Carbineer Archive
Thread: Question about PvP
This is probably a obvious question but there is no harm in asking anyway....
Does joining a side (rebel or empire) make you PvP automatically? Or is there a way to do this without having other players kill you on sight. Also does this make you KOS in certain cities and areas more than now.
Thank you in advance
Gorin Tovenaar
Artisan/Marksman
When you join a faction you must decide whether you want to be declared covertor overt.
If you delcare overt... you will be attackable on sight by opposing faction members.
If you declare covert, you are not readily attackable, but from what I understand, can engage in pvp battlefields and such.
Hope this helps.
But a pure fencer can hold there own imo.
But as a fencer/pistoleer i know that i beat most people one on one, pretty much any prof, unless they have the brains to intimidate, then i'm screwed.
Oh and a template no one wants to meet is the Rifleman/CM they're a **edit** to fight.
Higginsis wrote:
Fencers are a good PvP prof, but if you mix it with something it does become "uber". If you master brawler you get and 20m ranged kd and delay move. Pretty effective and not too much work.
But a pure fencer can hold there own imo.
But as a fencer/pistoleer i know that i beat most people one on one, pretty much any prof, unless they have the brains to intimidate, then i'm screwed.
Oh and a template no one wants to meet is the Rifleman/CM they're a **edit** to fight.
heheh Most people dont know the "secret" to hitting those defense stackers! Intimidate the mofos!
Making a stacking template is fun, until you meet another stacked template. Then you usually end up beating (and missing) on each other for 20 minutes straight before one of you finally dies due to a mind incap. Intimidate definitely changes the battlefield, but the killer is when you chain warcry each other. Fights go like this:
player 1 delays player 2 for 20 seconds. player 2 runs in circles.
player 2's delay ends.
player 2 delays player 1 for 20 seconds. player 1 runs in circles.
repeat.
This can go on for hours. ![]()
- Carbineer isn't an excellent dueling template against such oppoents. We shine in group PvP, where our states and KDs can set up targets for others to plow through. Your Fencers, Pikemen and Riflemen will have a blast when you KD your opponents.
- Get a better Carbine. 532 max corresponds to 400 unpowered up, or a 24% damage slice on a standard stocked Laser Carbine. Try aiming for atleast a damage slice in the 30s.. it makes a big difference. Eventually, you want to look into getting a Krayt Laser Carbine made with high max damage tissues, and a DXR6 Acid Carbine, krayted as well. The DXR6 goes right through PSGs.. and it's higher minimum damage makes it a prime choice for Ranged Mitigation 3 opponents.
- Look into DoT Carbines. Even a weak one would do against templates that can't heal themselves. A good poison carbine can range anywhere from 1 to 10 million depending on your server, though most are in the 3-4 range from what I've seen. Add this stuff to your arsenal.

- Accept the fact that you can't win all the time. Dizzy/KD means nothing if your opponent is well prepared.. and we shouldn't be able to "solo" all PvP templates by keeping them on the ground and slowly eating at their HAM bars. BH/Carbineer can win against many templates, but not all..
As for our "purpose".. I hate to say it, but we've never been damage dealers. Damage is overrated anyway. It's very easy to nullify the damage that any profession can do..don't be discouraged (odds are your opponent was one of the more prepared ones.) Don't base your findings on a single duel, either.
Duel as much as you can, and find out what you can beat, and what you can't.
Carbineer has always been known to the mass for one thing: KDs. In reality, it's a combination of states, posture changes, and knockdowns.. but that's essentially what our profession is about. It's therefore not easy, and we can't get away with spamming Eyeshot or HeadShot3 or even 'Scalp Slam', UnarmedHeadHit, or ScatterHit2. We are one of the few professions that require the use of ALL of our state-inducing and posture-changing specials to make a difference..
Oh, and lastly, remember that in hardcore PvP, damage means nothing. Sure, you need to kill your opponent, but a good team will always keep themselves healed with several Docs and CMs.. and that good armor, foods, a suited template and a PSG will always shine.
