Carbineer Archive
Thread: How do you fight two opponents in PvP?
Page 1 of 2
Feomatar
Tue Jan 04, 2005 6:36 am
#1
When i'm alone in pvp and fight a single opponent i win almost allways, but against two of them (if they havegood equipement)i allways die. Ok, that's how it should be, but i'd rather like to defeat two as well so i ask for your advice here. 
First about me: My template is master carbineer, master armorsmith, medic 0040 and scout 4020 or something. Some scout skillswill be dropped for novice brawler soon. I love to fight in rebel marine armor (using a 88% composite helmet + composite gloves),thanks toE stims i don't have many disadvantages because of this... i even love it to make my opponents decide to attack health andwhen they thinki'm almost incap i negate everything with a single heal. 
Ihave +25 carb speed, +25 carb accuracy, +7 carb acc while moving and use psg/synthsteak/vercupi/brandy+ some other foods, my weapons are good but nothing really special.
Yesterday i fought two riflemen / def stackers who were both using the DXR-6b rifle. The problem was, that once i had one of them dizzy/kd the other was standing again and the other way around. It was very difficult to get both in a cone (one was next to the hq on the hill in bestine and the other near the bazaar terminals) and even when i got them in a cone i couldn't get them both on their back because when a chargeshot2 knocks onlyone down and i use it again it will perhaps kd the other one, but at the same time it would make the other one standing again... 
How would you fight in such situation? Is it more effective toconcentrate the fire on one of them until he's dead completely ignoring the other one?
Do you have any other hints?
Thanks. 
AdmiralSpy
Tue Jan 04, 2005 8:02 am
#2
The only real suggestion I can give you is to modify your equipment, heh. While fighting in Marine armor is indeed very cool, nothing can top 85% effectiveness on the critical four components. Correct me if I'm wrong but isn't factional armor at 30% resists? That would mean 70% goes through, whereas for 85% effectiveness, only 15%. That means you're taking about 4.5x less damage! But I'm sure you knew that, heh.
The Chest plate is the most important armor piece in-game though.. and if you're well equipped, a standard Rifleman should not be able to do much damage against you.
As for the foods.. might I recommend a Canape or Pikatta Pie instead of Vercupti? Vercupti is primarily a Jedi-only or last-ditch item which shouldn't really be popped at the beggining of a fight. If anything, you'd want to pop one steak (though letting it melt off is recommended, but that's not always possible) and then depending of the situation, leave your food bar empty for either Canape, Dodge food, Canape or Dodge food, and if its an emergency, Vercupti.
If you're going up against Riflemen, taking Pikatta Pie increases your ability to dodge by 50% (regardless of your profession) and one Canape puts the Mind Regen at a nice spot, ensuring you also don't need to necessarily melt off a 3rd brandy or Ahrisa if yourcharacter is at a Focus disadvantage.
Riflemen/Defense stackers (most commonly Rifle/Fencers) are indeed some of the hardest to actually take down, but they should not be inflicting significant damage at all. I dueled a Rifleman yesterday and was surprised to see, for once, that constant CrippleShotting with a 700 max Laser Carbine did nothing to him.. and I mean nothing! His constant HeadShots also hit me for about 100 points in the combat log.. with 85% armor and synsteak and a PSG (he was using a T21), it boiled down to insignificant damage.
He was a simple Wookiee Rifleman who had taken Thakatillo and who was therefore unkillable by *any* Carbineer means. In these situations, there's nothing you can do but to DoT them if possible.
Had you been able to inflict significant damage on one at a time, I would simply have kept ScatterShotting at the dizzy/KDd one, keeping them of course stunned/dizzied/blinded (because blinded Riflemen are truly blind, heh) while the other would be taking pot-shots at your Mind Pool. With the right equipment, those shots should melt into thin air, leaving you effectively fighting a single opponent at a time.
jball2k
Tue Jan 04, 2005 8:20 am
#3
If I'm PvP'ing on my Carbineer (rarely) and I come across 2 opposing faction players I.....
Eat food (steak, anti-KD, w/e else I have)
Get some states on them, try for KD/posture change
/burstRun
Message Edited by jball2k on 01-04-2005 07:21 AM
Feomatar
Tue Jan 04, 2005 9:31 am
#4
Yeah, rangeds who take thatkillo are very difficult to fight since they can just stay kneeling when we posture change them.
