Carbineer Archive

Thread: Carbine Speed, why do we only get +60 at master?

mmx1
Tue May 04, 2004 7:29 pm
#1



Markx Omi, Carbineer/ TKM / Master Swordsman
Mobes Brack'n Weaponsmith/ Master Swordsman
KKND
Einatos, Tarquinas

M'ar! What is Good in life? Three Hour Buffs, Vasarian Brandy, and Ahrisa!
mmx1
Tue May 04, 2004 7:46 pm
#2

Whoops, hit enter too fast. Here's the rest of it:

We get +60 at master, whereas pistols and rifles get +74 and +90, respectively. Why?
Even with a pricey +25 speed outfit, we hit only +85, whereas pistoleers and rifleman can hit the cap on any weapon pretty quickly and cheaply.

You can find some justification in the additional +speed in the BH tree. But why should I have to master marksman and scout just to get the most out of my carbine? I'm Master Carbineer/CM, which is fun, but I have no skill points left to dabble my speed up. It's pretty lame that a Master Carbineer
has to go elsewhere to truly master carbines. And if that's the reason, why do pistols, which get the exact same bonuses in the BH tree, have +74 speed instead? I won't even go into the comparisons to RL, but they're there.

I wouldn't want to create a separate skill tree and weapons (like the light/heavy lighting cannons) for BH carbines and pistols - they should use the same weapons we use. How about the BH skills granting honorary boxes in the Carbineer tree, giving them the +skills but not the specials? Then
we could move the +speed and +accuracy totally within the carbineer tree, letting us cap at master,
while still letting BH get some bit of the bonus, as they currently do.



Markx Omi, Carbineer/ TKM / Master Swordsman
Mobes Brack'n Weaponsmith/ Master Swordsman
KKND
Einatos, Tarquinas

M'ar! What is Good in life? Three Hour Buffs, Vasarian Brandy, and Ahrisa!
Doq_Utek
Tue May 04, 2004 8:29 pm
#3

Yeah, this is an old argument but most of us including myself agree with you. I think we should have +80 at Master. I resent the fact that I am forced to master marksman and shell out God knows how many millions for speed attachments. If you don't want to or don't have the means to lay down the cash then you are forced into BH with eats up all your freaking skill points. It's really assinine. Hopefully the long awaited "combat balance" will address this.



Doq Utek Master Carbineer
pyclone
Tue May 04, 2004 9:56 pm
#4

because the speed mods at master fore rifle and carbines got swaped by some noobie intern during development



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Kevie
Tue May 04, 2004 11:56 pm
#5

pistols can not very easily hit the speed cap either without dabbling in bounty hunter... not disagreeing with you, just stating the facts

the current speed equation uses the speed mod as a percentage, where 100 would essentially deal infinite damage if not for the speed cap... it's worked out in such a way that 75 will give twice the speed from 50, 87.5 will be twice that of 75, and so on until 100
i can't remember the speed equation but i'll go look for it and post it if i can find it


but i havegood news! during the combat rebalance, speed will be entirely worked out and the speed caps put in place will VERY difficult to reach with normal weapons and speed mods.
which hopefully means carbineers and pistoleers won't HAVE to dabble in bounty hunter for decent speed *crosses fingers*




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
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Peudas
Wed May 05, 2004 1:40 am
#6

Indeed it does suck. We're forced to stick with speed sliced weapons =(



Peudas Iasias

M A S T E R P I K E M A N


E S S -
O-dog
Wed May 05, 2004 5:00 am
#7

We have way more accuracy than Pistols and rifles too!



Oakley
Wookiee
Master Carbineer
Master Swordsman
TKA 2/0/0/0
Novice Medic
YamadaMan
Wed May 05, 2004 5:12 am
#8

well, I play master rifle and I have no accuracy issue (PvE) even at point blank, but I do have plates.

I'm leveling carbineer atm with my WS alt and it seems not to be that bad at all, I mean we can deal decent damage (way more than pistoleer wich is IMO the biggest joke in the game if not dabbled)

I'm enjoying carbines with that character, I hope I'll keep enjoying it
it's tru that +60 speed at master makes it useless in PvP, so I'm happy I don't PvP



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

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atimes
Wed May 05, 2004 8:12 am
#9

http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=14526&highlight=responses#M14526





3. Carbines need more speed.

The Developers originally provided no clear response to this issue. They stated that they want carbines in the middle between pistols and rifles. I pointed out this is a big issue for Carbineers and that their vision does not match the current game. The Developers revised their response to indicate they will be addressing our speed as well! I was shocked by their movement on this issue but I am very very happy they are now acknowledging this as an important problem. Their change in stance on the speed issue is incredibly good news for us!





