Carbineer Archive

Thread: Commando + Carbineer: Any good in PvP?

CyberData4
Mon Feb 14, 2005 8:36 pm
#1

I don't expect to "pwn" but it would be nice to land a dizzy/KD and then use my flamethrower. I'm going to have Ranged Speed from combat prowess of the FS tree, so that should give me +12 to my carbine speed and Flame speed.



Anyone ever use this template before? How was it? Or should I stick to Commando and pistoleer? (assuming the defenses from pistoleer would be better)
TAfirehawk
Mon Feb 14, 2005 8:40 pm
#2






CyberData4 wrote:

I don't expect to "pwn" but it would be nice to land a dizzy/KD and then use my flamethrower. I'm going to have Ranged Speed from combat prowess of the FS tree, so that should give me +12 to my carbine speed and Flame speed.



Anyone ever use this template before? How was it? Or should I stick to Commando and pistoleer? (assuming the defenses from pistoleer would be better)







Ouch....FS Ranged Speed doesn't help any prof.....FS Melee Speed works for Carbineer but nothing helps Commando.....


Some day it will be fixed but the Devs have not given an ETA on the fix.



For PvP, well don't expect to land a Dizzy/KD on any regular PvP'er. They have near immunity from their Defense Template or Thak. Can't say I have heard of many Carbineer/Commando PvP'ers in the last 9-12 months (Commando used to be big, Carbineer has never been big in PvP).....so I can't offer much advice from the last 12+ months I have been here reading every post.


But of course the FAQ has some great info and even links to PvP Template threads so you can get the info from the best players




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

CyberData4
Mon Feb 14, 2005 8:46 pm
#3

Ick, I thought they fixed it so that FS Ranged speed stacked??!?!?!?!?!
AdmiralSpy
Mon Feb 14, 2005 9:49 pm
#4






CyberData4 wrote:

Ick, I thought they fixed it so that FS Ranged speed stacked??!?!?!?!?!




I don't believe so.


Commando/Carbineer does not sound good for PvP, in all honesty. Speed is shot for both professions, as is accuracy and viability of damage. I would not recommend this for PvP. Maybe come the CU, but not right now, sadly.


As a side note, even FS Melee speed does not work for Commando. Commando is royally broken and useless for most endeavours, elders/krayts/base-hacking/FS XP grinding aside. It's just not up there.

Message Edited by AdmiralSpy on 02-14-2005 11:51 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
AdmiralSpy
Tue Feb 15, 2005 9:26 am
#5






Sand-Man-Obitus wrote:


use your carbine to land a dizzy stun and KD then follow up with a flame single 2 and flame cone 2 then switch back to carbine and keep them on that ground at all costs.




The problem is keeping them on the ground for more than2 seconds. Anyone with Thakatillo or around 95 KD defense (hard cap) almost always gets back up immediately when KDd if they take their hands off the keyboard.. and assuming you are Dizzy/KDd, recovering is as simple as spamming stand followed bya fewspecials. Try it. Works 95% of the time.


And can Commandos even hit you? I've seen them miss when someone is flat on their back 10 times out of 10.





Addy | 'Addy
ex-Photographer
Forever Carbineer
Zade_Taerin
Tue Feb 15, 2005 11:12 am
#6


The problem with Commando/Carbineer is lack of defense. All of the Commando specials are done in Melee range (16m) yet there is very limited melee defense (no melee defense in Commando, only Brawler defense through a prerequisite). Even if you were to stick a KD/Dizzy on a target by the time you changed weapons and with consideratoin for the large amount of time between Commando specials (where the FT is the only thing worth using)you're not going to be the best when in comes to DPS... and God forbid you should miss, then you're really screwed.




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Sand-Man-Obitus
Tue Feb 15, 2005 1:16 pm
#7






CyberData4 wrote:

I don't expect to "pwn" but it would be nice to land a dizzy/KD and then use my flamethrower. I'm going to have Ranged Speed from combat prowess of the FS tree, so that should give me +12 to my carbine speed and Flame speed.



Anyone ever use this template before? How was it? Or should I stick to Commando and pistoleer? (assuming the defenses from pistoleer would be better)







its great if your fighting someone unarmored.


use your carbine to land a dizzy stun and KD then follow up with a flame single 2 and flame cone 2 then switch back to carbine and keep them on that ground at all costs.