AdmiralSpy wrote:
The only real suggestion I can give you is to modify your equipment, heh. While fighting in Marine armor is indeed very cool, nothing can top 85% effectiveness on the critical four components. Correct me if I'm wrong but isn't factional armor at 30% resists? That would mean 70% goes through, whereas for 85% effectiveness, only 15%. That means you're taking about 4.5x less damage! But I'm sure you knew that, heh.
You're right, its 30%. Buti use a composite helmetinstead of the marine armor helmet(that even looks better)together with the other marine armor parts.. that means i'm protected very well against mind damage. I mostly die because of dots and mind damage in pvp, so the difference between composite and mymarinearmor isn't that great.
As for the foods.. might I recommend a Canape or Pikatta Pie instead of Vercupti? Vercupti is primarily a Jedi-only or last-ditch item which shouldn't really be popped at the beggining of a fight. If anything, you'd want to pop one steak (though letting it melt off is recommended, but that's not always possible) and then depending of the situation, leave your food bar empty for either Canape, Dodge food, Canape or Dodge food, and if its an emergency, Vercupti.
If you're going up against Riflemen, taking Pikatta Pie increases your ability to dodge by 50% (regardless of your profession) and one Canape puts the Mind Regen at a nice spot, ensuring you also don't need to necessarily melt off a 3rd brandy or Ahrisa if yourcharacter is at a Focus disadvantage.
I allways use a synthsteak and a brandywhile getting entertainer buffs... the filling will mostlybe empty until i find an opponent. Except synthsteak there are no foods i allways use, i keep the food filling empty so i can use two vercupi like a stim(if needed) or use annother synthsteak. What you say about pikatta pie is very interesting... i allways thought it would only work for fencers and pistoleers. So when i use pikatta pie my char will dodge attacks even though he holds a carbine in his hands? How effective will this +55% be for me in pvp? I'll try canape out as well.
Riflemen/Defense stackers (most commonly Rifle/Fencers) are indeed some of the hardest to actually take down, but they should not be inflicting significant damage at all. I dueled a Rifleman yesterday and was surprised to see, for once, that constant CrippleShotting with a 700 max Laser Carbine did nothing to him.. and I mean nothing! His constant HeadShots also hit me for about 100 points in the combat log.. with 85% armor and synsteak and a PSG (he was using a T21), it boiled down to insignificant damage.
He was a simple Wookiee Rifleman who had taken Thakatillo and who was therefore unkillable by *any* Carbineer means. In these situations, there's nothing you can do but to DoT them if possible.
Had you been able to inflict significant damage on one at a time, I would simply have kept ScatterShotting at the dizzy/KDd one, keeping them of course stunned/dizzied/blinded (because blinded Riflemen are truly blind, heh) while the other would be taking pot-shots at your Mind Pool. With the right equipment, those shots should melt into thin air, leaving you effectively fighting a single opponent at a time.
Do you know if blind will really help when i only have 27 ranged defense?
AdmiralSpy
Tue Jan 04, 2005 9:48 am
#5
Feomatar wrote:
Yeah, rangeds who take thatkillo are very difficult to fight since they can just stay kneeling when we posture change them.
You're right, its 30%. Buti use a composite helmetinstead of the marine armor helmet(that even looks better)together with the other marine armor parts.. that means i'm protected very well against mind damage. I mostly die because of dots and mind damage in pvp, so the difference between composite and mymarinearmor isn't that great.
Keep in mind that it's only a few professions that can hit your mind pool from a ranged distance, namely Riflemen and BH/Pistoleers. Since the release of Jedi in PvP, both these professions have dwindled in numbers and often you're up against a melee'r. Only TKs can UnarmedHeadHit (Nexu Grin, which is very weak against a comp helm) and Swordsmen can HeadHit3 (Scalp Slam) which is also somewhat rare considering the number of PvP swordsmen out there.
In essence, your Chest Plate is the prime armor piece taking damage since a Carbineer generally keeps their distance from Meleers, meaning that only the occasional Rifleman poses the biggest thread to your Helmet, but that's it. A high effectiveness Stun Helmet may have been absolutely required back in the "age of Riflemen", but these days, the Chest Plate, gloves and Boots take the bulk of the attack (along with the standard 3:2:1 distribution to the Helmet for most attacks.)
Equip an 80%+ Stun Chestplate. You'll see the difference. Dizzy/KDd, my HAM bars do not move regardless of what's hitting me unless someone is using an above-average PvP weapon, like a really good Rifle, Stun Baton or Pike.
