Business And Economy Archive
Thread: This is how to make money.
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Physkoris
Sat Jan 22, 2005 2:05 am
#1
This is more of a guide to how to save money than actually make it. For the most part yes, buffs and food are unnecessary. But then you'll have to buy (or make) plenty of medicine for the times that you need healing.
As for the best way to make money.. I'd definately say missions + creature harvesting. Chefs, BE's, Doctors, and Armorsmiths all need a steady supply of creature resources. When there's a good spawn of a particular type of meat, hide or bone this is where you should be, doing missions and selling the resources.
Now.. the chopa mission thing.. Sure when the Yavin Avian meat is good you'll be getting a lot of credits per unit for this stuff but when it's terrible you'll be practically giving it away. Your best bet is to 'follow the herd' of good resources. This gives you a perfect chance to see the galaxy and take on different creatures rather than same planet, same creature missions day in and day out.
Krawid
Sat Jan 22, 2005 2:26 am
#2
As a SWG vet (been here since day 1) I love to fight with no buffs and no composite armour. I've worked myself up to 3013 Pikeman mostly without buffs and such. I generally do take at least one brandy because with low defense I get hit a lot so I need to heal myself. And I LOVE my 60% Kinetic (I think it's 60%) Chitin Armour.
I've only had 2 problems with the chitin. You burn through it rather quickly since it has low durability and on Intrepid it's rare to find anything but ubese and composite. And as for fighting NPC's it's tough since the chitin only has kinetic resists and they don't really like to use kinetic unless you get real close. So I'm trying to find some decent mabari. Might end up mixing and matching the armour though to find a good combination.
I've only had 2 problems with the chitin. You burn through it rather quickly since it has low durability and on Intrepid it's rare to find anything but ubese and composite. And as for fighting NPC's it's tough since the chitin only has kinetic resists and they don't really like to use kinetic unless you get real close. So I'm trying to find some decent mabari. Might end up mixing and matching the armour though to find a good combination.
ana-mo-cara
Sat Jan 22, 2005 10:43 am
#3
Well the medicine thing is an easy enough solution. Alot of people do not know about this even alot of medics.
There is a command /tendwound. This wound can heal any stat without any meds period. The cost is you take up some BF for doing it, but that is usually easier to treat then H/A wounds. So haveing novice medic I usually end up clearing up small wounds with this command. Saveing wound packs for after I get diseased or burned. All novice medics have this whether they know it or not. So even if you do not got medic you can pay up for it. I usually on my server when I am on my smuggler/ws. Around 1000 credits. If I am really messed up 2 or 3k.
About burning through chittin as a melee that I can see. Through the game really dosent differentiate between durability. So if your chittin has 30k of durability. Your composit had 60k odds are it will take the composite twice as long to decay.
I am a ranged fighter so I go through alot less damage to my person anyway, but the real winners in this are the CH. I almost died the day I heard a ch complain to another ch because his armor had totally decayed. Then he said I only bought this two months ago. When his buddy asked how many times he had fixed it. He said and I kid you not "You can repair armor?"
ana-mo-cara
Sat Jan 22, 2005 1:17 pm
#4
If I see one more thread from people talking about how do I make money I am just going to snap. You know we actually used to make money before solo groups. Hell we used to make money when the weapons in the game were crud and the high end armor was chittin.
Here is the lowdown on how you make cash. Now pay attention I know you guys are used to overcompesateing for solo groups. This is for the combats.
1. Unless your killing some near god mode critter or npc. You do not need the following BUFFS, FOOD, POWERUPS, HEAVY ARMOR, SLICES. Let me explain at your current level the missions you can draw solo you are supposed to be able to beat those things with minimal effort. The system is not adding in your armor or food or powerups anyway. I will address each part now.
BUFFS for your solo content you do not need them. I know some of you are confused. Once again you do not need them. One if the lair you attack somehow manages to start to overwhelm you. You can run away, drop some spice. That simple creatures will not chase you forever. Maybe on planets like dantooine they will but not on lower level planets. I have found that I might drop some spice once every 200th mission where i got to near another lair and so on. BUFFs should be for high end content dungeoning hunting dangerous game not for chronic continuous use. Your spending 10k plus for buffs you do not need. Your just too used to god mode, and never actually fighting.
FOOD same as buffs. I know alot of you with solo groups got used to chronically filling up with foods and brandy. Simply because they made you over the top. Once again you do not to be useing these on solo content. The game has already factored the mission in to be weaker then you.
