Business And Economy Archive

Thread: SWG in the Digital Age?

MisterLeebo
Sun Jan 23, 2005 12:05 pm
#1

This isn't an original idea, but it was one that I thought deserved a thread just for itself. It always struck me as odd that on several quests, you are required to sprint over to the Starport, hop aboard your prefered mode of transportation, and travel to a distant planet and personally ask an NPC a question or get something from them. Furthermore, to receive information about the state of your house payments, harvester, factory, and whatever else, you have to be personally inside the building to do it.


Shouldn't this information be digitally retrievable? We can do our bills online now, why shouldn't the citizens of SWG?


My proposal:

Players can "ping" certain entities using the E-mail service, and receive a response. Players can also "ping" structures with credits, like a bank tip, to their maintenance pool.

You do this by e-mailing a special address that probably depends on how the Devs have set up the various systems. I've assumed that Structures and Vendors all use Serial Numbers just like items do. There'd have to be a new command to give players access to the unique Serial ID of their structure so they know where to address their E-mails and perhaps a pseudo-friend's list to store them (that automatically updates with lists of Structures that cost lots and Vendors because these are the two main targets you'd "Ping" with some temporary Quest-related addresses you'll have to memorize yourself.)


Think of it like a Radio Frequency number for your harvesters. If the Serial ID of your house was #Le-3b-0, I would send an e-mail to that address and it would return to me information about my house. Notice the # character at the beginning, a symbol like this would seperate an entity's address from a player's address, so that you don't have to worry about accidently tipping a player who has a very stupid name or thinks he's a robot. My house would literally reply back to me, giving me an e-mail replicant of its Status Menu.


List of things that may be Pinged:


  • Harvesters: Ping to receive the amount of maintenance remains, how much material has been collected, what the extraction rate percentage is at, whether it's operational, and, well just about everything short of being able to gather the material or change the resource being harvested.

  • Houses: This includes regular residences, PA Halls, Cantinas, and all other Player City structures. You can determine how much money is left, how long that money will last, public, private, and administrative information, and the number of items in the structure. Once again, it's exactly like examining the Status of the building, but you can't change any settings remotely except for adding money to the Maintenance Pool.

  • Quest Waypoints: A new kind of quest type could use the system. By sending an e-mail to a special address you'd receive at the start of the quest, you'll receive a temporary waypoint that is timed and will become obsolette before long. The target is moving, so you'll have to "ping" the address multiple times in order to catch them.

  • Vendors: Store owners can Ping their own vendors to receive information on what's in stock, how much longer the vendor would last without pay, and perhaps how many browsers have stopped by or items sold today.

  • Cities: Player cities can give you information on who the mayor is, the population, when the next election is, what the taxes are on travel, residence, and industries, the specialization of the city,and what rank the city is at.

Tipping maintenance fees to these addresses would be just like tipping Bank Tips to players, including the 5% charge. You'd use the address that you'd e-mail, which again has an invalid character (I'm using # but there's no reason the Devs couldn't make it ! or *) so there's no way a player could trick you into tipping a character instead of a harvester.



With this system, the world would just feel more Digital, like it's in the future where information is easy to come by. Crafters and Resource Dealers don't need to run all over the galaxy to figure out what their harvesters are doing, because a couple of e-mails would do the job for them, resulting in a manageable list of replies with all of the information they need to make a decision about their business. Plus, having addresses that are mission-related can open up a lot of really compelling plot ideas. For example, combining pieces of an encoded Datadisk might give you a mysterious Address that, when pinged, gives you a quest for some unknown benefactor whose face you never see.




v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
Imspaced
Sun Jan 23, 2005 12:21 pm
#2

This sounds really cool.



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

Srikath
Sun Jan 23, 2005 12:46 pm
#3

Good ideas! Some of them are even begining to happen w/ house maitenence.



Don't Panic
MisterLeebo
Sun Jan 23, 2005 2:15 pm
#4






Srikath wrote:

Good ideas! Some of them are even begining to happen w/ house maitenence.






Sort of, but that won't help crafters by letting them know if they need to trek across 4 different planets across the galaxy to make sure none of the resources have shifted or some other catastrophe has shut down production. I think my proposed idea would put a lot of crafters ina proverbial field of flowers, without a care in the world. Or, well at least in arusted andsweaty workshop with significantly less care in the world.



v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
DarkDemonKnight
Mon Jan 24, 2005 1:44 am
#5

interesting



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Snakesoul: Bounty hunter
Meryal:Jedi
Elizebethaancer
"Death before dishonor"
"TOO MANY MANDOS NOW....GOT TO GO BACK TO BEING A JEDI"

Durinthiam
Mon Jan 24, 2005 11:05 pm
#6

absolutely brilliant idea I own houses all over the place and ditto on harvesters, a ping would be a godsend! 5*