DoTs are essentially the only thing that damage me.. anything else is absorbed and melts off as mere tickles off the Chest Plate and armor. It's frankly ridiculous, but that's what PvP has boiled down to: DoTs. You should not be taking *any* damage from a profession to which you have mitigation unless they are using godly weapons.
What you say about pikatta pie is very interesting... i allways thought it would only work for fencers and pistoleers. So when i use pikatta pie my char will dodge attacks even though he holds a carbine in his hands? How effective will this +55% be for me in pvp? I'll try canape out as well.
Pikatta Pie increases your % ability to dodge, meaning that regardless of your profession, you will dodge. A 50% increase towards Pistoleers and Fencers is indeed really good, but just about everyone uses it because it helps them. Creatures and NPCs, for example, sometimes block, dodge or counterattack. Its the same with Pikatta Pie. If you notice your standard Combat log, you'll notice that you can sometimes dodge. Taking Pikatta doubles that number.. and should be used if you have the food space.
I consider it a secondary food, and you may wish to consider it as a "tertiary" one because you may not possess an innate Dodge amount, but it does help - it permits you to potentially dodge any attack 50% of the time.
Do you know if blind will really help when i only have 27 ranged defense?
Blind and intimidate are the Rifleman's worst enemy. I'd stick a blind on a Rifleman before any state if I coud. They may be able to speedcap easily but their weapons have low accuracy compared to most in terms of base stats.
Of course, higher Ranged Defense and a CounterAttack/Dodge/Block ratio always helps.. but Blind seems to work particularly well on Riflemen.. especially when they use a T21 (since DXR6-Bs have by defauly high ideal accuracy.)
BloodMonk
Tue Jan 04, 2005 9:55 am
#6
try this:
once you get nov. brawler, warcry and intimidate them both (stack a few intimidates).
FAA to apply all status to both (blind is very important vs. MRM). alternate charge2 with actionshot2, but don't spam them....once one of both is either KD or posture change keep running....this way you'll seperate em both.
The moment you have one of both down, concentrate on the second one and get him flopping....if the other guys come back, try to warcry him while you take out his buddy....
also if you see one guyu doing most of the damage, concentrate on him and ignore the other one...eg. I tend to ignore fencers if I have enough psg's in my backpack 
intimidate is crucial for you survival as it cuts down damage you take A LOT
stun is great at dropping defenses (so use it against anyone)
blind is most important vs. pikeman and rifleman as it destroys accuracy
Sly
Feomatar
Tue Jan 04, 2005 10:40 am
#7
AdmiralSpy wrote:
Yeah, rangeds who take thatkillo are very difficult to fight since they can just stay kneeling when we posture change them.
Keep in mind that it's only a few professions that can hit your mind pool from a ranged distance, namely Riflemen and BH/Pistoleers. Since the release of Jedi in PvP, both these professions have dwindled in numbers and often you're up against a melee'r. Only TKs can UnarmedHeadHit (Nexu Grin, which is very weak against a comp helm) and Swordsmen can HeadHit3 (Scalp Slam) which is also somewhat rare considering the number of PvP swordsmen out there.
In essence, your Chest Plate is the prime armor piece taking damage since a Carbineer generally keeps their distance from Meleers, meaning that only the occasional Rifleman poses the biggest thread to your Helmet, but that's it. A high effectiveness Stun Helmet may have been absolutely required back in the "age of Riflemen", but these days, the Chest Plate, gloves and Boots take the bulk of the attack (along with the standard 3:2:1 distribution to the Helmet for most attacks.)
I guesson Starsider its completely different than on Gorath... here every third opponent is rifleman, really. I rarely get hit by random pool attacks... everyone trys to target the helmet. Besides, TKA headhit really doesn't suck... it's their fastest killingspecial. Nexu Grin deals more then 50% of unarmedhit3's damage so, because of the 3:2:1 ratio, it's one of the best tka specials.
Equip an 80%+ Stun Chestplate. You'll see the difference. Dizzy/KDd, my HAM bars do not move regardless of what's hitting me unless someone is using an above-average PvP weapon, like a really good Rifle, Stun Baton or Pike.
DoTs are essentially the only thing that damage me.. anything else is absorbed and melts off as mere tickles off the Chest Plate and armor. It's frankly ridiculous, but that's what PvP has boiled down to: DoTs. You should not be taking *any* damage from a profession to which you have mitigation unless they are using godly weapons.