%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Fishy' Fish-Flakes: Commando, Pistoleer
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Sand-Man': Jedi, Carbineer, Bounty Hunter
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% It's All About The Fish Flakes!
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BloodMonk
Wed Feb 16, 2005 9:45 am
#8


I did it a while back, M commando and carbineer 2002 (I'm a faction smuggler, so I have some tied up SP).


IF you play your cards right it can be ok, but I have to say a 0 defense template is NOT easy to pvp with (I'm MBH now, even less defenses)


I'll give you the story/tips.


I started out with M commando M marksman and some pistol skills...but I noticed I used carbs all the time and never pistols (FAS and surpession fire), I had a special crafted DH 17 with +116 accuracy, even with only m marksman I didn't miss very much (while on accuracy food).


I went up to 2002 to get FAA and Chargeshot, which gave me actionshot1/2; surpression fireas post down and charge as KD


You NEED following things:


-good food (I don't use thak very often, only against people who don't know how to lunge ), Exo protien cakes are a MUST, pop these every time when you're KD, alse citrus snow cake, pikattie pie or air cake (and synth with high number of hits, mine was 41% red 40 hits 27 filling)

-at least medic 0040, if you get KD start spamming /stand /healdamage self (unless they target mind)

-good tactics (you need to be an uber kiter)

-good weapons:


-Flamethrower faster than 3s

- high accuracy carbines

-HIGH accuracy consumables (rocketlauncher +70and HPBC +90)



Best way to kill someone is to kite and kd/lunge after you dizzy em, go to 48m range and spam HPBC (speedsliced preferably), these can hit up to 800 damage through armor with ease. use rockets vs. multiple opponents (splash damage, fire RL on KD and everyone in a 7m range gets hit)

If you get KD (and you WILL...a lot):


unequip any weapon (gives +20 unarmed thoughness), pop an exo cake and either try to get up or try to heal with /stand /healdamage self

once you get up, warcry, /aim /aim and flame away


-ALWAYS stack 4 dots, once you've stacked em you can switch to another Ft to stack more (serial no needs to be different).

-always intimidate your opponents


good tactic after you've stacked dots is to /warcry /peace, which will prevent them from healing



I'm sleep deprived...stick with me here lol....


commando/carbineer in short is hard but viable solo, AWESOME in group pvp imo


Solo I've beat loads of templates (including stackers with 900+ powerhammers...which did involve a 3km kiting adventure on tatooine in one case lol)

docs are REALLY easy, KD em, whack one consumable, then start flaming...they'll lose most of their combat turns to healing (though healing time got shorter with last patch I think), and a flamedot gives such massive BF that you can get em down pretty fast

any low defense template is dead in under a minute (Kd/lunge/dizzy + HPBC)


in groups: play the support role: FAA to state, wait till the tanks KD people and fire or flame away (VERY effective to kill people VERY fast).


you can even take down jedi with ease, target someone standing next to the jedi and jedi get's caught in the blast for some nice damage....there's a trick to completely destroy jedi, but the devs still haven't confirmed it's not an exploit (lazy devs)



I'm gonna quit for now..getting a headache....don't hesitate to ask anything....even if the stuff above is too incoherent to understand

I have to say I had a lot of fun playing commando/carbineer, but dropped it because I ran around solo overt 90% of the time, and the number of rebel jedi exploded on tempest (me vs jedi = dead sly because they KD you so easy)



Sly


EDIT: wanted to add a few things: m commando DO NOT miss very much when on citrus cake....flame IV commando's miss A LOT more

because I love commando I have a toon now going M commando, TK 4310, pistols 0040 medic 0030 to get commando + defenses

Message Edited by BloodMonk on 02-16-2005 08:51 AM



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WarlordRhawn
Wed Feb 16, 2005 11:02 am
#9






BloodMonk wrote:




I'm sleep deprived...stick with me here lol....


commando/carbineer in short is hard but viable solo, AWESOME in group pvp imo


Solo I've beat loads of templates (including stackers with 900+ powerhammers...which did involve a 3km kiting adventure on tatooine in one case lol)

docs are REALLY easy, KD em, whack one consumable, then start flaming...they'll lose most of their combat turns to healing (though healing time got shorter with last patch I think), and a flamedot gives such massive BF that you can get em down pretty fast

any low defense template is dead in under a minute (Kd/lunge/dizzy + HPBC)


in groups: play the support role: FAA to state, wait till the tanks KD people and fire or flame away (VERY effective to kill people VERY fast).