It's all about defenses and DoTs. By defenses, I imply Carbineer, because our states against their state defenses is what decides the outcome of any large PvP encounter. Take pride in the fact that you can Stun/Dizzy/Blind someone in a few seconds, or an entire group in a few more. Remember, if they can't hit you, they can't kill you. If they're dizzied, they're potentially dead, and if they're stunned, their defenses versus other states/posture changes is threatened, and their damage is reduced.
A good Carbineer will aid in the kill of any template, including Jedi. In many cases, though, it requires grouping. That's it ![]()
Message Edited by AdmiralSpy on 11-21-2004 10:51 AM
AdmiralSpy wrote:
It's normal, sadly.. yes.
Your opponent is most likely wearing 80%+ effectiveness armor, has Ranged Mitigation, and is wearing a PSG. Standard buffs too.. maybe synthsteak, though probably not even needed.
DPS (damage per second) is one of the big issues for us Carbineers.. What can you do?
- Carbineer isn't an excellent dueling template against such oppoents. We shine in group PvP, where our states and KDs can set up targets for others to plow through. Your Fencers, Pikemen and Riflemen will have a blast when you KD your opponents.
- Get a better Carbine. 532 max corresponds to 400 unpowered up, or a 24% damage slice on a standard stocked Laser Carbine. Try aiming for atleast a damage slice in the 30s.. it makes a big difference. Eventually, you want to look into getting a Krayt Laser Carbine made with high max damage tissues, and a DXR6 Acid Carbine, krayted as well. The DXR6 goes right through PSGs.. and it's higher minimum damage makes it a prime choice for Ranged Mitigation 3 opponents.
- Look into DoT Carbines. Even a weak one would do against templates that can't heal themselves. A good poison carbine can range anywhere from 1 to 10 million depending on your server, though most are in the 3-4 range from what I've seen. Add this stuff to your arsenal.
- Accept the fact that you can't win all the time. Dizzy/KD means nothing if your opponent is well prepared.. and we shouldn't be able to "solo" all PvP templates by keeping them on the ground and slowly eating at their HAM bars. BH/Carbineer can win against many templates, but not all..
As for our "purpose".. I hate to say it, but we've never been damage dealers. Damage is overrated anyway. It's very easy to nullify the damage that any profession can do..don't be discouraged (odds are your opponent was one of the more prepared ones.) Don't base your findings on a single duel, either.
Duel as much as you can, and find out what you can beat, and what you can't.
Carbineer has always been known to the mass for one thing: KDs. In reality, it's a combination of states, posture changes, and knockdowns.. but that's essentially what our profession is about. It's therefore not easy, and we can't get away with spamming Eyeshot or HeadShot3 or even 'Scalp Slam', UnarmedHeadHit, or ScatterHit2. We are one of the few professions that require the use of ALL of our state-inducing and posture-changing specials to make a difference..
Oh, and lastly, remember that in hardcore PvP, damage means nothing. Sure, you need to kill your opponent, but a good team will always keep themselves healed with several Docs and CMs.. and that good armor, foods, a suited template and a PSG will always shine.
It's all about defenses and DoTs. By defenses, I imply Carbineer, because our states against their state defenses is what decides the outcome of any large PvP encounter. Take pride in the fact that you can Stun/Dizzy/Blind someone in a few seconds, or an entire group in a few more. Remember, if they can't hit you, they can't kill you. If they're dizzied, they're potentially dead, and if they're stunned, their defenses versus other states/posture changes is threatened, and their damage is reduced.
A good Carbineer will aid in the kill of any template, including Jedi. In many cases, though, it requires grouping. That's it
Message Edited by AdmiralSpy on 11-21-2004 10:51 AM
class post m8
5-starred
gifford is so glad that some1 with such deep knowledge of our loved profession doesnt just say faq all the time
keep it up m8
/salute
giffordgekko wrote:
gifford is so glad that some1 with such deep knowledge of our loved profession doesnt just say faq all the time
keep it up m8
/salute