Carbineer Archive

Thread: Combat Balance Suggestions

TAfirehawk
Sat Jul 03, 2004 1:22 pm
#1




Of course the GROSSLY out of balance professions will be getting the NERF they deserve. And do you really think a player should have less than 1% risk taking on 4 Enraged Rancors at once. Come on people get over trying to get /godmode for yourself. The game is about people and community and I truly hope we see then end of ALL mid to high level soloing.



  1. Reduce armor by 25% and make that the cap....ie Comp caps at 67.5% AFTER slice

  2. Reduce buffs by 50% and hard cap at 1500

  3. Reduce Speed of all professions so nobody but a BH gets a cap on anything ranged, even with SEA's....same goes for melee

  4. Place weapon type speed caps for each profession to keep the DPS in the same area but not identical

  5. Move weapon damage types around to give distinction in each ranged/melee profession, but don't exclude anybody from high-end content by putting resists cap on creatures and NPC's at 90%

  6. Fix/add Specials and Abilities to each profession to give distinction

  7. Remove entire TEF system in GCW by taking away all ways that a player gets a TEF from an Overt of the same faction

I suppose most all of the FotM people will see this as a nerf and possibly quit SWG, while sad if that happens, we will be better for changes like I have listed above in the long term of the SWG Universe.


BTW, I have made this list up on my own from playing 40-60+ hours a week for over 52 weeks and not from any information from any Devs But I really think this where the Devs should start and balance/bug fix from here.



What do the Carbineers think about this?


Message Edited by TAfirehawk on 07-23-2004 11:43 AM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Corrupt3d
Sat Jul 03, 2004 2:07 pm
#2

1. Reduce it by 15%.


2. Cap at 2000 or 2100


3. See 4, but BH's should get a "soft" cap, i.e. they should be capped but not as much as other profs.


4. I whole heartedly agreee


5. See 4


6. See 5.


7. See 6...wait. TEFs should stay, but their usage should be toned down, and only visible to certain players, i.e. bounty's TEF only seen by BH. Also, a TEF should be placed upon a BH and only visible by the bounty. I dunno about this, consider me neutral.



and what is FotM?




________________________________________________________________
Yoszi Sha-was | Master Bounty Hunter - Master Carbineer
Rayzi Sha-was | Master Weaponsmith - Master Artisan - Master Merchant
Proud member of NRO - what happened when SPECTR and ViBM's child merged with NRO
TAfirehawk
Sat Jul 03, 2004 2:20 pm
#3

You are pretty new aren't you?????


Those cap levels you speak of won't do sh!t and I was trying to be nice even, as a starting place that could go either way....just look at Mando or RIS armor stats, it has been stated that Comp will be LOWER than those. I didn't just pull these numbers out my arse.



And FotM is Flavor of the Month and refers to the uber PvP templates in the game, right now is defense stackers and rifleman and CM's.



The TEF's I am speaking of are for the GCW only. Simply take away all situations that create the TEF, grouping, healing, buffing, trading.....now that will be fair and open PvP....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AlaManQ5
Sat Jul 03, 2004 2:21 pm
#4

ok, just a little comment.


Whats better? Answer this. Buffing/Armoring and soloing Quenker/Huurton Missions to master a profession in 4-7 days, or wandering planets and doing large group missions and hit master of a chosen profession in a month or longer?


The way I see it, they are benefiting the casual gamer here, allowing players to get to a point where they can have fun in the game in a shorter time.


Believe me, it isn't fun as a newbie. Being at a low level for extended periods time is both boring and disheartening. Buffs/armor mid-level solo missions allow a quick portal to the fun content in the game, i.e Theme parks, NS/Krayts, etc, master of a chosen profession to hang out with friends instead of listening to them have fun on a Nightsister hunt in chat while you whittle at the ham of a few durnis with your cdef carbine and complain how you aren't strong enough and looking at the next 100000 xp needed to master. Well, that last one was a stretch, but you see what I mean.


