






LEVOYAN : GAZ-UK : GAZZY BABE
MASTER RIFLES/MBH: MASTER CARBINEER/MCM : DARK JEDI
"...And i will strike down upon thee with great VENGEANCE, and
furious anger, those who attempt to poison and destroy my brothers..."
ormavon
Sat Feb 21, 2004 1:13 pm
#13

/sign, but only for one reason...as it stands now, we can only do 3 types of dmg, and i think we need at least a 4th type to our arsenal, since what we can actually deal with is very limited right now-


ormavon


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