Carbineer Archive
Thread: Carbines not popular?
Isaelee wrote:It hasn't been as popular as the bigger damage Rifles or the quicker/faster pistols. Most now seem to go with the Elite melee classes because under the current system, they are truly far superior. But I believe they are addressing that with the CU.I believe with the balancing of the new system, Carbines will play a bigger role. I'm going to give carbines a shot for a while anyway.
Carbines will be *THE* role post CU.
StrikerNI wrote:
Carbines will be *THE* role post CU.
Isaelee wrote:
It hasn't been as popular as the bigger damage Rifles or the quicker/faster pistols. Most now seem to go with the Elite melee classes because under the current system, they are truly far superior. But I believe they are addressing that with the CU.
I believe with the balancing of the new system, Carbines will play a bigger role. I'm going to give carbines a shot for a while anyway.
TAfirehawk wrote:
StrikerNI wrote:Carbines will be *THE* role post CU.
Isaelee wrote:It hasn't been as popular as the bigger damage Rifles or the quicker/faster pistols. Most now seem to go with the Elite melee classes because under the current system, they are truly far superior. But I believe they are addressing that with the CU.I believe with the balancing of the new system, Carbines will play a bigger role. I'm going to give carbines a shot for a while anyway.While I like the optimism, this is really a joke.....Rifleman has the DPS and Pistoleer the States, and that doesn't even consider the all the advantages of BH and Commando.Once Suppression Fire gets fixed, which it has NEVER worked in the CU, we will be much stronger and closer to equals to the other profs.
To me, though, carbines falls in between the two. I dabble a little in pistols to get the stopping shot / intimdate, and I have the best of both worlds.
Full crowd control, plus a reasonable high DPS. The proton carbine from MBH also doesn't go to waste.
Message Edited by Xoreshear on 04-26-2005 12:17 AM
StrikerNI wrote:
TAfirehawk wrote:
StrikerNI wrote:
Carbines will be *THE* role post CU.
Isaelee wrote:
It hasn't been as popular as the bigger damage Rifles or the quicker/faster pistols. Most now seem to go with the Elite melee classes because under the current system, they are truly far superior. But I believe they are addressing that with the CU.
I believe with the balancing of the new system, Carbines will play a bigger role. I'm going to give carbines a shot for a while anyway.
While I like the optimism, this is really a joke.....Rifleman has the DPS and Pistoleer the States, and that doesn't even consider the all the advantages of BH and Commando.
Once Suppression Fire gets fixed, which it has NEVER worked in the CU, we will be much stronger and closer to equals to the other profs.
To me, though, carbines falls in between the two. I dabble a little in pistols to get the stopping shot / intimdate, and I have the best of both worlds.
Full crowd control, plus a reasonable high DPS. The proton carbine from MBH also doesn't go to waste.
Full Crowd Control.....I hate to sound like an ass, but that is freakin' crazy......we don't have but ONE working Cone Specials and all that does is damage, no States or Posture.....NOTHING
And I played with Carbineer without BH and it SUCKS.....MBH is almost a default prof req now before thinking about picking up anything else ranged. Although Master Carbineer/Master Rifleman with dabbling in Pistoleer wasn't too bad either.
Pistoleer is only for dabbling, but Rifleman trumps EVERYTHING in Carbineer so there isn't even any use to dabble in Carbineer like there is in Pistoleer......in a fit of rage I said Carbineer should just be deleted, because it feels like that is just what is happening.....
Of course the feeling could change quick if they ever fixed Suppression Fire to do a Cone SNARE or Cone ROOT ![]()
Isaelee wrote:
I didn't get a chance to play with Carbineer in Test Center for CU. What does Charge Shot do? Does it not apply a dizzy state?
ChargeShot never applied a Dizzy ![]()
It applies a single target KD.