Carbineer Archive
Thread: If carbines are so bad ...
I can't complain as much. With food and/or buff, I kick a lot of butt as a carbineer, and this is pre-patch.
Yeah, alot of our stuff doesn't work, but we're not all masochists--it's a great profession.
MrBigpants wrote:
Why does anyone use them except to perpetuate their martyr complex.
I have dabbled in carbineer, pistol and rifle. Why are characters punished for using this style of weapon? What is the logic behind it? If you can incap yourself quicker than your opponant, then why are you using this skill/weapons style?
Please tell me if I am wrong.
Carbines aren't bad...their just no good. Seriously though, not everyone who plays this game is a powergamer. My main character actually uses carbines for roleplaying purposes (he is based onmyPnP SWRPG character). Oh yeah, and it's that you CAN incapacitate yourself faster than your opponent will,NOT that you ALWAYS do.
Actually, Wilibus, I think it's best for carbines to generally be slower than pistols, for balance issues. I think that pistols should have a cap of 1 second, carbines 2 seconds and rifles 3 seconds...
And some things that are good about carbines:
They have decent speeds and pack a decent punch
If you are a carbineer in a group, you can be very helpful by using area of effect knockdown and posture changes, and then your buddies can use what they've got on the slowed enemies.
Carbines also just look cool.
Have you tried to use AoE KD and/or Posture Change? Goodness.....
AoE KD works ZERO out of 100 and AoE Posture Change works maybe 1 or 2 out of 100......