Carbineer Archive
Thread: New Carbineeer/BH template discussion thread.
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Bennyboy4308
Tue Jun 29, 2004 8:34 pm
#1
As you may or may not know, the devs are dropping 3 lines from scout for the BH reqs. This will enable much easier dabbling in BH for extra speed, accuracy, and state shots. If using a template maker, you can go up to negative 48 to be on track with what you'd get if you dropped the 3 scout trees.
Mcarbineer/MBH/Medic
Everything possible carbineer
200 accuracy
Speed cap easy
Sprayshot (Dizzy/Blind/Stun very consistantly)
Mcarbineer/MBH/Pistoleer 0030
Still everything carbineer
Get Geo pistol cert.
A little more veristility, can use pistols for eyeshot and torsoshot
5 second weapon switch hurts...
Mcarbineer/MBH/Rifleman 0003
Still everything carbineer
Flurryshot2 for AoE dizzys.
5 second weapon switch hurts...
Mcarbineer/BH 3440/Pistoleer 0440
Almost everything carbineer
No sprayshot but confusion shot is great
10 less accuracy isn't a big deal.
A little more proficient with pistols for more versitility
Again, 5 second switch hurts badly.
Can drop Invest if you dont want jedi killing for more speed or defense
Mcarbineer/BH 3400/TKA 4000
Same carbineer as above
Intimidate
meditation
No hassel with switching weapons.
Take out investigation for more TKA defense.
Personally I'm leaning towards the second option. If I find I can't deal with the 5 second timer between switching from Carbines to pistols and such I'll drop it for medic or rifleman (for AoE dizzy against groups).
Please feel free to list more advantages and disadvantages and more templates, but lets try to keep new templates mostly carbine focused.
TAfirehawk
Tue Jun 29, 2004 8:44 pm
#2
This isn't the exact place for this, but is 0004 CM enough to poison....
If so, doesn't a 3440 BH - 0004 CM just become the hottest FotM for regular and Jedi PvP?
Or do you need more CM......personally I have learned to stay as far away as possible from CM's so I don't really know.
And don't get me wrong, BH needed some serious love from the Devs.....but this sounds a bit over the top and how in the world can this fit with the Combat Balance....I mean just look at what you can do with ANY of those templates mentioned above......GOODNESS.....
Message Edited by TAfirehawk on 06-29-2004 11:47 PM
Bennyboy4308
Tue Jun 29, 2004 8:46 pm
#3
TAfirehawk wrote:
This isn't the exact place for this, but is 0004 CM enough to poison....
If so, doesn't a 3440 BH - 0004 CM just become the hottest FotM for regular and Jedi PvP?
Or do you need more CM......personally I have learned to stay as far away as possible from CM's so I don't really know.
I suppose you could, but a BH/CM (Neither master) is NOWHERE near as effective as Rifleman/CM (Both master).
TAfirehawk
Tue Jun 29, 2004 8:49 pm
#4
Bennyboy4308 wrote:
I suppose you could, but a BH/CM (Neither master) is NOWHERE near as effective as Rifleman/CM (Both master).
Interesting.....I am so unimpressed with Rifleman/CM.....they only beat me with CM.....
Of course until Friday hits a BH is pretty weak.....
Bennyboy4308
Tue Jun 29, 2004 8:54 pm
#5
Mcarbineer/ BH 0400 / Rifleman 0404 / Pistoleer 0041
Kinda a ranged defense stack (52 melee, 82 ranged, 65 vs KD)
Flurry2 for AoE KDs
Mcarbineer/ BH 0400/ Fencer 4030
71 melee, 111 ranged defense
Melee mitgation 2
Intimidate
Mcarbineer/MBH/ Novice brawler
King of states (Sprayshot and Intimidate)
Max Carbines full potential.
TAfirehawk
Tue Jun 29, 2004 8:59 pm
#6
Bennyboy4308 wrote:
Mcarbineer/ BH 0400/ Fencer 4030
71 melee, 111 ranged defense
Melee mitgation 2
Intimidate
Ranged Defense is only +86.....
Goodness it must be late.....I didn't have Master Carbineer selected.....NEVERMIND....
/bonk self
Message Edited by TAfirehawk on 06-30-2004 12:01 AM
Bennyboy4308
Tue Jun 29, 2004 9:04 pm
#8
Another thing to think about is going Mcarbineer/MBH/xxx is, the xxx isn't really that important. You can always drop xxx and get 20 SP for the FS trees to get even more overkill accuracy and some defense and luck and faster vehicals.
TAfirehawk
Tue Jun 29, 2004 9:09 pm
#9
What do you think about....
0440 BH
3404 Carbineer
0444 Pistoleer
0000 Medic
Just missing Counterattack and Dodge.....
Bennyboy4308
Tue Jun 29, 2004 9:12 pm
#10
You really dont need that much pistoleer skills to be effective. I got along just fine with eyeshot, torsoshot, stoppingshot, fanshotas a 0040 Pistoleer. I dont know how good 2-weapon set upswill be with the 5 second timer though. I know I was always swiching back and forth putting on dots and states and stuff..IMO it'll be best to stick with 1 weapon so I'll be going MCarbineer/MBH/xxx.
iseinip
Tue Jun 29, 2004 9:23 pm
#11
i'm not sure how you can get Mcarbineer and MBH.. i have master carbineer novice medic and i only have enough points to get 0300 BH but if i drop medic i can get 3400 BH
Bennyboy4308
Tue Jun 29, 2004 9:26 pm
#12
iseinip wrote:
i'm not sure how you can get Mcarbineer and MBH.. i have master carbineer novice medic and i only have enough points to get 0300 BH but if i drop medic i can get 3400 BH
Read the first sentance I say in the first post of this thread.
Smuggler4ever
Tue Jun 29, 2004 10:04 pm
#13
Bennyboy4308 wrote:
Mcarbineer/MBH/Medic
Everything possible carbineer
200 accuracy
Speed cap easy
Sprayshot (Dizzy/Blind/Stun very consistantly)
I'm definitely going for this one. Doc is starting to lack, doesn't look like I'll have enough combat skills to mean much in solo pvp. This kind of template looks to be insane, great carbineer combat ability with novice medic to back it up! Too good to be true!
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