Carbineer Archive
Thread: PSG Testing
Message Edited by TAfirehawk on 09-25-2005 11:19 AM
With 5788 Battle Armor equiped, the armor and PSG absorbed the same amount of damage as if they were the only protection equiped.....BUT the lost condition on the PSG fell to 3.12% thus needing around 88,140 incoming Energy Damage to destroy my PSG in the listed setup.
Sounds to me like 'eating thru a PSG' is not better than using a Kinetic Weapon.....at least the Damage/SAC capped Czerka I have isn't much lower damage than my Damage/SAC capped E11 Mk.2
nice!
I always though damage goes through the psg first (treating it as armour at it's rating), then the remaining damage goes to the armour..
so ehm actually I'm not sure how it really works now....would you mind slowly explaining it to me....eg. I shoot you for 1K damage....what happens
2600=
5788 = 46,92%
I was also wondering about the recharge time. Is it possible for a single individual to hit hard and fast enough to cut through the efficiency of a PSG? In other words to beat its recharge rate? I mean I dont have to kill the PSG, I just need to get through it. It always seems like that takes too damn long though. Maybe I can try to test that later on.
Thanks again for posting this. Seems kinetic weapons just got a boost.
Hard to test Recharge Rate while I am fighting with two toons by myself because having just a PSG on means I go down in 4 hits ![]()
The % I have listed is from the total, with the CU there is no longer separate calcs for different armor 'stages', it happens all at once.
Bottom line to me is that no Energy Weapon is better than a Kinetic Weapon by 19% so while you are 'wearing out' a PSG it is just lost damage IMO. I have yet to see the final stats on my uber Czerka, but I know that it will be within a few % of my uber E11 Mk.2
The one question i have is how the charge works on the psg's. Logic tells me it should be almost compleatly ineffective once the charge is gone.
If i hit for say 1k possable and the armor absorbs 200 damage and the psg absorbs 200 damage (making up numbers) then if the psg had 2000 energy then in just over 10 hits it would have absorbed its charge. If it only takes 10 hits to almost eliminate a psg i wont be to worried about not having a good kin weapon.
TAfirehawk wrote:
With 5788 Battle Armor equiped, the armor and PSG absorbed the same amount of damage as if they were the only protection equiped.....BUT the lost condition on the PSG fell to 3.12% thus needing around 88,140 incoming Energy Damage to destroy my PSG in the listed setup.
Sounds to me like 'eating thru a PSG' is not better than using a Kinetic Weapon.....at least the Damage/SAC capped Czerka I have isn't much lower damage than my Damage/SAC capped E11 Mk.2
My Armor was absorbing around 47% on top of the PSG around 19%.
Trebonious wrote:
I agree that it's very important to test the effects of the "efficiency" of the PSG and its recharge rate. If I understand it correctly, the PSG loses efficiency percentage as it is hit, and when the efficiency reaches 0, the PSG is not blocking anything, regardless of whether it still has condition left or not. The big question in that case, is how much damage is required to drop a PSG to zero efficiency.
I just ran over 500 points off the condition of my PSG and the Efficiency never dropped below 90%.
I was being attacked by a MBH/MCarb with an Elite @ 323 Base DPS.....so I was being hit pretty darn hard.....
TAfirehawk wrote:
Trebonious wrote:
I agree that it's very important to test the effects of the "efficiency" of the PSG and its recharge rate. If I understand it correctly, the PSG loses efficiency percentage as it is hit, and when the efficiency reaches 0, the PSG is not blocking anything, regardless of whether it still has condition left or not. The big question in that case, is how much damage is required to drop a PSG to zero efficiency.
I just ran over 500 points off the condition of my PSG and the Efficiency never dropped below 90%.I was being attacked by a MBH/MCarb with an Elite @ 323 Base DPS.....so I was being hit pretty darn hard.....
But what happened to the charge on the psg. did you notice any less absorbtion when the charge on the psg got low?
TAfirehawk wrote:
Trebonious wrote:
I agree that it's very important to test the effects of the "efficiency" of the PSG and its recharge rate. If I understand it correctly, the PSG loses efficiency percentage as it is hit, and when the efficiency reaches 0, the PSG is not blocking anything, regardless of whether it still has condition left or not. The big question in that case, is how much damage is required to drop a PSG to zero efficiency.
I just ran over 500 points off the condition of my PSG and the Efficiency never dropped below 90%.I was being attacked by a MBH/MCarb with an Elite @ 323 Base DPS.....so I was being hit pretty darn hard.....
This matches what I have seen in combat, even though I never scientifically collected data. I have never seen anyone "burn through" a PSG. Not even close. I am willing to believe it is possible, but I havent seen it happen. The recharge rate seems to be a lot faster than can ever be damaged by even multiple opponents.
Still want to test it more, but at the time I am going to stick with what I have been doing: Kinetic for PvP, Energy for PvE.
Kinda sucks when you think how much I spent on my energy carbine collection....