Carbineer Archive

Thread: Master Carbineer/Master Fencer

Keifoon
Wed May 26, 2004 4:31 am
#1

Hey guys, long time lurker but I barely post at all. I've been a Master Carbineer for about 5months now. I picked up Fencer because I figured that I'd like to become a better fighter. I've beaten some Commandos, Swordsman, Tailors guys like that. I even beat a young Jedi with my Carbineer skills alone. But man, I get my arse handed to me alotat times as well.I'm just wondering if there are more people like me who have both of these professions and how do you go about fighting in PvP?

I really like Carbineer. Did I say that out loud? I like all the posture changes I can do before I cram my stun baton straight up...I'll stop there. Just looking for tips or advice from others, take care and have a good one


BTW I'm a Novice Medic (3-2-1-0) as well



DANTOOINE:::::::::::::::::::::::::::::::::::::::
*Keifoon Dill*
Elder Commando
+Devastation+
:::::::::::::::::::::::::::::::::::::::::COUNCIL



Easy-Exanip
Wed May 26, 2004 8:31 am
#2

Lets just say Fencer stacks with every profession! Best defense with any other class is a good combo. Hell fencer plus pikeman is a great combo. Fencer is not very good offensively but when you take all of the defensive modifiers from fencer, makes any class that much better.


Fencer plus any fighting profession is what everybody is doing.... look at all the stun batons around you.


When you do get fencer you can become impossible to knock over, posture change and apply states to ect, ect, ect...


I think what this game needs is to eliminate the profession stacking! Too many people walking around with way too much defense. People that get hit 2 out of 20 times, hey I am for rewarding people who master 2 or more combat professions but in no way should they walk around in god mode.


HashiEno
Wed May 26, 2004 8:31 am
#3

im master fencer, almost master carbineer (3/4/3/4), with 4/4/0/4 in tka. its a super fun combo i suppose, but i find myself only using carbineer skills to control opponents so that i can stay within a good melee range.
TAfirehawk
Wed May 26, 2004 10:01 am
#4

I can hardly wait for the Combat Balance.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Wed May 26, 2004 10:52 am
#5







Keifoon wrote:

Just looking for tips or advice from others, take care and have a good one





Having been Carbineer like yourself before I picked up Fencer, I have a bad habit of using Carbines more in PvP than Fencer, which is for the most part, not all that good.


If you can manage to stay away from poisons and use your Carbine at a distance, then do so. But you'll last a lot longer running a CoB macro with a Stun Baton in hand.. because you won't easily get hit. Most Carbineers/Fencers will agree that the best way to proceed with this template, as posted in other threads, is to pick a target (usually Doc or CMs first) and open with the FullAuto series until you land atleast a Dizzy. Follow with a posture down (since few have worthy defenses against it... ie, ActionShot2 or SuppressionFire2) and then follow with ChargeShots.


Once your target is down, you have the choice to use your Acklay baton and ScatterHit2 the downed target, or stick to Carbines (only use carbines on a Dizzy/KD target if you have a Krayt Carbine w/ speed tapes, or just generally a good carbine, because otherwise, it's not all that useful against a buffed/armored/PSGd opponent.)


If your target stands back up but is still dizzy, use ActionShot2/SuppressionFire to cause them to 'auto-stand', which will make them flop down again. If your target is knocked-down by a Chargeshot but the Dizzy is no longer there, you have about 3 seconds to switch to "fencer" mode by equipping a 1h weapon and Warcry them. You can then choose to FullAuto to get a dizzy.. or if think you can take them out in 10 seconds with your carbine/stun baton, go ahead.


Always remember to Intimidate your targets first. When group PvP carnage ensues, I'll usually just run around intimidating all the Riflemen atleast once.. and then pull out the Carbine for the tactics mentionned above.


That said.. Combat Medics will be your undoing. As Master Carb/Master Fencer/4003 TKA, I can meditate.. but often in the heat of battle, its impossible. That's where friendly Doctors and CMs come in handy, so stick close to them. I rarely die by being 'shot' at - it's ALWAYS the poison that will tick faster than my mind can heal which does me in.



[added] Oh also - keep in mind that we Fencer/Carbineers are not topdamage-dealers. If you're with a good group, just go around using FullAutoArea2/ChargeShot and Intimidate/Warcry on targets, and let your CMs/Riflemen do the rest. People love us because of the states we can inflict. In high-level PvE, this is useless, but against most PvP templates, Stuns/Blinds/Dizzies will land rather easily, and your groupmates can use this to their advantage rather well.


To use the "pre-state" kill technique mentionned above, make sure you get a weapon that you're firing at the speedcap. I personally recommend an Enhanced E11 that is speed sliced, but depending on your Carbine Speed SEAs if you have any, or Krayt/Imp-stocked weapons, you can use a variety of different ones. If you can get a Laser Carbine to firethe FullAuto series at speedcap, all the better (or an Elite if you're up against a Ranged profession)!


Group PvP is the only real way to survive with this template.. Besides, Solo PvP sucks, heh.

Message Edited by AdmiralSpy on 05-26-2004 01:59 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
Nekra
Wed May 26, 2004 1:25 pm
#6






HashiEno wrote:
im master fencer, almost master carbineer (3/4/3/4), with 4/4/0/4 in tka. its a super fun combo i suppose, but i find myself only using carbineer skills to control opponents so that i can stay within a good melee range.






Im master carbineer and master swordsman with fencer 444 and the carbs do a great job of keeping my target the way i want him... stunned, blinded and on his knees. My hammer takes care of the rest.