KTHXBYE!
25179427/Durinthiam - Battlefield 1942/Vietnam/Hidden & Dangerous 2(Saber Squadron)/Raven Shield
Acct. With SOE Cancelled, until the dev/management team get fired, lost or get found dead in a ditch and replaced with a team who actually know what they're fucking doing
Rigphoria1
Mon Jan 24, 2005 11:48 pm
#7

brilliant idea.
DawnTreader777
Mon Jan 24, 2005 11:57 pm
#8

here is hoping the devs see this and add this feature. i have been debating putting up any harvesters now that i am playing again because of the "job" that playing became earlier this year.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

Morpheusd
Tue Jan 25, 2005 12:31 am
#9

This would be a good idea love to see the devs make it happen.
nefarious2
Tue Jan 25, 2005 9:08 am
#10

While this sounds like a good idea, I don't think it would work too well.


Yes WE live in a digital age, but in the time of SWG it is a time of war, and most of the technology belongs to the empire. At the moment we have resources in place that will domost ofwhat you are proposing.


We have

Structure droids to add maintanence to houses and harvesters

Survey driods to see if a spawn is still on any planet


I did run a resource guild and I do know what a pain it is to run to each harv. I did that everyday for almost a year. All of the harvs when we place them we made sure we had over 2 weeks of power and money in them. If they were only down for 3 days and we had to move them, when they were dropped they had money and power added to last for over 2 weeks(this is well beyond the normal spawn of any resource that I have seen), so checking that isn't an issue, We could go for about 4-5 days without running to the harvs before the hoppers were full.


As for houses, well lets just say that I don't have to add maintanence for 3 years, and before I did that I would have enough to last atleast 2 months(about 50k at a time).


With JtL we don't have to worry about jumping planets due to the fact that we can go from one planet to the other in minutes.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
The_Real_Raptor
Tue Jan 25, 2005 9:21 am
#11






MisterLeebo wrote:


Shouldn't this information be digitally retrievable? We can do our bills online now, why shouldn't the citizens of SWG?





A long, long time ago in a galaxy far, far away. Personal Comlinks in Star Wars actually only work to about 1-3 km, ship communication rangesare limited by altitude (greater altitude means greater range, parked at a landing platform they are limited to only 5km). The only known instantaneousinterplanetary communication device is the HoloNet and it is controlled and used exclusively by the Imperial military for high-level (Emporer) communications. All other communication is done with hyperspace droids.


Just because RL Earth developed digital communication before useful laser weapons (although impractical laser weapons did precede the types of communication you discuss), doesn't thescientists and engineersof the Old Republic would have taken that path. If anything, we could be given access to communicationdroids similar to survey droids. But to try and equate the Star Wars galaxy to RL modern Earth robs the genre of its fantasy elements (and it is fantasy, not science fiction - that's Star Trek).




Troklin Raptor
Master Smuggler
(At least that is what they call me)
The_Real_Raptor
Tue Jan 25, 2005 9:24 am
#12

Besides, citizens of SWG can pay their bills online. Ever used a bank tip?



Troklin Raptor
Master Smuggler
(At least that is what they call me)
MisterLeebo
Tue Jan 25, 2005 10:31 am
#13






The_Real_Raptor wrote:

Besides, citizens of SWG can pay their bills online. Ever used a bank tip?







Sure have, but you can't bank tip your vendors / structures.



To your first comment and that of Nefarious2's, I appreciate that I'm finally getting some constuctive feedback on the idea. That's a good call on the HoloNet being controlled by the Empire but I'm pretty sure they allow civilian broadcasts. I turn your attention to SWG's load-screen update messages, the In-Character summaries of the patch notes that are oh-so-fun-to-read (Rodians get processed rice cheap because they can't taste the difference!). Those are distributed via the HoloNet and two of the broadcasts were done by a Reporter and the Founder of the Freelance Pilot's Guild (I hope I'm not the only one who noticed those details) so the HoloNet isn't strictly a military communication line.


About communicators having a range of 1-3km, we can e-mail each other instantly regardless of location and if we can fly to any planet in minutes, it would make sense that so could such communications. It's assumed that all of that waiting time is skipped and you just jump ahead in time (imagine a movie that lasted22 hours with 20 of those hours being the main character in his bed asleep because the movie spans three days). Since we can travel instantly, those little communication droids we send out to get e-mails too each other also get around as quickly as we can.


Finally, I think the system would be worth it just for my personal favorite idea, which was the ability to use it in Quests and to find secret addresses in datapads and stuff. Working for someone you reach only through e-mails and never meet would be cool. There could even be hidden Easter Eggs. Imagine going to Jabba's palace and on a table there's a datapad from the Rancor's handler that, when you Ping the address it lists, e-mails you with some flavor text describing how many entertainers Jabba's had the Rancor eat and for what reasons (and a complaint by the Handler about how he keeps finding bits of cloth, earrings, and bracelets in the animal's waste).




v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
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