Carbineer Archive
Thread: Master Bounty Hunter should add Carbineer or Pistoleer or Both?
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +170
Carbine Accuracy While Moving +20
Carbine Speed +100
Counterattack +60
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +40
Defense Vs. Dizzy +40
Defense Vs. Intimidate +25
Defense Vs. Knockdown +65
Defense Vs. Posture Change (Down) +20
Defense Vs. Stun +40
Dodge +10
Droid Precision +120
Droid Speed +80
Droid Tracking Speed +40
General Ranged Aiming +30
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Melee Defense +42
Pistol Accuracy +125
Pistol Accuracy While Moving +5
Pistol Accuracy While Standing +15
Pistol Aiming +3
Pistol Speed +109
Ranged Defense +17
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Terrain Negotiation +40
Tracking Droid Effectiveness +50
Tracking Droids +4
Trapping +5
samijx wrote:
Yes I really need MBH. I'm one of those silly guys that like MBH...plus I think BH will be fixed in the combat rebalance. Thanks for your input though.
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TAfirehawk wrote:
If you keep MBH, then you can drop to 0040 Pistoleer and leave 3434 Carbineer alone......and of course I have to recommend MORE Carbineer
TA, you're gonna get this guy killed. ![]()
Pistoleer 0044, Carbineer 3034. Its not much, but give him a little Melee defense.
JanuHull wrote:
TAfirehawk wrote:
If you keep MBH, then you can drop to 0040 Pistoleer and leave 3434 Carbineer alone......and of course I have to recommend MORE Carbineer
TA, you're gonna get this guy killed.
Pistoleer 0044, Carbineer 3034. Its not much, but give him a little Melee defense.
Well he IS a BH....muhahahaha ![]()
But isn't Terrain Negotiation and BurstRun the equivalent of Melee Defense for the BH?
And he is gonna get killed anyways without 4440 Fencer IMHO.
TAfirehawk wrote:
JanuHull wrote:
TAfirehawk wrote:
If you keep MBH, then you can drop to 0040 Pistoleer and leave 3434 Carbineer alone......and of course I have to recommend MORE Carbineer
TA, you're gonna get this guy killed.
Pistoleer 0044, Carbineer 3034. Its not much, but give him a little Melee defense.
Well he IS a BH....muhahahaha
But isn't Terrain Negotiation and BurstRun the equivalent of Melee Defense for the BH?
And he is gonna get killed anyways without 4440 Fencer IMHO.
In a perfect world, terrain negotiation and burstrun could keep you alive, considering that the average melee template has no Scout, but given how lenient latency is and the closeness of city/base combat, you can't count on staying at range.
So at that point, its a matter of staying on your feet and keeping your opponent off of his.
samijx wrote:
Hmm....for some reason this thread has become a"what will get me killed" thread.... still...advice is always welcome
Well aren't you trying to avoid getting killed? I mean if getting killed all the time is what you want, we can fix you up right
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TAfirehawk wrote:
I would first ask if you really need MBH?
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh !!!!!!!!!!!!!!!! (sets hair on fire)
Of course he needs MBH...
Why...
cause were cool... lol...
MBH/MCarbineer is just as good as MBH/MPistoleer or MBH/MRifleman
of course MBH/MCarbineer is just the coolest.. come on now...
(stick to Carbineer or Pistoleer thou as they compliment BH and I think Rifleman are gonna get a bit of a nerf... not much... but I have a sixth sense about stuff like that)
Rarool wrote:
[..]
MBH/MCarbineer is just as good as MBH/MPistoleer or MBH/MRifleman
of course MBH/MCarbineer is just the coolest.. come on now...
(stick to Carbineer or Pistoleer thou as they compliment BH and I think Rifleman are gonna get a bit of a nerf... not much... but I have a sixth sense about stuff like that)
I agree. You could do a mix and match, but in my opinion a Master Bounty Hunter just can not get any reasonable amount of defenses, so you should focus on offense instead. Carbineer specials are all working, which gives you alot of options and you deal higher damage with carbines. And personally, I don't like dabbling.