Carbineer Archive

Thread: Carbineer/Jedi Hybrid

SakeO
Sun Jul 31, 2005 11:10 pm
#1

Carbineer was my first mastery and asI approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.


Any templates you would suggest or jedi gunfighters you have seen work out?
dacal
Sun Jul 31, 2005 11:17 pm
#2

I point you to this message that was posted about 1 month ago


http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=57906


I am going MCarb/MDef/Healer 4000/MCombat Prowess/Enhanced reflex 4403.


I have lots of skill tapes to augment my template, and I will continue to use my 2 cyborg ranged arms.


I will be able to use, Avoid incap/Force Aura/ and Force Valor. Not to mention 1500 point heals every 30 seconds.



Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
Neomonk
Mon Aug 01, 2005 8:03 am
#3






SakeO wrote:

Carbineer was my first mastery and asI approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.


Any templates you would suggest or jedi gunfighters you have seen work out?






My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.


If you do go ahead with it, I wish you the best of luck.





__________________________________________________________
Knomoen Neomonk - Jedi Padawan Cancelled
Pnomoen - Bounty Hunter / Carbineer Cancelled
Gnomoen - Armorsmith / Architect Cancelled
Nomoen - Master Brawler / Teras Kasi Master Cancelled
SakeO
Mon Aug 01, 2005 9:09 am
#4

The one saving grace of the concept is that if it ends up being so bad, you just pick up saber or powers late in the game.
dacal
Mon Aug 01, 2005 9:09 am
#5






Neomonk wrote:





SakeO wrote:

Carbineer was my first mastery and asI approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.


Any templates you would suggest or jedi gunfighters you have seen work out?






My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.


If you do go ahead with it, I wish you the best of luck.







The force pool is small, only 3525, but it will only be used for defence and heals. As far as heals go, I will stil use stims. to augment. Using my weapon doesnt cost any force, so thats not an issue. Avoid incap will be like a last death charge in battle(rarely used). Mainly I will be using Aura, and valor. also I deal out more damage than any jedi that I have met. Also ther is not enough Skill points to pick up force armour along with the other stuff, and I know it draws way too much force for it to work with a hybrid.


Yes it does look good on paper, it may not work in practice. But with the rate the premium pearls are dropping (wink wink) it is the best solution for dealing out some damage and having jedi defences.



Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
dacal
Mon Aug 01, 2005 9:11 am
#6






SakeO wrote:
The one saving grace of the concept is that if it ends up being so bad, you just pick up saber or powers late in the game.






QFE



Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
raldurrm
Mon Aug 01, 2005 12:47 pm
#7



dacal wrote:
I point you to this message that was posted about 1 month ago
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=57906
I am going MCarb/MDef/Healer 4000/MCombat Prowess/Enhanced reflex 4403.
I have lots of skill tapes to augment my template, and I will continue to use my 2 cyborg ranged arms.
I will be able to use, Avoid incap/Force Aura/ and Force Valor. Not to mention 1500 point heals every 30 seconds.





every 6 seconds not 30. I also would suggest force armor but thats me



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
Meplorium
Tue Aug 02, 2005 5:16 pm
#8

Having the Master Defender/M Carbine/4000 healer I can say it it sucks, like bad. You do not want this template, at all.Now go nerf someone else.

BTW Valor is only useful when a lightsaber is equiped, as it is a mod to saber block and does work well with a saber. Though using a saber does burn up force, much more than just using heals and aura (which does work great with a carbine). You have to be taking some serious damage for a good amount of time to burn up your force bar using heals, though it does happen.


Keep in mind that you do not get the accuracy, speed and added specials you would have if you had two ranged combat professions. So offensively you are set back, which skill tapes can help over come, to some degree. Also you can get 4000 CM for healing, which is as good if not better than 4000 healer.


You won't be dishing out more damage than the guy standing next to you. You won't be out healing the doctor on the other side of you. You won't be crowd controling as well as a smuggler/commando. What you do get is incrediable defenses. You get all the melee and range defense of a jedi plus that of a carbineer. You get the +500 from aura as well. You get the 7000 innate jedi armor to everything, out doing any set of armor you can buy. What you don't get is saber block/valor but with the added defenses I would say you are on par with a saberist.


