Carbineer Archive

Thread: Shouldn't Carbines be Fast? ( and other musings)

PxRCodeBlue
Thu Nov 27, 2003 5:28 am
#1

Just thinking, aren't carbines supposed to be sub machineguns, basically? Look at the moves- Full Auto! Perhaps carbines should be as fast as pistols are now, and pistols should have the current Carbine speed?



First time I was going through marksman, I had a laser carbine. I tried to spam overchargeshot1 like I could with any other weapon class. I about killed myself. Ack, you guys are right.



You must admit, carbines look SO much cooler than any other ranged weapon. Case and point: EE3, Elite



So, why did youpersonally choose Carbineer? I'll start. Its cool, and we will be all spiffy when we get fixed.




~~Marchosias
cloakanddagger
Thu Nov 27, 2003 5:44 am
#2

I thought so too, CodeBlue. Check out my old thread from September.


http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=6811





Patron Saint of Judgement - Eryn GreyWolf
PxRCodeBlue
Thu Nov 27, 2003 5:52 am
#3

I see. Well, if we are given the speed of pistols, and vice versa, pistols would still be able to spam specials like they do, giving them much higher damage output. And perhaps they could decrease Carbine accuracy some to compensate?



~~Marchosias
cloakanddagger
Thu Nov 27, 2003 6:08 am
#4

Again, that's what I thought. Just makes a little too much sense, I guess. Can't make sense around here, 'cause people might stop complaining.



Patron Saint of Judgement - Eryn GreyWolf
Draccuss
Thu Nov 27, 2003 11:26 am
#5

I like the looks of the carbines too. The main reasons why I switched back (I was a carbineer then switched to pistols and now back to carbine, I know I'm dumb) was because we have a ranged knockdown and the damage from Burst Shot and Cripple Shot are tremendous. Plus the ar2 of the Laser Carbine is a huge bonus in PvE for me. With pistols I pretty much just used my FWG5 which was the best pistol but it was heat damage which a lot of creatures have resistances too. Imgine trying to kill a creature with medium armor and 50% resist to heat! You hit for 10 damage......you hit for 12 damage....etc. etc. It sucks! Icurrently have 3 pretty decent carbines on me right now that all deal good damage and they all have different damage types (Energy, Heat, and Acid) so it isn't hard to find one that will work in almostany case. Oh did I mention carbines look cool!



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Mik-Kael
Thu Nov 27, 2003 11:33 am
#6

People are confusing fast rate of fire with the ablity to aim/target/hit effeftively at fast speed.


If you were to grab an m4a1 and hold trigger you'd empty your clip fast, but mainly you wouldn't hit **edit** because the spray would send the gun all over the place. So just because a weapon fires fast, doesn't mean you can fire it fast. It takes time to mount, aim and hit an object. Thats what speed represents. our Fast rate of fire is represented in our special moves like Full Auto, or Burst shot or scatter shot. Those are the moves that take advantage of our spray cannons ablitiles to launch of several shots in rapid succsession.


At master carbineer I hit the speed cap at 2.4, I'm pretty fast I can fire off burst shots as fast as my computer can render the images.


A pistol on the other hand is light, you hold it in one hand its easy to quick aim and pull the hair trigger. Which is why pistols are so fast.




Mi-Kael Luminus
Alliance Starfighter Pilot

PxRCodeBlue
Thu Nov 27, 2003 4:58 pm
#7

If one wouldhold a submachine gun, a good example would be an MP40, steady at the target, and use the full auto funtion intellegently, you would be firing much more often than with a pistol, with only marginally less accuracy. Besides, laser weapons are not akin to today's weapons. But, if we are using that as an example...


Wouldn't a pistol also have reduced speed to compensate for a smaller clip, and reloading? Fact is, if you are trying to tell me that you can quickly and more accurately aquire targets, then shoot them at a much higher rate of fire with a pistol, rather than a fully-automatic weapon, you are sounding insane, no offense.




~~Marchosias
Mik-Kael
Thu Nov 27, 2003 5:37 pm
#8

Pistols in this game have no clips silly...


Have you ever held a two handed weapon? The time it takes you to mount it to your shoulder, turn, take aim and fire will be much longer that it takes an experienced gunfighter to quickdraw steady his arm and fire. That is what the high speed of pistols represent. Ease and implicity in application.


