Carbineer Archive

Thread: Question about PvP

Vortex676
Mon Jun 30, 2003 6:53 pm
#1

This is probably a obvious question but there is no harm in asking anyway....


Does joining a side (rebel or empire) make you PvP automatically? Or is there a way to do this without having other players kill you on sight. Also does this make you KOS in certain cities and areas more than now.


Thank you in advance


Gorin Tovenaar


Artisan/Marksman

BadKarma777
Mon Jun 30, 2003 7:51 pm
#2

When you join a faction you must decide whether you want to be declared covertor overt.


If you delcare overt... you will be attackable on sight by opposing faction members.


If you declare covert, you are not readily attackable, but from what I understand, can engage in pvp battlefields and such.


Hope this helps.




**I have come here to chew bubblegum and kick @ss... and I'm all outta bubblegum.**

Zackk
Mon Feb 16, 2004 4:50 pm
#3

Hi Fencers,


Well last friday, after thinking about it for almost 1 week, i went to the store i bought a second game. The reason? I don't want to drop my fighting skills on my other character, it took too long. (Mastered carbineer for 2nd time and BH Carb 4, BH pistol3).


I always wanted to try a melee profession and a medic profession. So i picked up Fencer and Doc since TKA since too popular for me. Now i mastered doc and i'm a novice fencer. I'm enjoying it so far.


My question:


I don't want to be uber or un-killable, i just want to make sure i'll have a good chance in PVP. I want to know if i'll be able to win more often than i lose if i use the game mechanics at its best with Master Doc/ Master Fencer. Currently my Master Carbineer/BH, when i make no mistakes and don't encounter my worst rivals (TKAS/Rifle, Rifle/CM and fencers hehe) is a winner. I would say 80% win / 20% lost ina bad day.


So, how do you Fencer PVP'ersenjoy the profession and are you having good success with it? So far i'm enjoying it even if i just began. (Progressing is the most fun to me then it's PVP time


Will i always get killed by TKA or Fencer/Pistoleers ? What are the templatesyou don't want to meet when you pvp? etc..


Best regards,


Higginsis
Mon Feb 16, 2004 6:56 pm
#4

Fencers are a good PvP prof, but if you mix it with something it does become "uber". If you master brawler you get and 20m ranged kd and delay move. Pretty effective and not too much work.

But a pure fencer can hold there own imo.

But as a fencer/pistoleer i know that i beat most people one on one, pretty much any prof, unless they have the brains to intimidate, then i'm screwed.

Oh and a template no one wants to meet is the Rifleman/CM they're a **edit** to fight.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Zarthin
Mon Feb 16, 2004 11:25 pm
#5






Higginsis wrote:
Fencers are a good PvP prof, but if you mix it with something it does become "uber". If you master brawler you get and 20m ranged kd and delay move. Pretty effective and not too much work.

But a pure fencer can hold there own imo.

But as a fencer/pistoleer i know that i beat most people one on one, pretty much any prof, unless they have the brains to intimidate, then i'm screwed.

Oh and a template no one wants to meet is the Rifleman/CM they're a **edit** to fight.





heheh Most people dont know the "secret" to hitting those defense stackers! Intimidate the mofos!



Almarte Pl'Bro
Fencer Extraordinaire style="filter:glow(color=red, strength=30)"

Everyone66
Mon Feb 16, 2004 11:34 pm
#6

Making a stacking template is fun, until you meet another stacked template. Then you usually end up beating (and missing) on each other for 20 minutes straight before one of you finally dies due to a mind incap. Intimidate definitely changes the battlefield, but the killer is when you chain warcry each other. Fights go like this:


player 1 delays player 2 for 20 seconds. player 2 runs in circles.


player 2's delay ends.


player 2 delays player 1 for 20 seconds. player 1 runs in circles.


repeat.


This can go on for hours.


DarthKirby001
Mon Feb 16, 2004 11:50 pm
#7

Yeah, master brawler is a must, gives us fencers a KD attack. KD + 20 second delay = death



Ka-Lil - Kir'zon

"All kneel before ZOD!"
XingYuen
Tue Feb 17, 2004 6:52 am
#8

I find master brawler invaluablefor PvP. You won't have the skill points available to pick it up with Master Fencer/Master Doc, but if you just keep the poison/status cures abilities in doc, you can buy your medical supplies and pay for buffs and may have enough points to pick it up.