If they are to lessen the power of buffs and armor, they should also make XP easier to obtain for all classes, crafter and combat alike. I mean if it didn't take me so long to master a prof without buffing/armoring, I wouldn't complain.


I mastered Carbineer solely by running 15-20 member group missions out of Dantooine's Mining Outpost with multiple unbuffed individuals. It was a month of grueling group/mission/hunt/die/clone/group/mission/hunt/repeat. It was horrible and boring. Groups would fall apart in a flurry of obsenities from multiple players, or a very unknowledgable player bringing unwanted aggro and ripping it apart.


Sure, why not reduce PvP Armor/buffing but keep current PvE Buffs the same. Why not make a PvE Buffpack and a PvP buffpacks, or 40-60% armor for PvP and 70-80% armor for PvE?


Whatever, but something needs to be done.




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

MorvenDee
Sat Jul 03, 2004 3:22 pm
#5



Stop trying to bignote yourself as a "community leader". You are not a leader, it's just your message board title due to number of posts and start date. I have the same title and it doesn't mean anything.


You're probably much newer to MMORPGs than those of us who have been playing since there were only text MUDs.

Message Edited by MorvenDee on 07-04-2004 09:25 AM



Tale
Jakkal_Darkwind
Sat Jul 03, 2004 4:15 pm
#6

that's a great idea, especially about each prof having their own uniqness


like last month, my friends and i were kiling mokks, i was a tka, my other friends were tka/doc and pikeman/ch


it took us 40 mins to bring down a 100% resist kenetic mokk, i was doing more dmg with an sg82 at rifles 3 than my pal with tkma spamming UA hit 3


BRILLIANT! but because it's so good the devs wont hear about it....or use it



like jedis? play kotor
weaponmaster88
Sat Jul 03, 2004 4:39 pm
#7



what firehawk stated was a very good idea. the whole problem is that everyone can solo everything so people who can't don't have fun anymore. way back when compoiste armor was a fantesy of the future and chitin armor was for the rich, the game was much more fun. no one could solo high level creatures and it required team work and a group to take down a huge monster like it should. if buffs were reduced to 1000-1300 it would prevent people from wearing armor and spamming speicals doing ungodly amounts of damage. now we all know its fun to be able to take down some 100k HAM nightsister solo, but these MOB's were meant to be taken onby groups made up of many strong members. this is also the reason many loots are outpowering crafted items. the loot system was meant to only have a very small % of Dot and legendary weapons. but now with the ability to solo the higher level things that drop them, more and more people can get these rare loot items and are able to get them by themselves needing no one else. by reducing the armor and buffs it would allow players to do well in mid level PvE combat and require medium size groups to take down the larger creatures. weapons need to be comepletly redone in the speed aspect. there is no way a one shot killing rifle should fire as fast as the quickest pistol. the resistance caps are also a great idea. to my knowledge carbineers are the only ones completly excluded from some PvE content. i do belive that all other combat professions have some way of fighting these higher level things. i do realize that TKA are excluded from nightsister elder's until half health which their resists start dropping allowing them to participate. however nightsister's such as spellweavers and protecters resists do not drop and are completly protected against carbineers. the TEF system always ocnfuzed me so i'm not even going to touch that one, but i do forsee the combat rebalance fixing some of these key issues and making the game much more balanced and realistic which it needs to be more of.



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
DarthHossith
Sat Jul 03, 2004 6:11 pm
#8

I agree that the ability to solo has gotten out of hand, but so have the new NPCs and MOBs such as the Super Battle Droids... with massive HAM armour and resists and protections. For me as a mid level carbineer, I have trouble getting anything by way of damage on these, and if I am with a TKM buffed and armoured, then all I have to do is queue up several attacks and heals and voila, I can leave for 20 minutes while on auto pilot. The only problem is that the SBD can be solo'd by the one TKM and I actually don't have to patercipate. Group hunting used to be fun, but now its just a hassle, unless we have some low level players, so we can all be of some use



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

TAfirehawk
Sat Jul 03, 2004 6:20 pm
#9






MorvenDee wrote:



Stop trying to bignote yourself as a "community leader". You are not a leader, it's just your message board title due to number of posts and start date. I have the same title and it doesn't mean anything.