You get a good ranged damage attack, a good ranged AoE attack, a good KD attack, good heals for yourself and others, an excellent CoB/Duelist stance type skill and a ranged taunt. You can do most things goodbut not great. You'll only excell at defense allowing you to stand there and give good fire support cover without having to run and hide because you are 'going down'. Fire support is what the template is all about with some healing and crowd control thrown in. This template does not play or look anything like a jedi save the light show with heals and aura.


Why I like this template is that it allows my pet wookiee to go all natural rather than looking like a moving wood hutt from some 3rd world country. So style has a lot more to do with it that effectiveness, but with those defenses a wookiee really plays like a wookiee, very hard to take down but only adds to the fight, not controls it.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
AdmiralSpy
Tue Aug 02, 2005 10:06 pm
#9






Meplorium wrote:

Having the Master Defender/M Carbine/4000 healer I can say it it sucks, like bad. You do not want this template, at all.Now go nerf someone else.

[...]


Why I like this template is that it allows my pet wookiee to go all natural rather than looking like a moving wood hutt from some 3rd world country. So style has a lot more to do with it that effectiveness, but with those defenses a wookiee really plays like a wookiee, very hard to take down but only adds to the fight, not controls it.





Thanks for testing it, Meparch. I was debating picking up something similar just to be different.. so I'm curious, will you be sticking with this build or just going Jedi altogether?


In other words, while it may be a great support build and a very strong tank due to defenses and innate armor and the like, is it "worth it"? Or is the cookie-cutter MBH/MCarbs/4000 CM better off if it plays a retreating role now and then?





Addy | 'Addy
ex-Photographer
Forever Carbineer
SakeO
Tue Aug 02, 2005 11:20 pm
#10

There is something very appealing to me about running around at full efficiency in my endor helmet and spec.forces jacket.
Meplorium
Wed Aug 03, 2005 7:59 am
#11

I'm fully invested in carbineer skill tapes and I am happy with the template. I don't care much for glow sticks, too much light and noise. Someone that knows what they are doing with MBH/MC/CM4000 should do very well. I think my template has better survivalability and with the wookiee bowcaster I can win in a duel, though I haven't fought everyone there is to fight, so that may not hold true. For me it is more a question of style than function, although I did drop swordsman, a better style for me, for carbineer for the AoE and KD.


So if it is worth it is up to you personally. I got the jedi skills during the respect period, so it wasn't a lot for me to get that template. It does play well and is fun.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Va-Mei
Thu Aug 04, 2005 3:37 pm
#12







Neomonk wrote:

My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.




I'm a 120k Jedi/MRifleman now, using a similar build to the OP, and I almost never have issues with force since I only use force for defence. Healing, Infusion, Imp ForceSpeed, & ForceRun are my normal fare. When things get hairy I have ForceAura to beef up the defences, but rely on the passive defenses for the most part. Only when I spend a huge amount of force healing the entire group do I really start to run low. Not one BHattack has ended with my Force bar empty, not even the BH/CMs. If they can deal damage fast enough to draw on my force, I run out of mindlong before force.


From what I'm told, Valor adds to Saber Block, and is of little use to someone not holding a saber. The points I saved there went toward 3000Enhancer, giving me a Root, Force Run & Force Speed. The extra 20 points (was 25 till today) of combat speed isn't all that useful forsustained high damage attacks, but it makes chaining Ranged/Placed devastating for sustained raw DPS with low action cost, and it gets those cooldown spinners moving faster allowing you to get that heal, root, or whatever other thing you need taken care of NOW.


Hybrid Jedi can't do all the things afull template Jedi can do, but noKnight can deal as much raw damage as I can, let alone do it at range (then again, I can't deal as much damage or the effectsof a full ranged template, but I'm more durable).If your looking to keep the same purpose your Carbineer has today, and you are willing to give up the accuracy & attacks from other ranged professions to gain durability, Hybrid may be right for you.

Message Edited by Va-Mei on 08-04-2005 03:40 PM

Meplorium
Thu Aug 04, 2005 6:20 pm
#13

hmm, that is an interesting way of doing a hybrid, never though of that combo. I do have force speed and run envy, yet I like my extra armor and defenses, especially when use the AoE and getting argoed by a dozen critters. I can see the speed and run being much more needed with rifleman though, so that is a good template. Less exp to grind too.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
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