Xing Yuen

AhJahFrolio
Sun Nov 21, 2004 7:44 am
#9

Alright I've been working towards a MBH, Carbineer Dabbler (0302 looking to become 0340 when the time is right) template, and I was PvPing vs. a friend of mine and I couldn't scatch him with Crippling Shot! I had him Dizzy, Stun, Blind, and Knocked Down and with a Pup'd Laser Carbine with a max damage of 532 I couldn't get his HAM to budge more than giving up 100 or 200 (the entire match). Is this normal and if so this profession is no better than Pistoleer when it comes to doing damage to other people. I don't mind having a purpose, but that purpose can't be to just apply states and do absolutely no damage at all.



Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
AdmiralSpy
Sun Nov 21, 2004 8:43 am
#10



It's normal, sadly.. yes.


Your opponent is most likely wearing 80%+ effectiveness armor, has Ranged Mitigation, and is wearing a PSG. Standard buffs too.. maybe synthsteak, though probably not even needed.


DPS (damage per second) is one of the big issues for us Carbineers.. What can you do?



  • Carbineer isn't an excellent dueling template against such oppoents. We shine in group PvP, where our states and KDs can set up targets for others to plow through. Your Fencers, Pikemen and Riflemen will have a blast when you KD your opponents.

  • Get a better Carbine. 532 max corresponds to 400 unpowered up, or a 24% damage slice on a standard stocked Laser Carbine. Try aiming for atleast a damage slice in the 30s.. it makes a big difference. Eventually, you want to look into getting a Krayt Laser Carbine made with high max damage tissues, and a DXR6 Acid Carbine, krayted as well. The DXR6 goes right through PSGs.. and it's higher minimum damage makes it a prime choice for Ranged Mitigation 3 opponents.

  • Look into DoT Carbines. Even a weak one would do against templates that can't heal themselves. A good poison carbine can range anywhere from 1 to 10 million depending on your server, though most are in the 3-4 range from what I've seen. Add this stuff to your arsenal.

  • Accept the fact that you can't win all the time. Dizzy/KD means nothing if your opponent is well prepared.. and we shouldn't be able to "solo" all PvP templates by keeping them on the ground and slowly eating at their HAM bars. BH/Carbineer can win against many templates, but not all..

As for our "purpose".. I hate to say it, but we've never been damage dealers. Damage is overrated anyway. It's very easy to nullify the damage that any profession can do..don't be discouraged (odds are your opponent was one of the more prepared ones.) Don't base your findings on a single duel, either. Duel as much as you can, and find out what you can beat, and what you can't.


Carbineer has always been known to the mass for one thing: KDs. In reality, it's a combination of states, posture changes, and knockdowns.. but that's essentially what our profession is about. It's therefore not easy, and we can't get away with spamming Eyeshot or HeadShot3 or even 'Scalp Slam', UnarmedHeadHit, or ScatterHit2. We are one of the few professions that require the use of ALL of our state-inducing and posture-changing specials to make a difference..


Oh, and lastly, remember that in hardcore PvP, damage means nothing. Sure, you need to kill your opponent, but a good team will always keep themselves healed with several Docs and CMs.. and that good armor, foods, a suited template and a PSG will always shine.

It's all about defenses and DoTs. By defenses, I imply Carbineer, because our states against their state defenses is what decides the outcome of any large PvP encounter. Take pride in the fact that you can Stun/Dizzy/Blind someone in a few seconds, or an entire group in a few more. Remember, if they can't hit you, they can't kill you. If they're dizzied, they're potentially dead, and if they're stunned, their defenses versus other states/posture changes is threatened, and their damage is reduced.

