Carbineer Archive
Thread: Carbineer is NOT a crowd Control or Support class
This is not a question the Devs will answer any time soon, we just have to deal with that FACT.
Once the Combat Revamp is moving along and on TC, then we might be able to figure it out. But don't expect the Devs to come out and say anything even once it hits TC to a broad question like this.
I'm sorry, but it looks like, as the bearers of one of two automatic weapon types in the game (the other being riflemen -- but the line in the SW universe is so blurred (E-11's have collapsible stocks, for instance) that the only way you'll make the distinction is to basically tell the riflemen that while their guns are capable of automatic fire, their moves aren't due to the precision they use in headshots and the like, or to re-spin the rifle in more of a sporting weapon vein), AoE, and thus crowd control, fall into our hands.
Now, I hear what you're saying about us being the standard-issue grunt of a fighting force, and I agree. However, I think you'd find that, if large-group vs. large-group PvP worked (or PvE, assuming people would try it) well, a crowd-control class *would* be the bread-and-butter. The more people you have laying down controlling fire, the more likely it is you'll control them all -- and if they're capable of area damage as well, against a large group, you won't be able to come anywhere near their combined damage output even with a group of snipers. 5 carbineers shooting 5 bunched targets with AoE attacks >> 5 snipers each shooting 1 target. Even assuming the snipers are able to perfectly coordinate their target selection.
If you want single-target punch, head over to the rifleman forums. Carbineers seem clearly directed towards AoE, and considering they're the non-sniping automatic weapon profession, if AoE is going to exist in the game at all, it's US.
Being Crowd Control and one of the most important people in most battles seem to be the same to me. I guess I don't see why a Crowd Control focus for Carbineers is bad?
And EVERY CLASS will be a Support Class with the Combat Revamp. The Devs will make ALL professions a bit more specialized and get back to their original concept, this game is about community/groups NOT solo'ing.
AriasImmortal wrote:
and, after all, this isn't real life, it's star wars. and i don't think we'll be getting anything BUT crowd control, so we'll just have to be happy with what we are.
I fully agree. Who ever said that A wings really existed? Well, theey DON'T! In case you didn't notice...
in my dictionary it also says that a carbine is a machine gun, it's synonym (forgive my spelling) for machine gun. However, that doesn't mean we gotta fully be like 'em. I mean, who ever said that Rifleman should be able to kill ppl in one shot 'cuz they hit their head mwahaha' lol. This game isn't American Army or CS or any other realistic game. It's pure fantasy. So is this game. The devs have stated b4 that our class is supposed to be the ranged crowd control class of the game, and pikeman i think the controler on the field by melee. Who cares if in real life carbines aren't crowd controlers? If i want that, i'll play soldier of fortune 2 ![]()
no the point the crowed controller lobbyists are missing in pushing for us to be support is that it leaves a group with no primary fighting force behind it, we are supposed to be that primary fighting force. The carbine is the weapon designed for multiple situations, from mid to long range, and full auto for when things get close. Its a balanced weapon capable of adapting to numerous situations, it is the Soldiers primary weapon. Standard issue mliitary combat weapon.
I dont know whos dictionary classifed carbine as a machine gun. Fully Automatic yes, but it is most distinctively NOT a machine gun by typical terms. get a new dictionary.
Commandos right now have very limited use and are lacking defetion and a consistent weapon that has applicable use on the battlefield. Give Commandos a heavy machine gun M60 type weapon to spray down large croweds of people, while we should focus on rapid takedowns, high damage precise shots, knockdownsand multi location shooting. With the ablity to spray an area blast that is potent but not super damaging.
The carbine is primarily a military weapon used in situations where close quarters combat and moderate distance firefights are both likely scenarios (cities or forested areas for example). They are designed to drop as much of the bulk of full rifles/machine guns as possible making them more agile and easier to carry for long distances. You would think that the HAM costs would have been aligned to this philosophy since it is pretty much the point of carbines. At the same time they preserve as much ranged accuracy as possible by using the same or similar barrel lengths, sights, and ammunition.
As to whether or not to focus on crowd control, there should be a strong mix of single target and area attacks. The strength of the carbine is in it's elegance in adapting to multiple scenarios easily. Modern military carbines are also extremely modular allowing them to be modified heavily for specific applications.
As far as pistols go, to paraphase something I read about their use by police agencies "We use pistols because they're efficient, not because they're effective.". But hey, variety is the spice and all that.
If we WERE pure crowd control... well, that'd suck.