Just practice with a squrt gun and a broom stick. You'll see what it means.


Now in actually the carbineer will fire off waaaaaay more shots than a pistoler would in a panic situation, but thats sort of immaterial to this debate.




Mi-Kael Luminus
Alliance Starfighter Pilot

Bidoni
Thu Nov 27, 2003 11:33 pm
#9

> Just practice with a squrt gun and a broom stick. You'll see what it means.


ok...so I tried this as a thought experiment....and the squirt gun had a much higher rate of fire and accuracy than a broom did.

Mik-Kael
Fri Nov 28, 2003 12:59 am
#10


Glad to see we came to the same conclusion! Well I wish I had a squirt gun sub for a carbine, but mainly it was to practice turn and aim. You see that in close corners enviorments turning and aiming is much faster and easier with the squirt gun, then with the broomstick.


But here is where the imbalance kicker comes in. A Pistol isa short range combat weapon, inside a room or down a hallway its easy to fight with a pistol, but if you have to hit anything at 20 meters or beyond aiming with a pistol that distance is quite difficult, and time consuming. You really have to line up your shot, wheraes with something with a longer stock carbine in the hands of an experienced user it would actually have the turn and aim advantage over a pistol.


So in my opinon the way to replicate this in game would be to make pistols aboslutely suck at any range beyond 30 meters. They should blow and blow hard, seriously gunfighters at that range should suffer the penalites we get at max range, and they should seriously maybe only land 1 out of 5 shots. its ridiculous how accurate they are at long range and it irks me every day I get 3 stopping shots from 50 meters on me. GAH




Mi-Kael Luminus
Alliance Starfighter Pilot

cloakanddagger
Fri Nov 28, 2003 6:54 am
#11






Mik-Kael wrote:

People are confusing fast rate of fire with the ablity to aim/target/hit effeftively at fast speed.


If you were to grab an m4a1 and hold trigger you'd empty your clip fast, but mainly you wouldn't hit **edit** because the spray would send the gun all over the place. So just because a weapon fires fast, doesn't mean you can fire it fast. It takes time to mount, aim and hit an object. Thats what speed represents. our Fast rate of fire is represented in our special moves like Full Auto, or Burst shot or scatter shot. Those are the moves that take advantage of our spray cannons ablitiles to launch of several shots in rapid succsession.


At master carbineer I hit the speed cap at 2.4, I'm pretty fast I can fire off burst shots as fast as my computer can render the images.


A pistol on the other hand is light, you hold it in one hand its easy to quick aim and pull the hair trigger. Which is why pistols are so fast.






I think that people have a slightly lopsided view of carbines. A carbine is between a sub-machine gun and an assault rifle. Putting it in line with a light machine gun (such as an M4) is a little too high of a caliber. More along the lines of an Uzi, to anAK-47, if you ask me. As far as not being able to hit for much accuracy with a carbine at fullauto, that depends on what and how you're shooting. An experienced gunman will walk his bullets up the target. You don't start aiming at the chest or head----you start around the thighs or groin. You can get a good 10-12 slugs into an opponent if you know what you're doing, before the recoil brings your aim completely off target. What's more, what about when you're firing on something as huge as a Graul, or Krayt Dragon? Size does matter.



Patron Saint of Judgement - Eryn GreyWolf
Valdo
Fri Nov 28, 2003 7:36 am
#12

I have several buddies in the military and they all talk about controlled bursts. Aquick sqeeze on the trigger gets you about 3 bullets in your target. THe only time a real life troop would use full auto is to provide cover fire from what I understand. Now mounted guns are a different matter.


Lageas





Back in a few months, tired of waiting for the changes that should have been part of the game at launch.
JohnyBGood
Fri Nov 28, 2003 9:20 am
#13

actually carabines are automatic (fullauto shots) and pistols are semi, which means you have to release and squeese the trigger every time. So a carabine will shoot faster. And as for target aquiring I don't doubt you can do faster with pistol but once I aquire a target I can empty all of the30 shots (at 60 meters) faster than you can empty 5 with a pistol. Hehe anyway - this doesn't matter - it's all in the game balance - they don't want to make carabines too powerful.



Although I do think a pistol shouldn't have much accuracy after 20 meters, I mean have you tried it? Even if you're a professional gunfighter you can't hit anything at high range- although I guess if you have a colt you can actually hit something at 50 meters....




-=Ulf=-

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