POWERUPS stop jamming these onto your weapons. These were made for lowlevel players, and to up pvp. Thats why you pay a penalty for these. You sacrafice your guns life span to get more damage out. Once again overkill for solo missions. Save your gun or blade and it will last a hell of alot longer.
SLICE same as powerups eating up your gun, and you do not really need this to handle the problem at hand. For your armor I will get to that next and boy wont you be surprised. Ontop of all that you should be saveing sliced items specifically the best ones for high end dungeons and pvp, You know where every inch supposedly should help.
HEAVY ARMOR. Yeah this is going to blow your mind composite is not the best. For solo fightingno. This is a two fold winger for you so sit back and enjoy. Lowerlevel armors are not ham killers. The god mode composites are ham killers thats part of why your hooked on buffs. Second they are grinding armors. You can grind out missions in them and they are pretty cheap. My suggestion is kinetic chittin. Can have around 40ish resists to kinetic. It isnt too hard on the ham seeing you can usually wear an entire set unbuffed. By the way if your not handleing a unsliced set of chittin. You need to find a ID now and get your stats mitigated back to what they should be. You do not want to wait for the CURB to go finding one when they think they can charge 100k for the mitigation. Yes your going to take some more damage nothing that hard to deal with just find a medic and have him /tendwound you clear or go eat and sit in a medcenter, but also you will notice unlike now when you are not buffed. Your ham bars can get this actually regenerate over time so after each battle you will refill up.
Part 2. Now you know the basics why are these so important. Its the profit margin guys. If you spend less you keep more. If your not paying out the yazoo for armors buffs foods powerups slices. You will find that most of what you think is a necessity is not. You will find that where you once spent a million credits a week you can actually get by on 200k. See a crate of any food item should be lasting you months in reality. Powerups should only be getting used when your going into pvp or a hard dungeon anyway. Buffs should only be bought when once again your high dungeoning or pvping. Fantastic armors should be save only for when there is a call for them pvp high level dungeons.
Now your buying a set of chittin maybe 100k depending on your server. Now since you are not takeing uber damage everybattle its going to last you around three weeks. When fighting lower level game you will get hit less thats just the fact. You will put it down long before it gets to hit you eight or nine times.You got your weapon unsliced, and its going to last you depending on the weapon a week. Some weapons up to three weeks. You arent wasteing money on buffs food or powerups. You might be carrying some muon as a just incase, but relax these are chump change now a crate can cost you five k.
You go to a non advanced npc city anchorhead was always my favorite. You draw a three thousand credit mission then another in the same direction. You go out get on your speeder fly there wax the targets make an easy six k. Return to the terminal. If you get proficent five minutes tops. I picked three k since for me those are generally easy without pets and the like. So they are stop get off the ride walk up blast him him and him kill the flagpole voila. So now your makeing 6k every five minutes thats 90k an hour which might cost you 5k to do. Thats a what 1800% profit margin.
You can afford all the good stuff since you arent wasteing it on makeing money. You can go about your missioning with a minimum of fuss or even lag for that matter. You can run faction missions, Which allows you to use faction points to trade or sell. Plus high level faction npcs have some decent loots and always got credits to loot.You can get training weapons faction armor bases faction pets. You can get scout and harvest creatures, and sell those resources on the bizarre for 2creds a unit.
So now your missioning for major profits, and your not wasteing a ton of time or energy buying loads of stuff. You are looting decent stuff off of npcs, and your selling organics when you get huge piles on the bizarre. This is how we used to all do it, and you know what it aint half bad. The combat is alot more fun and rewarding. Your not worrying about credits. You will even find that you will be saveing loads of time in game. Since your not always out buying stuff or getting buffed, or replaceing stuff as often. Infact you will probabally be doing better profit wise then most crafters.
P.S. this is the way it was and should be.
Karteepy
Sat Jan 22, 2005 1:27 pm
#6
Actually, the best way to make money is to do Choku missions on Yavin IV, then harvest the meat. Each mission only pays 3200 credits, but you can sell the meat for 150-300 credits per unit, depending on how much you have. For 50k meat, you can get 15 million dollars.
Have a nice day.
Have a nice day.
ana-mo-cara
Sat Jan 22, 2005 1:52 pm
#7
Wow chilastra is really out of whack. I havent heard a 50 credit for resource offer in quite some time on sunrunner atleast. Then again on sunrunner buffs are back down to 10k for a full set.