You're probably much newer to MMORPGs than those of us who have been playing since there were only text MUDs.

Message Edited by MorvenDee on 07-04-2004 09:25 AM






Yeah you are such a big poster (69 posts including this thing of beauty)in THE CARBINEER COMMUNITY......shall I /bow and kiss your feet......FFS get a life and try to help this game instead of being an arse.



Go back to whatever sh1t forum you came from and let the CARBINEERS speak here.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sat Jul 03, 2004 6:22 pm
#10






AlaManQ5 wrote:

ok, just a little comment.


Whats better? Answer this. Buffing/Armoring and soloing Quenker/Huurton Missions to master a profession in 4-7 days, or wandering planets and doing large group missions and hit master of a chosen profession in a month or longer?


The way I see it, they are benefiting the casual gamer here, allowing players to get to a point where they can have fun in the game in a shorter time.


Believe me, it isn't fun as a newbie. Being at a low level for extended periods time is both boring and disheartening. Buffs/armor mid-level solo missions allow a quick portal to the fun content in the game, i.e Theme parks, NS/Krayts, etc, master of a chosen profession to hang out with friends instead of listening to them have fun on a Nightsister hunt in chat while you whittle at the ham of a few durnis with your cdef carbine and complain how you aren't strong enough and looking at the next 100000 xp needed to master. Well, that last one was a stretch, but you see what I mean.


If they are to lessen the power of buffs and armor, they should also make XP easier to obtain for all classes, crafter and combat alike. I mean if it didn't take me so long to master a prof without buffing/armoring, I wouldn't complain.


I mastered Carbineer solely by running 15-20 member group missions out of Dantooine's Mining Outpost with multiple unbuffed individuals. It was a month of grueling group/mission/hunt/die/clone/group/mission/hunt/repeat. It was horrible and boring. Groups would fall apart in a flurry of obsenities from multiple players, or a very unknowledgable player bringing unwanted aggro and ripping it apart.


Sure, why not reduce PvP Armor/buffing but keep current PvE Buffs the same. Why not make a PvE Buffpack and a PvP buffpacks, or 40-60% armor for PvP and 70-80% armor for PvE?


Whatever, but something needs to be done.






You bring up a VERY valid point....and something every MMO game struggles with. I doubt PvP and PvE stuff could be separated that easily, but who knows you might have something there.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

travenwatts
Sat Jul 03, 2004 7:28 pm
#11






TAfirehawk wrote:



I suppose most all of the FotM people will see this as a nerf and possibly quit SWG, while sad if that happens, we will be better for changes like I have listed above in the long term of the SWG Universe.





hehe. I hope it does make some people quit....my server is too crowded.
DarthHossith
Sat Jul 03, 2004 8:31 pm
#12






travenwatts wrote:





TAfirehawk wrote:



I suppose most all of the FotM people will see this as a nerf and possibly quit SWG, while sad if that happens, we will be better for changes like I have listed above in the long term of the SWG Universe.






hehe. I hope it does make some people quit....my server is too crowded.






I may like to see that also, not that there are too many folks, just too many FOTM kiddies



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

MehoKaric
Sat Jul 03, 2004 8:44 pm
#13

[quote]Stop trying to bignote yourself as a "community leader". You are not a leader, it's just your message board title due to number of posts and start date. I have the same title and it doesn't mean anything.

You're probably much newer to MMORPGs than those of us who have been playing since there were only text MUDs.[/quote]

You act like nobody plays MUDs anymore, one, and two, that they have anything to do with MMO"RPG"s. There is no roleplay in this game or any other RPG, no matter how much people try. It's a leveling treadmill, plain and simple, albeit a fun one. Second, If anybody is a Carabineer community leader, it'd be Firehawk from what I've seen of these forums. He's one of, if not THE most knowledgable members on our forum, and as such gets to claim that position.



Meho Karic - One of the few Carabineer loyalists on Lowca
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