Carbineer Archive

Thread: Advantages and Disadvantages

novamarine
Mon May 10, 2004 7:07 am
#1

What are the advantages and disadvantages of Carbineer?


I prefer a list please
MoonhellWarriors
Mon May 10, 2004 7:41 am
#2

good question


Advantage:


- Carbine is a weapon for the tactical type, it's a very interesting profession


- Virtually all skills are worth something


- Carbine is very nice in PVE


- Adverage Carbines on not that expensive


- Every type of carbines are usefull... DH17 to laser carbines... they all have a very important role.


- They are indeed unique to all combat professions


- Carbine will own anyone that doesn't wear armor. ((cripple shot seems to hit the unarmored spots on someone)


Disavantages:


- Ham cost is extremely high


- As a master, your speed is less then acceptable


- our Damage output is not always good... We do require better damage.


- A carbine requires alot of practice... It's the only weapon we cannot consider a spam weapon, you must learn to use the right moves at the right time.


- We lack in many damage types... Aka Stun damage.


- Most of our moves are random and that is a very bad thing.






---===============================================---
Zag Hazumason / Fall Hazumason
-Leader of Revolution industries on Sunrunner-
Corellian Alliance -OS | AEGIS | RCS | REV | ERIS -
I R COMBAT DOCTOR

Equatorsm
Mon May 10, 2004 8:14 am
#3


Advantages:


- Carbineer requires some skill to use effectively as we are not a profession that can afford to spam one attack, for the most part


- All of our specials but maybe one or two have a useful purpose


- As there isn't a crazed demand for the weapons we can usually find good ones for lower prices


Disadvantages:


- Ham cost is painfully high


- Our weapons dish out threevery common damage types that are resisted quite well by most armor


- Our damage needs to be upped if we are to be effective at PvP... (Maybe just on the "crowd control" specials, as that is our forte)


- Our highest level action targetting special is currently broken, meaning we have to resort to using random pool specials 90% of the time






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forgoten
Mon May 10, 2004 8:18 am
#4

The advantages of being a carbineer.

1. Flexibility in combat. Carbineers if experienced and know what their specials do can compete in pvp but have to think more as a result of the carbineer "style".

2. Medium fire rate, medium damage.

3. Hitting Multiple targets with multiple damage multiplyers and states. (this is our main advantage and the fun part of being a carbineer)

The Disadvantages of being a carbineer.

1. only 3 damage types. this is a huge huge huge huge insanely frustrating thing. also since most armor and higher end mobs have resist to all damages this can be a huge downfall. this problem can make our whole combat aspect pretty pathetic.

2. Very low defenses.

3. counterattack our main defense is bunked.

4. our forte of crowd control and state control can be done with differant templates much more proficient. (aka rifleman with ion jawa, tk, heavy swordsman etc etc...

5. no reward at master

6.for a "Master Carbineer!" very low speed, very low damage and very low defenses.

7. (to me the carbineer should be very elite agile quick. they should move in an area hit the targets fast with damage and states and then move out and let the rifleman and other classes deal the damage and let them deal the final db. But they should still be lethal in 1v1/pvp/dueling. just look at their titles (mercenary, assaulter, marauder, infiltrator)

10000. some fixes that may help. Increase speed by at least +10 give us some better state defenses or fix counterattack. give us a differant damage type then the 3 that are most commonly bypassed by armor or food. our highest damaging shot can be reduced to a pathetic shrug by just some armor and food. We are the masters of the carbines. we should be able to spank someone in combat if we try. (please no flaming i am aware of armor food buffs and uber weapons krayt tissues and tons of skill tapes however i do believe that the issues mentioned above still apply.)



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
Rigphoria1
Mon May 10, 2004 8:47 am
#5

advantages:
- every special has a specific and needed use, negating legshot3.
- area-of-effect specials result in good crowd control when used properly.
- not overpowered, not underpowered.
- every single pvp kill feels like winning a grammy.

disadvantages:
- current composite resists own us.
- i want to say our master speed mod but i'd like to think that we're the ones that are at the correct speeds and everyone else is too fast.
- the elite is hardly a 'master' weapon, even though it's supposed to be. other than that i like our choices of weaponry.
SpungeBob
Mon May 10, 2004 8:50 am
#6

Adv: A feel of non-FOTM, like I accually chose this profession to bea Carbineer. ( if that makes sense)

A solid place in the Star wars Universe. People can identify that Stormtroopers used these weapons all the time. (unlike say Vibroknucklers)


Good PvE group hunter. When tacklign something big, the states we can apply make a world of differance.


All the working specials are worth using.


Ok here comes the evil part, Disadv:


We have no place in PvP. We are the only class (save for Pike) that is unusable in PvP due to low dps and no defense mods. (by fixing counter attack, Im betting you could kill two birds with one stone)


Lack of choice in weaponry. I've always been the ass about this but we have a vast array of two (sometimes three) damage types. i say sometimes becase the one heat weapon we have isn't often used effectively and can't be counted on to deal any real damage. Then 2 acid and like 10 energy guns. Now ifeither the DXR6 or the Elite had med AP that might be a differant story. But we'd rather have at least one more damage type, my vote is for cold.


our one shining glory that could save our asses in a fight is a dizzy/state change. However when you start to add up the odds of this happening, you'd have to shoot 10-20 times before you got the two to happen at the same time.


