Carbineer Archive

Thread: Cripple shot or scatter2?

SamousNemo
Tue Dec 14, 2004 10:02 am
#1

Ignoring the mods that come with each line, which would you suggest using; cripple shot or scatter 2?



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
bmeenan
Tue Dec 14, 2004 10:36 am
#2

It's entirely situational.

In PvE, I find myself using a knock down followed by cripple shot often. It just seems the fastest way to kill something. In PvP (and also in PvE when everyone but you is hitting mind) I tend to use scatter2.




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Feomatar
Tue Dec 14, 2004 10:43 am
#3


Both specials have the same time- and damagemodifier, but Crippleshot will hit health/action/mind in the 3/2/1 ratio, Scattershot often hits all three pools at the same time... you'll still hit health most, but the other pools get damaged more.


Which is the better one depends on the situation... in PvE you'll use Cripplingshot most, because you only need to get one pool down to kill the enemy, Cripplingshot "concentrates" the damage rather to one single pool... only when the enemy has a low action/mind pool or your group attacks the mind pool, scattershot will be more effective.


In PvP health incaps are rare, because heals are very strong... you'll want to attack the mind pool in PvP, so Scattershot will be more effective than Cripplingshot.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Madhi
Tue Dec 14, 2004 10:58 am
#4

i never use crippleshot, might be cuz i don't understand it entirely, but rarely does it outdamage full auto single 2.
anyone knows if i'm doing something wrong (don't ask what i just spam the damn button)




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



diack
Tue Dec 14, 2004 11:20 am
#5

open with Scatter. If the Health goes down quicker, switch to Cripple for concentrated damage.



COLONEL DIACK ONE (ret) | ONE EMPIRE
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Feomatar
Tue Dec 14, 2004 11:57 am
#6






Madhi wrote:
i never use crippleshot, might be cuz i don't understand it entirely, but rarely does it outdamage full auto single 2.
anyone knows if i'm doing something wrong (don't ask what i just spam the damn button)





You're right, cripplingshot is only usefull when you are speedcapped. When you aren't speedcapped (a normal master carbineer without any attachments isn't), fullautosingle2 will be allways more effective... it has more DPS and sticks blind/stun/dizzy too.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Pheniox24
Tue Dec 14, 2004 12:43 pm
#7






Feomatar wrote:


In PvP health incaps are rare, because heals are very strong... you'll want to attack the mind pool in PvP, so Scattershot will be more effective than Cripplingshot.






I know from doing PVP on my guy, unless the person has medic above novice, legshot3 is my fav thing to use against people in PVP.


I open with FFA2/conf shot till all stick, the hit my actionshot1/2macro(do they stack, btw(and what are the stat losses, never thought about that)) then i get them on there backs, switch to pistol (bh tree), stack a health1/2/bleedingshot/torso shot, then switch back to my DXR6 and just use legshot. Or if I want to mess with them, crippleshot. That keeps them healing alot due to lots of bleeding, and my opening carb having a 212 str action posion on it. I just use that carb till they are on there back, then I use my pistol, and once I get my action fire carb, I will use legshot3 only, since that will be around 500 action loss per tick + legshot3 at speedcap. Novice medic with stim-b's heals 200-550 on a good heal, and it takes 6-7 seconds per heal? so they can heal 2x in the time my stuff ticks, that negates that damage, but cuppled with legshot3 and them being on there back, its really effective



Teljkon Nug(CANCELED ON MAY 2ND(FOR 2ND ADK))/Goht Gyort(ACCOUNT CANCELED)


Teras Kasi Master/Master Doctor//////////Master Carb/Bounty Hunter/Master Dabbler/Master Idiot


The first and only frontline medic in the game////Master of attacking large scale groups hoping to get a 100% KD for once in his life.
TAfirehawk
Wed Dec 15, 2004 1:29 am
#8






Feomatar wrote:






Madhi wrote:
i never use crippleshot, might be cuz i don't understand it entirely, but rarely does it outdamage full auto single 2.
anyone knows if i'm doing something wrong (don't ask what i just spam the damn button)





You're right, cripplingshot is only usefull when you are speedcapped. When you aren't speedcapped (a normal master carbineer without any attachments isn't), fullautosingle2 will be allways more effective... it has more DPS and sticks blind/stun/dizzy too.