Rorenikibi
Wed May 05, 2004 8:28 am
#10

The only real workaround I've found for this in PvP is to stick with the fast Carbines.


DH17's, Enhanced E11s, and the occassional Elite or EE3. Yeah, speed slice and power up your way below 2.0 speed and go for the state effects and Dizzy/KD to bring your enemy's abilities down and you're in the low end of competitiveness in open PvP. Screw the Action and Mind focused shots like CripplingShot and the LegShots and go with WildShots or FullAutoSingle/FullAutoArea (I like FAA2 to draw out the TEF kiddie crowd). Stick with shots that put state effects on your target and hope they stick.


PvP for us can't be a pure focus on damage, we're just not set up to do it like that. Speed and states or we're just faction fodder.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


atimes
Wed May 05, 2004 8:48 am
#11






Rorenikibi wrote:

The only real workaround I've found for this in PvP is to stick with the fast Carbines.


DH17's, Enhanced E11s, and the occassional Elite or EE3. Yeah, speed slice and power up your way below 2.0 speed and go for the state effects and Dizzy/KD to bring your enemy's abilities down and you're in the low end of competitiveness in open PvP. Screw the Action and Mind focused shots like CripplingShot and the LegShots and go with WildShots or FullAutoSingle/FullAutoArea (I like FAA2 to draw out the TEF kiddie crowd). Stick with shots that put state effects on your target and hope they stick.


PvP for us can't be a pure focus on damage, we're just not set up to do it like that. Speed and states or we're just faction fodder.








That sounds a lot like a role in the GCW to me. IMO to many people focus on pointless duels and yell "we suck" when they lose a ton of one on one matches. If the GCW is the end game then realize it's a galatic civil WAR. Wars are fought with groups of people going at each other. Not one on one pointless duels between FOTM "pwn j00" templates.
Rorenikibi
Wed May 05, 2004 9:52 am
#12






atimes wrote:





Rorenikibi wrote:

The only real workaround I've found for this in PvP is to stick with the fast Carbines.


DH17's, Enhanced E11s, and the occassional Elite or EE3. Yeah, speed slice and power up your way below 2.0 speed and go for the state effects and Dizzy/KD to bring your enemy's abilities down and you're in the low end of competitiveness in open PvP. Screw the Action and Mind focused shots like CripplingShot and the LegShots and go with WildShots or FullAutoSingle/FullAutoArea (I like FAA2 to draw out the TEF kiddie crowd). Stick with shots that put state effects on your target and hope they stick.


PvP for us can't be a pure focus on damage, we're just not set up to do it like that. Speed and states or we're just faction fodder.








That sounds a lot like a role in the GCW to me. IMO to many people focus on pointless duels and yell "we suck" when they lose a ton of one on one matches. If the GCW is the end game then realize it's a galatic civil WAR. Wars are fought with groups of people going at each other. Not one on one pointless duels between FOTM "pwn j00" templates.





Amen. We're not a duelling class, certainly no flavor of the month candidate, but in group combat, more than once I've had a target flopping and dizzy for a melee tank to run over him by the time he closes range.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


La-grange
Wed May 05, 2004 11:46 am
#13

Not a dueling class?? Before god armor came about I could easily win half the duels I fought in If I played smart. And I wasn't too bad to have in base raids. That was with the broken and redundant specials.


Here is a bit of advice. We don't have speed mods so go for weapons with at least a 2.5AS. Doesn't mean your going to be doing much damage because that limits that to one weapon. The E-11 carbine, which sucks, but at least you have that wonderfull ap1 to play with unlike the DH-17 (and short counterpart), and EE3. It's possible to get a laser carbine down that far but your probably going to be stuck with 270 max damage (these are without stocks, stocks add a +.5AS on the average). If you cant afford krayt tissues. Go find a weaponsmith who will take custom orders and go there with a form fitted stock if you have one. Form fitted stocks will reduce AS by .5. Tell him to use the normal barrels and not the advanced ones. The normal ones have a drop in damage but will reduce your AS by an additional .1 on the average. The weaponsmith and I ran a quick DPS on both the advanced and normal barreled elites. Your going to lose a whole whopping 1 point of damage on your DPS if you use normal barrels. I have an elite made with these Items. Has normal elite ham, 130(?)-208 dmg, and a 3.0 attack. Got a speed slice that reduced the AS to 2.2. But please don't waste these Items on a DH-17. Its a good gun but lacks an AP. Do it with a laser carbine, elite, or a DXR6. The DXR6 would probably be the best comprimise with the higher min damage than the elite or laser carbine.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
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