Carbineer Archive
Thread: Two things I'm hearing on this board that I have a bone to pick with...
1.) 'I rely completely on Doctor buffs. I am buffed 24/7.'
Alright, if you have come to rely on buffs, then something is wrong, very very wrong. There is no way you can survive like this. What if you are doing GCW PvP? Mass PvP. What happens a lot, is a Rebel raid happens on an Imperial City, or the other way around. When people die, they clone and get back in the fight. Well what if you aren't buffed? Then you just don't fight and defend your city? Well what if you are buffed but then die? You just stop fighting?
Relying on buffs is a stupid thing and there are ways around the HAM costs. BoH and vercupti. Unbuffed, with a hit of BoH and a full suit of armor, I can spam about7 cripple shots (after a charge and confusion shot or two) until my ham has dropped to about half. Then heal with a stim B back to full health.
When your un-buffed, use a DH17 for the really low HAMs. Buffed, use whatever.
DH17+BoH=Spam whatever you want.
If you rely completely on buffs, I don't see how you have any skill at all. Fighting buffed doesn't make you tough, playing un-buffed and actually having to use stratagys is where your skill lies.
2.) 'I use my Laser [Carbine] on armored opponents to punch right through the armor.'
Okay, apparently there is some misunderstanding about AP. So I will try to explain it.
For every AP greater your weapon is then the armor of your opponent, there will be a 25% addition to the damage that you do.
Meaning, if your opponent is unarmored, and you use a laser carbine with medium AP, you will have two 25% additions. Say you hit for 200. 200x1.25x.125=312. You can use your AP weapons on unarmored opponents and still get the extra damage!
If you use it on armored opponets and you think it does better, then why not use it on unarmored opponents?
My point is, you are getting the extra AP damageeven if your opponent doesn't have armor.
So if you say you use your DH17 on regular guys, and Laser on armored guys for the extra ap 'punch', then why not use it on unarmored people?! You still get the extra25%!That logic makes absolutely no sense...
And the only people with Medium AP are NPCs, and you should be using a Laser for PvE anyway... so that makes no sense either.
Well, that's the end of my rant. Just two pet peves that I think everyone should know about
Never touch a DH-17 either, no AP=BAD. Laser is great for armored opponents, but i use my elite 90% of the time in PvP, because its AP1 and i still slaughter armored opponents at ease.
I am no longer going to use my DH17 as soon as I can make some Krayt Elites.
With BoH and Ryschat, an Elite's HAM is just fine. So I'll use an unstocked one for when not buffed, and a stocked one for when buffed.
Your right, that AP1 and 20 more min damage make a HUGE damage after the Krayt, Slice, Power-Up, armor, and damage mitigation are calculated.
HUGE difference....
I have normal secondaries, but my mind secondaries are very very high (i wear armor all the time and i find mind is the most important) so i just heal myself when its needed, and can still spam specials with no buffs and very low low secondaries (from encumberence).
revisoHT wrote:
The AP bonus is NOT applied if there is no AR present.
Rev. test it agin but test it on something not vuln. to energy.
If the mob is vlun to the damage type the computer stops checking there and the damage is equal to the combat smap.
If the mob has any resits you go through the calcs to get actual damage.
The Tribeis going hunting on Endor tonight when i get home aroun 11cent time come on out and hunt with use and we can find some various mobs to let my kittys tank while we run the numbers
Well if that is the case, its broken, but that doesn't surprise me.
I better change my spreadsheet to reflect the ZERO bonus of AP1 and AP2 vs AP0.
The way this is intended, and to the best of my knowledge it works this way, is that if you shoot a target with an AP0 weapon, and they have armor, it will cut damage by 1/2(percentage may be off). If you shot the target with AP1, the armor is nullified, but the resists still matter. If you now shoot the person with AR1, and your weapon has AP2, there is NO bonus but it will bypass the armor as an AP1 did.
This was discussed at length in the Rifleman forums because with the T-21, when the additianal damage used to occur, we used to hit some unreal numbers for damage (for those that don't know, its AP3). Then they fixed it and thats when the T-21 started getting used a lot less because you lost the bonus to the damage. I know this to be fact in regards to creatures, in practice the great laser rifles will far outdamage the great T-21's on targets of AP2 or less. But if you go to a krayt, the T-21 will far outdamage the Laser (it has AR heavy).
Now, I know the AP ratings in pvp were bugged for a long time and I can't swear to the results, but I used to cause a lot more damage with my lasers in it than the T-21's before mitigation kicked in.
here's the thread i was drawing the data from. I'm not patient enough to test it myself ![]()
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=24479&highlight=armor#M24479
I'd be happy to go hunting with the tribe anytime. send me a tell and i'll be on my way.