A good Carbineer will aid in the kill of any template, including Jedi. In many cases, though, it requires grouping. That's it

Message Edited by AdmiralSpy on 11-21-2004 10:51 AM



Addy | 'Addy
ex-Photographer
Forever Carbineer
GeneralCho
Sun Nov 21, 2004 11:04 am
#11

Lol it is rather sad how we lack in buffed PvP, but there are ways to still be effective. If you're also going BH, consider going up the pistols chain. Even if you lack Pistoleer, Eye Shot and Torso Shot are good mind/DoT shots; when combined with kd/stun/dizzy/intimidate/bleed abilities from carbineer, you got a real winning template. Be sure to set up hotkeys for your carbine/pistol to make the combat smoother and faster.


Jose Kinematix

Master Bounty Hunter

Master Carbineer
giffordgekko
Sun Nov 21, 2004 2:03 pm
#12






AdmiralSpy wrote:



It's normal, sadly.. yes.


Your opponent is most likely wearing 80%+ effectiveness armor, has Ranged Mitigation, and is wearing a PSG. Standard buffs too.. maybe synthsteak, though probably not even needed.


DPS (damage per second) is one of the big issues for us Carbineers.. What can you do?



  • Carbineer isn't an excellent dueling template against such oppoents. We shine in group PvP, where our states and KDs can set up targets for others to plow through. Your Fencers, Pikemen and Riflemen will have a blast when you KD your opponents.

  • Get a better Carbine. 532 max corresponds to 400 unpowered up, or a 24% damage slice on a standard stocked Laser Carbine. Try aiming for atleast a damage slice in the 30s.. it makes a big difference. Eventually, you want to look into getting a Krayt Laser Carbine made with high max damage tissues, and a DXR6 Acid Carbine, krayted as well. The DXR6 goes right through PSGs.. and it's higher minimum damage makes it a prime choice for Ranged Mitigation 3 opponents.

  • Look into DoT Carbines. Even a weak one would do against templates that can't heal themselves. A good poison carbine can range anywhere from 1 to 10 million depending on your server, though most are in the 3-4 range from what I've seen. Add this stuff to your arsenal.

  • Accept the fact that you can't win all the time. Dizzy/KD means nothing if your opponent is well prepared.. and we shouldn't be able to "solo" all PvP templates by keeping them on the ground and slowly eating at their HAM bars. BH/Carbineer can win against many templates, but not all..

As for our "purpose".. I hate to say it, but we've never been damage dealers. Damage is overrated anyway. It's very easy to nullify the damage that any profession can do..don't be discouraged (odds are your opponent was one of the more prepared ones.) Don't base your findings on a single duel, either. Duel as much as you can, and find out what you can beat, and what you can't.


Carbineer has always been known to the mass for one thing: KDs. In reality, it's a combination of states, posture changes, and knockdowns.. but that's essentially what our profession is about. It's therefore not easy, and we can't get away with spamming Eyeshot or HeadShot3 or even 'Scalp Slam', UnarmedHeadHit, or ScatterHit2. We are one of the few professions that require the use of ALL of our state-inducing and posture-changing specials to make a difference..


Oh, and lastly, remember that in hardcore PvP, damage means nothing. Sure, you need to kill your opponent, but a good team will always keep themselves healed with several Docs and CMs.. and that good armor, foods, a suited template and a PSG will always shine.

It's all about defenses and DoTs. By defenses, I imply Carbineer, because our states against their state defenses is what decides the outcome of any large PvP encounter. Take pride in the fact that you can Stun/Dizzy/Blind someone in a few seconds, or an entire group in a few more. Remember, if they can't hit you, they can't kill you. If they're dizzied, they're potentially dead, and if they're stunned, their defenses versus other states/posture changes is threatened, and their damage is reduced.

A good Carbineer will aid in the kill of any template, including Jedi. In many cases, though, it requires grouping. That's it


Message Edited by AdmiralSpy on 11-21-2004 10:51 AM






class post m8 5-starred


gifford is so glad that some1 with such deep knowledge of our loved profession doesnt just say faq all the time keep it up m8 /salute

TAfirehawk
Mon Nov 22, 2004 8:56 am
#13






giffordgekko wrote:


gifford is so glad that some1 with such deep knowledge of our loved profession doesnt just say faq all the time keep it up m8 /salute






Who do you think wrote the PvP section in the FAQ?


But if Addy wants to keep typing all that every time, more power to him....




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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