Carbineer Archive
Thread: Carbineer/Jedi Hybrid
SakeO wrote:
Carbineer was my first mastery and asI approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.
Any templates you would suggest or jedi gunfighters you have seen work out?
My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.
If you do go ahead with it, I wish you the best of luck.
Neomonk wrote:
SakeO wrote:
Carbineer was my first mastery and asI approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.
Any templates you would suggest or jedi gunfighters you have seen work out?
My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.
If you do go ahead with it, I wish you the best of luck.
SakeO wrote:
The one saving grace of the concept is that if it ends up being so bad, you just pick up saber or powers late in the game.
dacal wrote:I point you to this message that was posted about 1 month agohttp://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=57906I am going MCarb/MDef/Healer 4000/MCombat Prowess/Enhanced reflex 4403.I have lots of skill tapes to augment my template, and I will continue to use my 2 cyborg ranged arms.I will be able to use, Avoid incap/Force Aura/ and Force Valor. Not to mention 1500 point heals every 30 seconds.
every 6 seconds not 30. I also would suggest force armor but thats me
Meplorium wrote:
Having the Master Defender/M Carbine/4000 healer I can say it it sucks, like bad. You do not want this template, at all.Now go nerf someone else.![]()
[...]
Why I like this template is that it allows my pet wookiee to go all natural rather than looking like a moving wood hutt from some 3rd world country. So style has a lot more to do with it that effectiveness, but with those defenses a wookiee really plays like a wookiee, very hard to take down but only adds to the fight, not controls it.
Thanks for testing it, Meparch. I was debating picking up something similar just to be different.. so I'm curious, will you be sticking with this build or just going Jedi altogether?
In other words, while it may be a great support build and a very strong tank due to defenses and innate armor and the like, is it "worth it"? Or is the cookie-cutter MBH/MCarbs/4000 CM better off if it plays a retreating role now and then?
I'm fully invested in carbineer skill tapes and I am happy with the template. I don't care much for glow sticks, too much light and noise. Someone that knows what they are doing with MBH/MC/CM4000 should do very well. I think my template has better survivalability and with the wookiee bowcaster I can win in a duel, though I haven't fought everyone there is to fight, so that may not hold true. For me it is more a question of style than function, although I did drop swordsman, a better style for me, for carbineer for the AoE and KD.
So if it is worth it is up to you personally. I got the jedi skills during the respect period, so it wasn't a lot for me to get that template. It does play well and is fun.
Neomonk wrote:
My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.
I'm a 120k Jedi/MRifleman now, using a similar build to the OP, and I almost never have issues with force since I only use force for defence. Healing, Infusion, Imp ForceSpeed, & ForceRun are my normal fare. When things get hairy I have ForceAura to beef up the defences, but rely on the passive defenses for the most part. Only when I spend a huge amount of force healing the entire group do I really start to run low. Not one BHattack has ended with my Force bar empty, not even the BH/CMs. If they can deal damage fast enough to draw on my force, I run out of mindlong before force.
From what I'm told, Valor adds to Saber Block, and is of little use to someone not holding a saber. The points I saved there went toward 3000Enhancer, giving me a Root, Force Run & Force Speed. The extra 20 points (was 25 till today) of combat speed isn't all that useful forsustained high damage attacks, but it makes chaining Ranged/Placed devastating for sustained raw DPS with low action cost, and it gets those cooldown spinners moving faster allowing you to get that heal, root, or whatever other thing you need taken care of NOW.
Hybrid Jedi can't do all the things afull template Jedi can do, but noKnight can deal as much raw damage as I can, let alone do it at range (then again, I can't deal as much damage or the effectsof a full ranged template, but I'm more durable).If your looking to keep the same purpose your Carbineer has today, and you are willing to give up the accuracy & attacks from other ranged professions to gain durability, Hybrid may be right for you.
Message Edited by Va-Mei on 08-04-2005 03:40 PM