Speed is a big issue. Carbines have always felt they should be in bettween pistols and Rifles when speeds mods are concerned.






This is a personal one: The dev team + TH need to cordinate what they say. One day we hear we have new weapons on the way, the next we get a cold slap in the face from TH saying we get nothing until after the Space Expantion. Figure it out guys. Thx



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
OnlyMaestro
Mon May 10, 2004 10:12 am
#7

Advantages


  • Cool Titles

  • Laser Carbine is best- "all around weapon"

  • Status effects are key for Player vs Player, Player vs Environment

  • Specials are working and effective

  • Best Message Board. =P

Disadvantages



  • Lowest speed of any ranged class

  • Vanilla HAM hits (making PvP ineffective)

  • Fewest damage types of any ranged class

  • Fewest weapon selection of important guns (it's basically Krayt DH17, vs Laser Carbine vs Elite only) (pistols have Scout, FWG, Geo, Scatter (BH) LP (Commando) and the new DE-10 as *elite guns*) Rifles have (Laser Rifle, T-21, Disruptor, Jawa, Berzerker, coming Lithanium...)

  • Damage styles can't penetrate the 80% and up armor in PvP

  • No Defenses important enough to mention

  • Counterattack is messed up

  • Landing status effects in PvP is not possible against the popular FOTM templates

  • There is little *show* to even become a Carbineer. Why would new players want to be Carbineers when rifleman are so effective?



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

TAfirehawk
Mon May 10, 2004 10:26 am
#8

Quite simply Carbineer's best Advantage is the Correspondent



After that it is all good, WE LOVE NOVA!!!!



And I don't really see much that hasn't already been covered by at least one of these very fine posts above me here.....job well done






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ajo79
Mon May 10, 2004 10:50 am
#9

Pretty much all is already said but here is my list:


Advantages



  • Awesome titles. Perhaps best in the game

  • One of the most solid weapons: Laser Carbine

  • Strong attack: Crippling shot

  • Good grouping profession. Lots of helpful attack

  • State attacks. Very important both in PvE and PvP

  • Strong in PvE

Disadvantages



  • High HAM costs

  • Lacking damage types (cold, stun)

  • Lacking single HAM bar attack, making us very bad in PvP

  • Overall bad in PvP

  • Little reward at Master level

  • Lacking speed bonuses




Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Rorenikibi
Mon May 10, 2004 11:09 am
#10

Advantages:


1) Excellentvarietyof specials with equally great utility.


2) Very powerful in PvE.


3)Wide selection of Area Effect attacks.


Disadvantages:


1) Terrible HAM costs.


2) Terrible speed skills, we can only speed cap our best special on the fastest of our weapons, requiring the hybridization with Bounty Hunter in order to acheive the best performance from our best weapons.


3) Our Elite profession weapons are either poor quality loot items or a mediocre utility weapon.


4) Poor range of damage types all of which are easily resisted by high end armors.


5) Low defenses, aside from Counterattack. Among the worst out there.


6) Broken primary defensive skill - Counterattack.


7) Low DPS compared to other professions.


8) Poor PvP performance because of comparably low damage, high HAM, and easily resisted damage types. Of the three base Eliteranged professions, Carbineers are the most universally ridiculed. I understand the arguements about the "style" of playing a Carbineer, but the simple fact is that style doesn't mean much when you are simply being battered 5 times harder than you are hitting your enemy with stacked resists that render your attacks useless.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


JorahRamsai
Mon May 10, 2004 11:14 am
#11

Advantages:


Pretty much what everyone else has said.


Disadvantages:


Once again, what everyone else has said but also:


Inability to particpate in high level content against nightsisters with resistances generally 100% with medium armor to energy, acid and head. Making all of our weapons useless.





Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
Achilles467
Tue May 11, 2004 7:00 am
#12

Advantages:



  • Area Blind.

  • Area KD and area posture down....that's the end of the advantages.

Disadvandages



  • Laughable damage output

  • Lack of speed

  • No special at master

  • Most AE states accomplished much better with rifleman (stun and dizzy)

  • Lack of carbine variety

  • Limited damage types

  • State effects are not applied to high end mobs (which typically have really high resists to our damage) removing any distinction or contribution to high end content

  • Insane HAM costs

  • Simply not effective in solo pvp or pve.

I recently dropped master carbine (still 0-4-4-4 though but with master rifleman)because I got sick of the crap damage output and how the devs straight up said "no new carbines." I found that when I was a master carbine with 4-0-0-4 rifle I relied far more on my rifle abilities to do any real damage in pvp.





_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
Moriarti
Tue May 11, 2004 7:48 am
#13






Achilles467 wrote:

Disadvandages



  • State effects are not applied to high end mobs (which typically have really high resists to our damage) removing any distinction or contribution to high end content




I'm with this one too. it seems that anything with a CL over 30 is immune. I don't know if its just us though. The only State I've seen on a Krayt is intimidate, and I'll assume its being done by folks with a lot of BE clothing. With high-end NS being immune to our damage types, and our states, we do seem to run into a "Carbineer Go Home" theme on high-end mobs.





Rook
(Infiltrator)
"Let my character and motives repose in obscurity and peace, till other times and other men can do them justice." justice."
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