Carbineer Archive

Thread: Don't shoot me!! A FS Speed Question for the experts.

beantownphan
Wed Sep 08, 2004 9:55 pm
#1


OK- I need all you mathemeticians to help me out. I have read the speed equations here and have found after mastering a few professions that this Carb forum is probably the best as far as FAQ and special information, mainly due to Nova (yes there is now brown on my nose). This forum really taught me the value of weapon speedand the ability to achieve the most damage per second. So, I was excited as heck to be able to pick up the Combat Prowess Speed tree as one of my free unlocks and be able to use damage sliced carbs and still max out my speed. Let me give you the before and afters:


Before Combat Prowess Speed:

I used a 2.7 speed carb with +25 Speed Skill attachments (no BH at all- pure carb, baby).Master Carbineer- not Master Marksman.Using the equations in the FAQ I should have been firing all specials at 1 sec. This seemed true as my Cripple would fire as fast as say my FAS2.


After Combat Prowess Speed:

I figured the +12 enhanced range speed would easily put meat the cap as picking up Master Marksman would have added +5 speed, and with a 4.0 carb I could still hit the cap. But still with no change in template (pure Master Carb/ no Master Marksman) tonight I noticed that my Cripple shot was firing noticeably slower than my FAS2. My carb was 3.8 speed. Shouldn't I easily be at the cap with the additional +12??


This leads me to believe that the FS Combat Prowess is not working or was not intended to work in this manner. Any thoughts, same experiences, or mistake in the math? Please help, fellow Carbineers!!

Message Edited by beantownphan on 09-09-2004 09:07 AM



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

beantownphan
Wed Sep 08, 2004 10:01 pm
#2

So basically I now have +85 Speed (with Master Carb/No Master Marksman and +25 SA) with +12 Enhanced Ranged Speed from my FS unlock. I honestly don't believe I am hitting the cap...


Any ideas?



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

cheserna
Wed Sep 08, 2004 10:06 pm
#3

I am also VERY curious about this skill, as it's been reported in the rifleman forums that the skill is broken and NOT working as the melee speeed enhancements are working. As a master carbineer in desperate need of speed, and poor as dirt, I'd like to know if this skill works and is worth the effort to get..

has any carbineer taken this skill tree?? any help greatly appreciated.
spathotan
Thu Sep 09, 2004 1:17 am
#4

From what i understand the mods from combat prowess do not act the same as those off carbineer or any other prof. The mods are called "Enhanced Ranged Speed" or whichever mod it may be, and they are totally separate and dont stack with the basic mods. The FS mods allow you to pass beyond the speed cap. So for instance with the +12 Enhanced from combat prowess at 4 you could fire 3 times in 1 second(i know this isnt accurate, im just using whatever numbers) instead of capping at 1 second without them. If you not capped with the regular mods i dont know how the fs ones would perform. IMO if your not capped with the regular mods, doing the FS tree is a waste because your not getting the "force effect" from them that they are ment for.



~Hekate Ra'e - Shadowfire~ ~Sephelia - Radiant~


TAfirehawk
Thu Sep 09, 2004 6:22 am
#5

I fully expect this to be broken as I believe the Melee Speed was initially.....there is a bit of programming needed to convert from Enhanced Range Speed to Carbine/Pistol/Rifle Speed. Of course this wasn't done initially because of pressure to get this stuff LIVE.


And in theory once it works you don't need the entire FS Ranged Speed tree to cap any Carbine.....+91 Carbine Speed (2 boxes) will cap a 4.44 speed weapon




Thanks for the testing and please do some more.....and it would be great if you could get a screenie of your time stamped Combat Log and a pic of the Carbine used along with your Carbine Speed skill mod. I didn't pickup Ranged Speed on my 4 free unlocks so I can't test it





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Thu Sep 09, 2004 6:28 am
#6


You need to clarify your problem for me.


A cap is a cap. You cannot go over it. You can get to it and that is it.


If you problem is you are firing every 1 second then you are not having a problem.


