Carbineer Archive

Thread: which is better? burst shot or cripple shot?

Ayami-Ayami
Wed Feb 04, 2004 8:29 am
#1

i know that cripple shot hits for more damage but it is slower and has a higher ham cost then burst.


i just wanted to know which you all like better, and why.





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Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Treetop2
Wed Feb 04, 2004 8:56 am
#2

I recently gave up Master Carb for other fields - but I always prefered Burst shot - It goes off faster and kills me slower. Still nice damage as well, though I don't know if it is a bug or not, but Burst one most of the time outdamaged burst 2 for me.



_________________________________________________________
Master Bio-Engineer
Sunrunner
Republic Crusaders
-insert catchy wookie roar here-
TAfirehawk
Wed Feb 04, 2004 10:38 am
#3

The facts are in this spreadsheet, all you need to do is adjust your own carbine speed to get off the speed cap if necessary. Weapon stats don't matter when comparing special vs. special.


http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls


At the speed cap, CripplingShot does more damage because they fire at the same speed. But otherwise their DPS is identical. FullAutoSingle2 does the most DPS until you hit the cap.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ayami-Ayami
Wed Feb 04, 2004 10:43 am
#4

wait, wait

burst shot and cripple shot are the same?!?!

if so i just used a lot of xp on cripple shot i could have used to get more speed



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TAfirehawk
Wed Feb 04, 2004 11:37 am
#5

Sadly I did the same thing, so I try to guide everybody away from CripplingShot. CripplingShot should only be used when you hit the speed cap for a specific weapon AND the special.


At Master I do mix in some CripplingShot for variety. If I have my +21 Carbine Speed armor on with GOOD buffs and my Krayt Carbines, I will spam CripplingShot. With my level 29 pet with armor tanking for me, I took an Enraged Rancor down in 23 seconds landing CripplingShot every other second. If I had my powerup on the Krayt DXR6, I might have got it down to 12 or 13 seconds.



The other thing to consider is HAM requirements if you are NOT buffed or have some awesome food.


And lastly, you must always Examine the creature and pull the right weapon to do maximum damage.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ayami-Ayami
Wed Feb 04, 2004 11:47 am
#6

well that stinks!!

i would have much rather gotten more speed.

i guess ill be sticking to burst shot then.



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Quandry
Wed Feb 04, 2004 10:27 pm
#7

So how much speed skill do you need to hit the cap with cripple shot on say a 3.0 speed carbine?



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


ValorenGunS
Wed Feb 04, 2004 11:00 pm
#8

Can someone direct me to the actual formula on how the speed of the weapon is affected by speed modifiers that come from the skill AND from attachments. I really would like to figure how the best way to see my speed cap:



TAfirehawk wrote:

CripplingShot should only be used when you hit the speed cap for a specific weapon AND the special.







thx



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ahazi:

odetta dean -- Carb/BH
valoren -- MCM
Sikess
Thu Feb 05, 2004 12:39 am
#9

I did the maths over and over again. But it seems a carbineer never really hits the speed cap without any good to very good speed attachments.

And these are so rare!

Still look to buy one btw
TAfirehawk
Thu Feb 05, 2004 8:06 am
#10






TAfirehawk wrote:

The facts are in this spreadsheet, all you need to do is adjust your own carbine speed to get off the speed cap if necessary. Weapon stats don't matter when comparing special vs. special.


http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls


At the speed cap, CripplingShot does more damage because they fire at the same speed. But otherwise their DPS is identical. FullAutoSingle2 does the most DPS until you hit the cap.










Everything you need to know is in this spreadsheet to calculate speed.


[100 - character speed mod] / 100 * weapons speed * special speed = actual firing speed


At Master Carbineer you get +60 Carbine Speed, so fill in whatever scenario you want in that spreadsheet and it uses the data from Novamarine's in-game testing and that formula. You can't just say what is my needed Carbine Speed Mod to cap a 3.0 weapon, the special must be taken into account as well.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Feb 05, 2004 8:12 am
#11






Sikess wrote:
I did the maths over and over again. But it seems a carbineer never really hits the speed cap without any good to very good speed attachments.

And these are so rare!

Still look to buy one btw






I have +21 Carbine Speed in my armor right now and have purchased a +3 and +6 for when some armor pieces are lost due to the BLEEP BLEEP decay





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ayami-Ayami
Thu Feb 05, 2004 8:24 am
#12

usingthat formula i got that at master carbineer you would need a gun that fires at the speed cap to fire cripple shot at the speed cap



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TAfirehawk
Thu Feb 05, 2004 8:26 am
#13

That is correct and be sure to include a powerup if used, which can reduce the speed by 33%.


Carbine Speed attachments are critical IMO.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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