Carbineer Archive

Thread: Elite Carbine... why is it only Armor Piercing Light?

Xieflow
Sun Feb 29, 2004 11:30 pm
#1

The T21 (uses the same materials, a *lot* more power handlers) is AP3. I'm not saying the Elite should be, but why isn't it medium AP? It uses more blaster power handlers than the laser carbine does!
Confusion12345
Sun Feb 29, 2004 11:51 pm
#2

Well if everything in the game were logical, thing's would get pretty boring, wouldn't they?



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Confusion12345
Sun Feb 29, 2004 11:52 pm
#3

Doh...."thing's" should be "things"



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Raymonator1
Mon Mar 01, 2004 2:41 am
#4

Perhaps the Heavy AP is offset by the much lower speed. *shrug*



Fain Flinn of the Imperial Guard
AaBeck
Mon Mar 01, 2004 2:44 am
#5

Stats are Poor and the Speed Sucks on Elite to


Its like a E11 just 10% better



Uncrow Horned Member of Axis

former Leader of Thorn

Master Carbineer since Beta

Master Bounty Hunter

Rest Unknown
Quandry
Mon Mar 01, 2004 3:33 am
#6

They can keep it at light ap. But just make it Electric damage and kick up the over all damage about 10% to make it stand out as an Elite gun. I say electric because stun has ben done by rifles and pistols...i want to be diffrent. And Elec is just as good in pvp now that most people have composit with stun layers...heck elec is probably better in pvp now than stun is. And for pvm yeh...it would rock : ) Just make it elec and im happy : ) The damage would just be nice.



_______________________________________________________________________________________________________________________
Carbineer for Life
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Li'lith of Tarquinas
Alderaan Memorial Hospital
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ElPedroSG
Mon Mar 01, 2004 5:06 am
#7

Stun protection on my PvP armor is 39% throughout, everything else is 77% or thereabouts, throughout.



'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
KetherSWG
Mon Mar 01, 2004 5:33 am
#8






Quandry wrote:
They can keep it at light ap. But just make it Electric damage and kick up the over all damage about 10% to make it stand out as an Elite gun. I say electric because stun has ben done by rifles and pistols...i want to be diffrent. And Elec is just as good in pvp now that most people have composit with stun layers...heck elec is probably better in pvp now than stun is. And for pvm yeh...it would rock : ) Just make it elec and im happy : ) The damage would just be nice.






Electricityresistanceis Composite armor's Special Protection. This will always be higher than the base effectiveness, which tends to be 45-65%.



+ Jaron Ninefive +
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NeoEcks
Mon Mar 01, 2004 5:39 am
#9






ElPedroSG wrote:
Stun protection on my PvP armor is 39% throughout, everything else is 77% or thereabouts, throughout.






i have to agree with ElPedro on this one. even my cheapest, very worst set of composite as a 65% electrical resist, and EVERYONE owns composite now. take a look at your local starport and you will see as many players in full composite armorwith the title (Master Dancer) or (Master Image Designer) as (Master Bounty Hunter) and (Master Gunfighter).


no everyone resists electrical too well to do this to carbineers




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Quandry
Mon Mar 01, 2004 6:10 am
#10


Yeh alright ill buy that. But you know if we get a stun weapon it will have low damage like the other stun weapons so its a tossup.



How bout giving Carbineers the certification for c22 nads. Blast damage is good and people dont expect it at all. WIth the 22's we could do good aoe blast damage.



My bigest push for electric is so i can keep using the elite for pvm also...you have to admit a electric weapon would be sweet for pvm. And people gat their composit with stun layers now for riflemen. So ill take 67% electric over 90% energy any day. You cant realy say withought doing the math and seeing our stun weaponbut we might be better off with electric on the elite than a low damage stun weapon for pvp. Consider 40% resist on a lower damage weapon or 67% resist on a high damage weapon. Im just trying to stay away from stun because its what everyone wants to use. not using it will force players to adjust their defence to componsate or be vulnrable to it. They wont redo their setup just to stop carbineers so im trying to exploit that.


I know they wont jsut flip the elite into stun...they will make a new stun weapon if they do anything. We have a better chance of getting electric on it wich imo would be extreamly usefull.


Message Edited by Quandry on 03-01-2004 08:11 AM



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


NeoEcks
Mon Mar 01, 2004 6:36 am
#11

i really like the idea of a blast weapon. one of my character builds i am working on is what the Smugglers call "The Launcher Pistol Specialist"

Master Smuggler
Master Pistoleer
Novice Commando


this build allows you to use a heavy weapon with blast damage with the speed and accuracy of a pistol. nearly EVERY creature in the Geo cave is weak against or even vulnerable to Blast damage.


the 22's are a great idea





In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Quandry
Mon Mar 01, 2004 6:52 am
#12

Lol the "1 star ninja" ouch. Dident think opinions could offend people lol



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


NeoEcks
Mon Mar 01, 2004 6:54 am
#13

there i just 5 stared you to bring it up some




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


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