If you are at +90 speed, you should be able to hit the cap with a 4.0 weapon or less using cripple.

travenwatts
Thu Sep 09, 2004 6:32 am
#7

I have the ranged speed line also. I also have +26 in clothing attachments (I know +25 is all that works). I did a very very brief test last night to see if I could still shoot a cripple shot at the speed cap.

So, my speed mods include +60 (master carb) +25 (attachments) +12 (enhanced speed) = +97 speed

I equipped a 4.0s laser carbine which I did cap when I had +90 speed (I dropped master marksman when I trained up the enhanced ranged speed). I targeted a lone Stormtrooper and fired off a series of cripple shots. I still fired at once a second. I would not have been able to do this with a 4.0s gun with just +85 carb speed. So, the enhanced ranged speed did help enough to keep me firing 1 second cripple shots.

If the enhanced ranged speed wasn't working my speed mods would be:

+60 +25 = +85

This speed mod will not allow a 1 second cripple shot with a 4.0s gun

I will be able to do some more specific testing if I need too, but I believe it to be working as intended.

Message Edited by travenwatts on 09-09-2004 08:36 AM

TAfirehawk
Thu Sep 09, 2004 6:37 am
#8

Well so far......1 says it does NOT work.....1 says it does work....


We need those Combat Logs and pics of the weapons and skill modifier....




And Nova, it seemed very well explained to me.....



But after talking to Maxx, he thinks it could be a 12% bonus instead of a +12 Speed modifier.....I hadn't thought of that, but that would be a great way to "nerf" this by the Devs.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

travenwatts
Thu Sep 09, 2004 6:39 am
#9

Well, I will do some more specific testing then. I haven't done much testing in the past in this game, but I am an Engineer so I think I can handle it.

Give me some ideas of a proper way (equipment to use, etc) and I will crunch some numbers.
TAfirehawk
Thu Sep 09, 2004 6:48 am
#10






travenwatts wrote:
Well, I will do some more specific testing then. I haven't done much testing in the past in this game, but I am an Engineer so I think I can handle it.

Give me some ideas of a proper way (equipment to use, etc) and I will crunch some numbers.






You should test with and without SEA's and with a weapon that is fast and slow. Screenshots of the weapons and skill modifier box is best here.


Take at least 20 shots of CripplingShot and 20 shots of FullAutoSingle2 and get screenshots of the Combat Log, with TIME STAMP.


Post those on the Internet so we can all see.....you can crunch the numbers or I can....we are both Engineers



If you can, find a CDEF that is 4.0 speed and use that, otherwise you kill stuff too fast I did my testing against myself (I have 3 toons) so I could fire as much as I wanted....except it hurt my armor of course....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Thu Sep 09, 2004 7:28 am
#11






beantownphan wrote:

After Combat Prowess Speed:

I figured the +12 enhanced range speed would easily put me over the cap as picking up Master Marksman would have added +5 speed, and with a 4.0 carb I could still hit the cap. But still with no change in template (pure Master Carb/ no Master Marksman) tonight I noticed that my Cripple shot was firing noticeably slower than my FAS2. My carb was 3.8 speed. Shouldn't I be way over the cap with the additional +12??





It really is not clear to me what he is trying to do. Shoot faster than the cap?


Thanks for the 1 star. Makes my day.
travenwatts
Thu Sep 09, 2004 8:49 am
#12


beantownphan wrote:
OK- I need all you mathemeticians to help me out. I have read the speed equations here and have found after mastering a few professions that this Carb forum is probably the best as far as FAQ and special information, mainly due to Nova (yes there is now brown on my nose). This forum really taught me the value of weapon speed and the ability to achieve the most damage per second. So, I was excited as heck to be able to pick up the Combat Prowess Speed tree as one of my free unlocks and be able to use damage sliced carbs and still max out my speed. Let me give you the before and afters:

Before Combat Prowess Speed:
I used a 2.7 speed carb with +25 Speed Skill attachments (no BH at all- pure carb, baby). Master Carbineer- not Master Marksman. Using the equations in the FAQ I should have been firing all specials at 1 sec. This seemed true as my Cripple would fire as fast as say my FAS2.