Keifoon
Thu May 27, 2004 4:04 am
#7

Thanks so much for your help. AdmiralSpy, that was great reading i can never thank you enough.



DANTOOINE:::::::::::::::::::::::::::::::::::::::
*Keifoon Dill*
Elder Commando
+Devastation+
:::::::::::::::::::::::::::::::::::::::::COUNCIL



Scoob86
Thu May 27, 2004 5:00 am
#8

tnks Addy you taught me a litl too. I usually Solo PvP, started when I was Tkm /master fencer/master medic. When I started getting my ass handed to me by rifleman with no way to beat except /burstrun dizzy Kd which doesnt work very well with Kd stackers.

oh and addy, they have nerfed stacking, Rifleman used to have master fecner and dodge every attack and take out ur mind. Now they cant.. Defensive stacking of KD,Dizzy,Blind etc. have no wrongs, you deserve this if you have the skills points to get.

But as I was saying I've only had master carbineer for 2 weeks but im loving it. It sodesnt work as well for KD stackers but i took on 6people at oncetoday and owned(really good stun baton but still)(and was my first time taking on so many). Master fencer/Master carbs is a gr8 templatte especially for base raids or guild wars.


I've mastered all the general ranged proff, and personally Carbineer is my favorite.


~ Scoob ~ - Kauri

I'm the dog that just died trying to kill 10 rebels

Oh and if you can get up close and 1hand dizzy , itsticks alot longer than fullauto dizzy, then the charge shot




XeoX Logan
Posting on Scoob cause I forgot to renew and dont get paid till Next week
D'oh ... Po-ned by teh man
AdmiralSpy
Thu May 27, 2004 7:36 pm
#9






Scoob86 wrote:

oh and addy, they have nerfed stacking, Rifleman used to have master fecner and dodge every attack and take out ur mind. Now they cant.. Defensive stacking of KD,Dizzy,Blind etc. have no wrongs, you deserve this if you have the skills points to get.

But as I was saying I've only had master carbineer for 2 weeks but im loving it. It sodesnt work as well for KD stackers but i took on 6people at oncetoday and owned(really good stun baton but still)(and was my first time taking on so many). Master fencer/Master carbs is a gr8 templatte especially for base raids or guild wars.


I've mastered all the general ranged proff, and personally Carbineer is my favorite.

Oh and if you can get up close and 1hand dizzy , itsticks alot longer than fullauto dizzy, then the charge shot




Defense stackers are indeed easier to deal with now. Riflemen are no longer a problem with this template - sticking a blind with either Fencer or Carbineer and following them at close range means they will rarely hit you, yup.


Didn't know about the 1h Dizzy though - in fact, I don't even think I've used it once, heh. I probably shoud..lol, considering it could save some 'carbine' defense vulnerability due to the CoB not working witha ranged weapon equipped.


And I agree - this template rocks. It's overall extremely well-balanced in PvP in general. PvE.. it lacks a bit damage-wise.. but you can still solo anything with it, given enough time.





Addy | 'Addy
ex-Photographer
Forever Carbineer
BigRy
Fri May 28, 2004 6:43 am
#10

Hiya peeps, Carbineer/Fencer has been my goal template for a while now and i am currently 4122 Carbineer plus Master Dr so i can buff myself whilst grinding, as everyone knows you'll kill yourself faster than anything else can without em hehe


My overall template is Master Carbineer, Master Fencer, TKA 0003, Pistoleer 0040...... this gives maxed ranged and melee defense plus a lot of defenses from pistoleer ie +115 vs KD, +65 or 60 vs dizzy as well as others.


What i was wondering was if anyone else had tried this or had thoughts on this as i was origianally not gonna have any pistols butput those points into TKA meditate but didnt know how useful meditate would be!


Ta
AdmiralSpy
Fri May 28, 2004 7:53 am
#11






BigRy wrote:


What i was wondering was if anyone else had tried this or had thoughts on this as i was origianally not gonna have any pistols butput those points into TKA meditate but didnt know how useful meditate would be!


Ta




Depends on how you play I guess. I'm unguilded, so banding with Doctors and CMs in PvP usually means I have to "beg" for an invite ( ). If you and your guild PvPs often though, and you're able to rid yourself of poisons and disease, then that 'pistol' addition is actually great.


Really, the only reason why I have meditate is for Force of Will (which is kinda useless in small PvP, but no one notices the incapped Zabrak getting up in large battles.. tee hee) and the ability to burstrun away for a bit, meditate that nasty poison, and get back in the action.


Those pistoleer defenses look great, though. I might try it out sometime.





Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Fri May 28, 2004 8:05 am
#12

I picked up 0040 Pistoleer and love it. I notice a difference for sure.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

EisMan_Buckeye
Sat May 29, 2004 8:03 am
#13

One flaw I found with Carbineer/Fencer has been the lack of real damage output in PvE. Due to the fact that I've been getting into more PvE lately (I gave up trying to fight off groups of MCM/Rifleman that land 1k mind wound ticks on me with ease), I have decide to go from Master Fencer and 4004 TKA back to TKM and 4400 Fencer. I'll keep a lot of my fencer defenses, but be able to deal out a little more kinetic damage. I'll just have to be carefull now that I can't deal out stun damage. I'll let you guys know how it works out once I complete the shift.


P.S. I thought it went without saying, but maybe not... YES I am keeping Master Carbineer lol. Carbineer all the way baby! Hoo ah!





__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


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