The point is you really do not have to spend money to make money in the game. I am just tired of hearing people saying without solo groups I am going into poverty. When the truth is you can spend a pitance to make reasonable credits, and just save the really good stuff for when you actually need it. Thats the only point I am makeing.
Then again if your server is still throbbing with inflationary problems like fifty credit resources. I suppose that your going to find alot of cash cows.
Personally I cringe at chargeing crafters more then five credits a resource, and for me that was usually something like yavinian wooly hide.
FatEd060186
Sat Jan 22, 2005 4:48 pm
#8
ana-mo-cara wrote:
Wow chilastra is really out of whack. I havent heard a 50 credit for resource offer in quite some time on sunrunner atleast. Then again on sunrunner buffs are back down to 10k for a full set.
The point is you really do not have to spend money to make money in the game. I am just tired of hearing people saying without solo groups I am going into poverty. When the truth is you can spend a pitance to make reasonable credits, and just save the really good stuff for when you actually need it. Thats the only point I am makeing.
Then again if your server is still throbbing with inflationary problems like fifty credit resources. I suppose that your going to find alot of cash cows.
Personally I cringe at chargeing crafters more then five credits a resource, and for me that was usually something like yavinian wooly hide.
- We all started somewhere, with the exception to the cheaters who Ebay'd themselves a million credits. We all had nothing @ somepoint
- 5 CPU- For something that you can mine with Miners okay. Avian, Herb, Domestic, Insect Meats aren't fun or easy to gather. If you're pulling in 10k units in 10 hours you're working pretty hard and at a good Pace.
- At somepoint, people have to understand that some of us aren't dealing with small time numbers anymore. We've been playing this game for a year. It is possible to get rich & Yes you need to have & Spend credits to make more of them. No risk no Reward!
Buff prices going down have more to do with "New Players" getting rolling and looking for a profession to make them good money so they can think about up-sizing their business or get out of it for things that are more "Fun". For the whiners who can't make a normal group with 4-8 other broke arses, maybe it has more to do with getting along with Others.
FatEd060186
Sat Jan 22, 2005 4:51 pm
#9
ana-mo-cara wrote:
I heard a ch complain to another ch because his armor had totally decayed. Then he said I only bought this two months ago. When his buddy asked how many times he had fixed it. He said and I kid you not "You can repair armor?"
What does this say about the people on Sunrunner?
You should take care of your Noobs & not feel sorry for the ones who are better off alone.
FatEd060186
Sat Jan 22, 2005 4:57 pm
#10
Imagine if you will please, 15k units of Avian, 30k Units of Herb meat @ the 50-200 CPU you've spent 5-10million, the rest of the resorces you need to turn them into buff packs, no more than another million. Roughly 30million income @ 10k a buff will leave you with 19million credits of Profit.
It's pretty simple &200CPU for really good avian meat is a very reasonable price.
ana-mo-cara
Sat Jan 22, 2005 8:45 pm
#11
The point is the ch was actually a good ch meaning he rarely got hit. It dosent matter how long you have played this game your going to find out something new as time goes on. You really cannot snatch up players and give them the almanac of facts. You just cannot do that. Sometimes you find out stuff on the fly. Part of the fun.
50 to 200 credits a unit for a resource. Whatever server you guys are on is on crack. I suppose if your economy is this utterly inflated. Then you really cannot play a base game, because you probabally have armors going for millions of credits. I guess sunrunner faired better then some other servers. Seeing as the enflation has rolled back alot on sunrunner, and I never heard of any crafter paying 300 credits a unit for any resource.
I guess it goes to show that nerfing sologroups was probabally a good thing. Seeing as you guys feal you need to make 1.5 million credits an hour.
SolidSteel
Sat Jan 22, 2005 8:56 pm
#12
This is how I make money, and I don't have to spend 1 hour in telling you how to make it ,lol.
Step #1 Get an AT-ST
#2 Once you get one, get declare
#3 Look for an Imperial Job Market City
#4 Call your AT-ST and group him
#5 Go to the terminal pick the 26k-30k mission, make sure all missions are Jantas, loot the tribals, sale the janta blood
There you go, I can make 400k going slow, up to 600k per hour with my TKA.
Have fun.
ana-mo-cara
Sat Jan 22, 2005 10:58 pm
#13
Interesting I thought they supposedly nerfed this over a year ago. ATSTs were blocked from attacking non faction targets along with the npcs being the same. Did the devs remove this limitation. I find that unlikely is the atst bugged.
I have to think your just blowing smoke, about something you did before switching to a crafter.
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