After Combat Prowess Speed:
I figured the +12 enhanced range speed would easily put me over the cap as picking up Master Marksman would have added +5 speed, and with a 4.0 carb I could still hit the cap. But still with no change in template (pure Master Carb/ no Master Marksman) tonight I noticed that my Cripple shot was firing noticeably slower than my FAS2. My carb was 3.8 speed. Shouldn't I be way over the cap with the additional +12??

This leads me to believe that the FS Combat Prowess is not working or was not intended to work in this manner. Any thoughts, same experiences, or mistake in the math? Please help, fellow Carbineers!!




As I understand it, this was your set up

+60 carbine speed (master Carb)
+25 speed attachments
+12 enhanced ranged speed

Here is your speed equation without the enhanced speed effects.

Speed Equation
{[100-(60+25)]/100)}*3.8*2.5 = 1.425s


Lets say enhanced ranged speed is working as a + mod.

Speed Equation
{[100-(60+25+12)]/100)}*3.8*2.5 = 0.285 = 1.0s cap


Now lets look at the equation if enhanced ranged speed is working as a % increase of your total speed mod.

Speed Equation
{[100-(60+25)*1.12)]/100)}*3.8*2.5 = 0.456 = 1.0s cap


One last comparison. Lets look at the enhanced ranged speed as a % increase of your base speed mod without attachments. So the 12% increaase will be added to +60 and then the +25 of speed attachments will be added.

Speed Equation
{[100-(60*1.12)+25]/100)}*3.8*2.5 = 0.741 = 1.0s cap


From these comparisons, it doesn't seem that taking the enhanced speed as a + mod or as a % increase mattered in your case. Unless they are adding an increase to some unknown base mod. The only time you wouldn't be able to cap is if the enhanced speed wasn't being added at all.

In my case I had a 4.0s second gun, +85 speed with attachments and +12 enhanced ranged speed. I was able to shoot my cripple shot at 1.0s.

Beantownphan, please do some more testing and we can compare results. I should be able to do some tonight and post some results tomorrow.

Message Edited by travenwatts on 09-09-2004 10:55 AM

mrmark200000
Thu Sep 09, 2004 9:02 am
#13






beantownphan wrote:

OK- I need all you mathemeticians to help me out. I have read the speed equations here and have found after mastering a few professions that this Carb forum is probably the best as far as FAQ and special information, mainly due to Nova (yes there is now brown on my nose). This forum really taught me the value of weapon speedand the ability to achieve the most damage per second. So, I was excited as heck to be able to pick up the Combat Prowess Speed tree as one of my free unlocks and be able to use damage sliced carbs and still max out my speed. Let me give you the before and afters:


Before Combat Prowess Speed:

I used a 2.7 speed carb with +25 Speed Skill attachments (no BH at all- pure carb, baby).Master Carbineer- not Master Marksman.Using the equations in the FAQ I should have been firing all specials at 1 sec. This seemed true as my Cripple would fire as fast as say my FAS2.


After Combat Prowess Speed:

I figured the +12 enhanced range speed would easily put me over the cap as picking up Master Marksman would have added +5 speed, and with a 4.0 carb I could still hit the cap. But still with no change in template (pure Master Carb/ no Master Marksman) tonight I noticed that my Cripple shot was firing noticeably slower than my FAS2. My carb was 3.8 speed. Shouldn't I be way over the cap with the additional +12??


This leads me to believe that the FS Combat Prowess is not working or was not intended to work in this manner. Any thoughts, same experiences, or mistake in the math? Please help, fellow Carbineers!!





a good idea would be to time stamp your combat spam, see how fast your attackes are going, but for me. i see no diffrenece with thecombat prowess: ranged speed branch, but however, i'm dropping carbineer for some other profession, not sure yet.


edit: just watch the combat spam with timestamp enabled- sometimes i do get two attacks in the same second. dunno why- but most of the time one attack every second.


Message Edited by mrmark200000 on 09-09-2004 09:04 AM



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

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