Carbineer Archive
Thread: Need some tips
Greetings,
After combining the progress I've made and looking at what professions interest me, I finally decided on TKA. If any one has any tips on the best (not necessarily the fastest) way to accomplish this, I'd love to hear them.
You made the right decision..i LOVE my TK master..
Its a tough long road...the way i leveled up quickly was to start off with low level mobs on the newb planets that give 200-400 xp per kill until you reach TK novice and can use a vibro Knuckler weapon.
You can then move to bigger game.
The best mob to level on is prolly the bax nitches on dathomir, but u should be pretty strong and have several boxes in the TK tree before u do it
Level up the power tree to max and then the balance tree and lastly the meditation tree...the meditation tree is really cool and has some very fun skills like force of will and meditate but they are more of a convenience than a necessity as that skill line DOESNT add anything to ur combat abilities
Appreciated.
I ground my way up the Marksman tree (now I can't find anyone to train) and didn't find it very exciting, but I when I decided on working towards TKA, got novice and started pummeling things, it seemed a lot more rewarding. I can accept the fact that this is a long, tough road...but feeling rewarded like that makes it worth it.
I know most people are going the CHor Doctor route, but I really can't see giving up my marksman skills. Yeah, they were a pain, but I earned them. Plus, I'll probably need to leave myself an out when I finally do start getting into PvP.
Thanks for the tips.
Another good thing about our class is that there are still quite few masters out there...unlike the insane numbers of master CHs and master Doctors we still see
As soon as we get that tank ability our class will be even more fun
KlyTarae wrote:
actually, Hit, before TA jumps you, let's try to reclarify what you were saying.... You can be a perfectly successful MCarbineer with no BH, provided you can get ahold of +25 in carbine speed tapes and armor attatchments.
Quoted for enthusiasm. This is the onlyinstance where one can substitute the BH line for melee. You will need the BH line in order to be effective without speed tapes.
Once you hit +25 in tapes, you can speedcap a 2.7 speed weapon (requires krayt tissues, speed slices/powerups, etc.)
Or, you can even go up the currently bugged melee speed FS tree (Combat Prowess 000x) and get up to 12 more "effective" carbine speed that way.
Once you do get atleast 25 (or near there.. for the longest time I had less than that but was using a 1.6 speed krayt carbine.. it's all about calculating your speedcap), then the fun begins.
You'll be able to couple a fully-mastered melee profession, even throw in some Pistol Tech and medic/dodge, etc.
And then you become invincible, heh. The only thing that will take you out are poisons/DoTs, no exceptions.
Message Edited by AdmiralSpy on 10-21-2004 11:57 AM
AdmiralSpy wrote:
Once you hit +25 in tapes, you can speedcap a 2.7 speed weapon (requires krayt tissues, speed slices/powerups, etc.)
I meant +25 on top of the +65 from master carb/marksman 0044... that comes to the magic 90 and 4.0 speed capping.