Actually LegShot3 is a quicker Time To Kill when not Speed Capped


Overall DPS is higher for FAS2 but the 3/2/1 distribution makes it a slower kill special.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Wed Dec 15, 2004 1:30 am
#9






Pheniox24 wrote:



hit my actionshot1/2macro(do they stack, btw(and what are the stat losses, never thought about that))






Yes, ActionShot1 and ActionShot2's bleeds do stack in PvE and PvP. If you're going for action, it's worthwhile to fire each just to add that lil' extra boost.


Going for action with LegShot3 is also a good tactic if you have the DoT weapons. In your case, since you do, choosing a pool and sticking to it is the best. I go for health myself, simply because that's where the bulk of my DoT Carbines are.





Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Wed Dec 15, 2004 1:32 am
#10






AdmiralSpy wrote:





Pheniox24 wrote:



hit my actionshot1/2macro(do they stack, btw(and what are the stat losses, never thought about that))







Yes, ActionShot1 and ActionShot2's bleeds do stack in PvE and PvP. If you're going for action, it's worthwhile to fire each just to add that lil' extra boost.


Going for action with LegShot3 is also a good tactic if you have the DoT weapons. In your case, since you do, choosing a pool and sticking to it is the best. I go for health myself, simply because that's where the bulk of my DoT Carbines are.









I love having 1 DoT EE3 for each pool





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Brainplay
Wed Dec 15, 2004 6:06 am
#11

Opening up with scattershot after you've tried to land your states will help tear down PSG's very fast. Even an imperial prototype is shredded pretty fast from scattershots. Its an old fencer trick.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Feomatar
Wed Dec 15, 2004 6:40 am
#12






Brainplay wrote:

Opening up with scattershot after you've tried to land your states will help tear down PSG's very fast. Even an imperial prototype is shredded pretty fast from scattershots. Its an old fencer trick.





Interesting... but that reminds me something else that's important for pvp: As far as i remember, one scattershot counts as three shots... your enemys synthsteak will wear out really fast when you use scattershot.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
SamousNemo
Wed Dec 15, 2004 6:51 am
#13






Brainplay wrote:

Opening up with scattershot after you've tried to land your states will help tear down PSG's very fast. Even an imperial prototype is shredded pretty fast from scattershots. Its an old fencer trick.






Aha, here's a guy I was looking for...


I just read your sig (the one at the very bottom) and basically you have the sort of template I'm curious about. I want to hunt Jedi and I want to be a MBH again, but I want a nice template to work with. I was only planning on picking up the third, maybe the 4th, line of pistoleer for defenses and then relying on a mixed carb template for offense.


So what is it about MBH/ Carb 0404/ Pist 0041/ med that you like so much? I've seen similiar templates recently and after some research I've narrowed it down to a few options. I'd really like to have nov medic like your temp, and I've heard cripple shot is a must, but I'm really divided as to what to do with my remaining 28 SP (So far MBH/ Carb 0300/ Pist 0040/ NM).


As of right now I have +155 carb accuracy, which I think is pretty good as is, and plus considering SB isn't affected by accuracy and most Jedi don't have much in the lines of Ranged Defense (who wastes points on raw ranged defense when you have 85% blocking anyhow?), I don't really see the point in getting any more. So basically what I'm asking here is why do you spend so much SP on accuracy mods? Or is it the specials in the trees that attracted you? If that's the case, what do I gain here that I don't get in MBH (aside from cone attacks and cripple, which I intend on getting anyhow)?


My second question is in regards to the original thread title, is Scatter 2 really worth it? I plan on getting a krayt carb with an imp stock anyhow, so I'm going to max out on my specials just with +85 speed, so I don't need any of the mods from the line. But you yourself seem to think scatter 2 is valuable, but you didn't pick it up for your MBH template. I've also noticed back in my *shutter* Fencer/BH days that it was better to work with scatter instead of a 3/2/1 attack. I heard it has something to do with Jedi needing more force to heal all three pools, but am not positive.


Do the moderate defenses in carbineer actually help? I was thinking of getting at least 0020 for the +15 KD and+25 intim def, would that really make that much of a difference? And what about counterattack? I was hoping that +80 would actually mean something against a Jedi, but am not really sure. Would these mods actually help at all, or would it just be better to put them into accuracy? Judiging from your template you seem to think so, but why?


The template I'm looking at right now is MBH/ Carb 3440/ Pist 0040/ NM. Would give me access to +180 carb acc, cripple shot, scatter 2, FKD &sprayshot (those two give all the states I need), +40 Dizzy, +65 KD, +20 Pos Down, and +80 counterattack. Any feedback? Wasted mods? Insufficient mods?


I know that's an assload of questions, but I tried to highlight the most important issues. Do you, or anyone else, have any insight to offer?



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
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