I know, composite is extremely good. But here on gorath in most cases the helmet will be enough... and 0040 medic is as overpowered as composite is, IMO.
What you say about pikatta pie is very interesting... i allways thought it would only work for fencers and pistoleers. So when i use pikatta pie my char will dodge attacks even though he holds a carbine in his hands? How effective will this +55% be for me in pvp? I'll try canape out as well.
Pikatta Pie increases your % ability to dodge, meaning that regardless of your profession, you will dodge. A 50% increase towards Pistoleers and Fencers is indeed really good, but just about everyone uses it because it helps them. Creatures and NPCs, for example, sometimes block, dodge or counterattack. Its the same with Pikatta Pie. If you notice your standard Combat log, you'll notice that you can sometimes dodge. Taking Pikatta doubles that number.. and should be used if you have the food space.
I consider it a secondary food, and you may wish to consider it as a "tertiary" one because you may not possess an innate Dodge amount, but it does help - it permits you to potentially dodge any attack 50% of the time.
Thanks, didn't know that before.
Do you know if blind will really help when i only have 27 ranged defense?
Blind and intimidate are the Rifleman's worst enemy. I'd stick a blind on a Rifleman before any state if I coud. They may be able to speedcap easily but their weapons have low accuracy compared to most in terms of base stats.
Of course, higher Ranged Defense and a CounterAttack/Dodge/Block ratio always helps.. but Blind seems to work particularly well on Riflemen.. especially when they use a T21 (since DXR6-Bs have by defauly high ideal accuracy.
SupaPook
Tue Jan 04, 2005 10:41 am
#8
Its easy for a carbineer to fight two people in pvp.
First you take down the one guy, and through a miracle, manage to kill him. Then, assuming you can get it done with our borked profession, you assist the rest of your buddies by distracting the second guy while he deathblows you, giving your team time to kill him.
Feomatar
Tue Jan 04, 2005 10:41 am
#9
I just got novice brawler and really look forward to use warcry and intimidate.. thanks for the help guys.
BloodMonk wrote:
try this:
once you get nov. brawler, warcry and intimidate them both (stack a few intimidates).
FAA to apply all status to both (blind is very important vs. MRM). alternate charge2 with actionshot2, but don't spam them....once one of both is either KD or posture change keep running....this way you'll seperate em both.
The moment you have one of both down, concentrate on the second one and get him flopping....if the other guys come back, try to warcry him while you take out his buddy....
also if you see one guyu doing most of the damage, concentrate on him and ignore the other one...eg. I tend to ignore fencers if I have enough psg's in my backpack
intimidate is crucial for you survival as it cuts down damage you take A LOT
stun is great at dropping defenses (so use it against anyone)
blind is most important vs. pikeman and rifleman as it destroys accuracy
Sly
Redondo
Tue Jan 04, 2005 2:03 pm
#10
I would try moving out of the range of one while staying in range of the other. By moving and repositioning yourself you can focus your attacks on one opponent while the other repositions. Plus being in the city allows you some cover from surrounding obstacles. If you put them on the chase and force them to reposition you might find them lumping together eventually giving you opportunity for cone attacks. And you might force them into the city where their range wont be as effective.
Feomatar wrote:
It was very difficult to get both in a cone (one was next to the hq on the hill in bestine and the other near the bazaar terminals)
How would you fight in such situation? Is it more effective toconcentrate the fire on one of them until he's dead completely ignoring the other one?
Do you have any other hints?
Thanks.
BloodMonk
Wed Jan 05, 2005 8:00 am
#11
almost forgot: make sure to get some BE pants or whatever with +15 warcry/intimidate...cheap and a world of difference!
sly
Feomatar
Wed Jan 05, 2005 8:09 am
#12
I use +15 injury treatement pants and love the bonus.... do you think the intimidate/warcry bonus is more useful?
BloodMonk wrote:
almost forgot: make sure to get some BE pants or whatever with +15 warcry/intimidate...cheap and a world of difference!
sly
BloodMonk
Wed Jan 05, 2005 8:59 am
#13
I think you can get dual mod pants with +15 medic/ +12 wc/intimidatre
single mod the medic stuff goes up to +25 btw
, wc/int to +18 with super resources, but +16 is much more common
and yes it's VERY important....landing an intimidate in 1 or 2 tries iso 4 or 5 is a big difference 
sly
Page 1 of 2