you can even take down jedi with ease, target someone standing next to the jedi and jedi get's caught in the blast for some nice damage....there's a trick to completely destroy jedi, but the devs still haven't confirmed it's not an exploit (lazy devs)



I'm gonna quit for now..getting a headache....don't hesitate to ask anything....even if the stuff above is too incoherent to understand

I have to say I had a lot of fun playing commando/carbineer, but dropped it because I ran around solo overt 90% of the time, and the number of rebel jedi exploded on tempest (me vs jedi = dead sly because they KD you so easy)

Message Edited by BloodMonk on 02-16-2005 08:51 AM



I want to ask you something. Have you been playing lately? Maybe I am wrong, but isn't there a weapon delay? You knock me down, I am going to get right back up in that time, before you have a flamethrower and probably before you can use your flame thrower on me.... maybe I am missing something here like commando being immune to the weapon swtiching timer.





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BloodMonk
Wed Feb 16, 2005 11:12 am
#10

If I kite you I'm over 15m away...if I KD you I either use the consumables (no delay), and switch to FT while running to you, meaning I start shotting the second I get in range. and I doubt you get up in 2 secs as MBH....I know I'm, MBH too on another toon.


Next thing you'll be calling me crazy for using pistols/carbines AND the LLC as MHB too?


sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
meishac
Wed Feb 16, 2005 11:38 am
#11






WarlordRhawn wrote:



I want to ask you something. Have you been playing lately? Maybe I am wrong, but isn't there a weapon delay? You knock me down, I am going to get right back up in that time, before you have a flamethrower and probably before you can use your flame thrower on me.... maybe I am missing something here like commando being immune to the weapon swtiching timer.




its called being dizzied, bloodmonk was talking about using fsa2 to land states then get the kd. also, i always try to warcry them when i get them kd, that gives me bout enuf time to switch weapons( in my case i use a llc) . commando is still a very viable pvp profession, and while its only decent weapon is the flamer, that flamer can very insanely powerful when used right.


commando/caribeener can be a very viable and good pvp template if you have the right. it is pretty necesaryy to have a real fast flamer, or else youll just waste too much time in between specials. use caribeener to land states, then use the flamer to burn em good. if the flame dots dont kill em right away, itll keep em busy tryin to heal them, gving you more time to land more.


one more important note, imho the most important states to make sure you land on your target before using the flamethrower are not kd/dzy. kd/dzy is great when you can land it, but personally i have one really hard time getting a kd or pc against a good defense template. the most important states to have on them is stun and imtimidate. at master commando you have 120 acuracy, which really is pretty good, it aint great but it aint as bad as most people try to say it is. most commandos complaining about missing all the time are flame 4 dabblers





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BloodMonk
Wed Feb 16, 2005 11:54 am
#12

yupyup.....don't forget though...the HPBC can outdamage most LLC's AND works at 48m (do not use it at any other range though)


A speedsliced HPBC lets you fire almost every second


I always try to get people KD for the damage bonus (X1.5), which also is applied to the flame dot


warcry is VERY usefull for commando's (and heavy weapons users in general)


I also forgot about nades ehehhe...I always cary damage sliced max damage pupped protons (almost 6k max) and I have some uber glop jedi killers left too (6800 max).


If you pvp in (an organised) group a lot carbineer/commando can be really awesome....if you have a SL in your group it can be devastating (as you eliminate your primary weakness: no defense vs. dizzy and thus being forced to spend a lot of time on your back)



sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
GeneralDeji
Wed Feb 16, 2005 8:51 pm
#13

Well i am a Master carbineer, bh 0300, and commando 0030 so i am exactly what u intend on going fo and pvp wise it is sumtimes okay if you can stack all three flames i usuall get flame1&2 in on the first kd and then cone on the second or the first if im lucky.... it tends to work okay since the three burns hurt quite a bit. but the downfall is not haing medic but if its 1v1 i usually end up with the win and 2v1 on occasion. but not too great for pvp.
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