Carbineer Archive
Thread: Commando + Carbineer: Any good in PvP?
CyberData4 wrote:
I don't expect to "pwn" but it would be nice to land a dizzy/KD and then use my flamethrower. I'm going to have Ranged Speed from combat prowess of the FS tree, so that should give me +12 to my carbine speed and Flame speed.
Anyone ever use this template before? How was it? Or should I stick to Commando and pistoleer? (assuming the defenses from pistoleer would be better)
Ouch....FS Ranged Speed doesn't help any prof.....FS Melee Speed works for Carbineer but nothing helps Commando.....
Some day it will be fixed but the Devs have not given an ETA on the fix.
For PvP, well don't expect to land a Dizzy/KD on any regular PvP'er. They have near immunity from their Defense Template or Thak. Can't say I have heard of many Carbineer/Commando PvP'ers in the last 9-12 months (Commando used to be big, Carbineer has never been big in PvP).....so I can't offer much advice from the last 12+ months I have been here reading every post.
But of course the FAQ has some great info and even links to PvP Template threads so you can get the info from the best players ![]()
CyberData4 wrote:
Ick, I thought they fixed it so that FS Ranged speed stacked??!?!?!?!?!
Message Edited by AdmiralSpy on 02-14-2005 11:51 PM
Sand-Man-Obitus wrote:
use your carbine to land a dizzy stun and KD then follow up with a flame single 2 and flame cone 2 then switch back to carbine and keep them on that ground at all costs.
The problem is keeping them on the ground for more than2 seconds. Anyone with Thakatillo or around 95 KD defense (hard cap) almost always gets back up immediately when KDd if they take their hands off the keyboard.. and assuming you are Dizzy/KDd, recovering is as simple as spamming stand followed bya fewspecials. Try it. Works 95% of the time.
And can Commandos even hit you? I've seen them miss when someone is flat on their back 10 times out of 10.
CyberData4 wrote:
I don't expect to "pwn" but it would be nice to land a dizzy/KD and then use my flamethrower. I'm going to have Ranged Speed from combat prowess of the FS tree, so that should give me +12 to my carbine speed and Flame speed.
Anyone ever use this template before? How was it? Or should I stick to Commando and pistoleer? (assuming the defenses from pistoleer would be better)
its great if your fighting someone unarmored.
use your carbine to land a dizzy stun and KD then follow up with a flame single 2 and flame cone 2 then switch back to carbine and keep them on that ground at all costs.
Message Edited by BloodMonk on 02-16-2005 08:51 AM
I want to ask you something. Have you been playing lately? Maybe I am wrong, but isn't there a weapon delay? You knock me down, I am going to get right back up in that time, before you have a flamethrower and probably before you can use your flame thrower on me.... maybe I am missing something here like commando being immune to the weapon swtiching timer.
BloodMonk wrote:
I'm sleep deprived...stick with me here lol....
commando/carbineer in short is hard but viable solo, AWESOME in group pvp imo
Solo I've beat loads of templates (including stackers with 900+ powerhammers...which did involve a 3km kiting adventure on tatooine in one case lol)
docs are REALLY easy, KD em, whack one consumable, then start flaming...they'll lose most of their combat turns to healing (though healing time got shorter with last patch I think), and a flamedot gives such massive BF that you can get em down pretty fast
any low defense template is dead in under a minute (Kd/lunge/dizzy + HPBC)
in groups: play the support role: FAA to state, wait till the tanks KD people and fire or flame away (VERY effective to kill people VERY fast).
you can even take down jedi with ease, target someone standing next to the jedi and jedi get's caught in the blast for some nice damage....there's a trick to completely destroy jedi, but the devs still haven't confirmed it's not an exploit (lazy devs)
I'm gonna quit for now..getting a headache....don't hesitate to ask anything....even if the stuff above is too incoherent to understand
I have to say I had a lot of fun playing commando/carbineer, but dropped it because I ran around solo overt 90% of the time, and the number of rebel jedi exploded on tempest (me vs jedi = dead sly because they KD you so easy)
Message Edited by BloodMonk on 02-16-2005 08:51 AM
WarlordRhawn wrote:
I want to ask you something. Have you been playing lately? Maybe I am wrong, but isn't there a weapon delay? You knock me down, I am going to get right back up in that time, before you have a flamethrower and probably before you can use your flame thrower on me.... maybe I am missing something here like commando being immune to the weapon swtiching timer.
its called being dizzied, bloodmonk was talking about using fsa2 to land states then get the kd. also, i always try to warcry them when i get them kd, that gives me bout enuf time to switch weapons( in my case i use a llc) . commando is still a very viable pvp profession, and while its only decent weapon is the flamer, that flamer can very insanely powerful when used right.
commando/caribeener can be a very viable and good pvp template if you have the right. it is pretty necesaryy to have a real fast flamer, or else youll just waste too much time in between specials. use caribeener to land states, then use the flamer to burn em good. if the flame dots dont kill em right away, itll keep em busy tryin to heal them, gving you more time to land more.
one more important note, imho the most important states to make sure you land on your target before using the flamethrower are not kd/dzy. kd/dzy is great when you can land it, but personally i have one really hard time getting a kd or pc against a good defense template. the most important states to have on them is stun and imtimidate. at master commando you have 120 acuracy, which really is pretty good, it aint great but it aint as bad as most people try to say it is. most commandos complaining about missing all the time are flame 4 dabblers