Carbineer Archive

Thread: set of 6 184max damage -.76 speed -8 action cost power cells

Felix07
Mon Oct 10, 2005 10:31 am
#1

The question is E11 M2 Vs Czerka


To help out, I will answer a few questions in advance.


1) I do a mix of pvp & pve.

2) I have 1 adk

3) I have a Nym's with base dps 296 & looking for a higher one.

4) I do hunt Jedis on occasion


I have heard some people shy away from the Czerka. Anyone with either of these carbines that have similar stats would greatly appreciated.



Daxter Sask ???
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New Republic Order
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TAfirehawk
Mon Oct 10, 2005 10:34 am
#2

Nothing matters but this......Czerka (all Kinetic weapons in fact) use Gorax Shards or Reinforced Casings......NOT Krayt Tissue or Power Cells.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Felix07
Mon Oct 10, 2005 10:38 am
#3






TAfirehawk wrote:

Nothing matters but this......Czerka (all Kinetic weapons in fact) use Gorax Shards or Reinforced Casings......NOT Krayt Tissue or Power Cells.





lol Well that was a quick end of the discussion. Thank you.



Daxter Sask ???
Holdein Sast Soon to expire
New Republic Order
=(HK)= Industries Theed Tradeing Post -3923 4027

TAfirehawk
Mon Oct 10, 2005 10:41 am
#4






Felix07 wrote:





TAfirehawk wrote:

Nothing matters but this......Czerka (all Kinetic weapons in fact) use Gorax Shards or Reinforced Casings......NOT Krayt Tissue or Power Cells.





lol Well that was a quick end of the discussion. Thank you.








Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

flounder05
Mon Oct 10, 2005 10:45 am
#5



TAfirehawk wrote:
Nothing matters but this......Czerka (all Kinetic weapons in fact) use Gorax Shards or Reinforced Casings......NOT Krayt Tissue or Power Cells.





The bold part is slightly wrong. High Cap Scatters are the exception to this. They take Krayt tissues.



CROSYK ~ LIGHTINGRIDER
Down With Pants
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Sylow
Mon Oct 10, 2005 10:46 am
#6

But in case you don't have use for those components any more now, just give them... too bad, you're on the wrong server...

Message Edited by Sylow on 10-10-2005 07:47 PM






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TAfirehawk
Mon Oct 10, 2005 10:48 am
#7






flounder05 wrote:





TAfirehawk wrote:

Nothing matters but this......Czerka (all Kinetic weapons in fact) use Gorax Shards or Reinforced Casings......NOT Krayt Tissue or Power Cells.







The bold part is slightly wrong. High Cap Scatters are the exception to this. They take Krayt tissues.




Good catch.....I had two Scatters made and should have remembered that.....it is a bug that needs fixed though



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

flounder05
Mon Oct 10, 2005 10:49 am
#8

Aaah, I was unware that is was a bug.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
TAfirehawk
Mon Oct 10, 2005 10:52 am
#9






flounder05 wrote:
Aaah, I was unware that is was a bug.




YUP, all Kinetic Weapons are supposed to be the same....Feed Mechanism instead of Power Handler I think....I am no WS



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

BloodMonk
Mon Oct 10, 2005 10:52 am
#10

not a bug...



a looooooooong time ago scatter took 1 feeder mech and 1 blaster power handler.....the devs nerfed it and removed the feeder mech, leaving the scatter with only 1 ABHP.



Sly





Proud Member of -BLOOD-

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Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
flounder05
Mon Oct 10, 2005 11:00 am
#11

Well, heck, I'm a weaponsmith and didn't know it was a bug. I just figure it was "working as intended"



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
ElvisTheKing
Mon Oct 10, 2005 2:17 pm
#12


BTW: You should make an Elite and not an E11 Mk2 with that. The Elite will take an extra cell (5 versus 4 for the E11 mk2), but you will have a carbine that can be used by you if you decide to drop master carbineer. Other than that difference, they are virtually the same. E11 looks better tho.



Message Edited by ElvisTheKing on 10-10-2005 02:18 PM



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TAfirehawk
Tue Oct 11, 2005 4:52 am
#13






BloodMonk wrote:

not a bug...



a looooooooong time ago scatter took 1 feeder mech and 1 blaster power handler.....the devs nerfed it and removed the feeder mech, leaving the scatter with only 1 ABHP.



Sly








Oh yes it is a bug.....


Just because the Devs have screwed it up in the past doesn't make it right now. All Kinetic Weapons are to have Feed Mechanisms and Energy Weapons Power Handlers.


Doesn't mean the bug will ever get fixed either



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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