Business And Economy Archive
Thread: OK, how do fighters make money, now?
My first question is - Where are you running missions? I'm a Shipwright with Merchant and TKM thrown in - And I can make 300k in a single session easily. Admittedly, this isn't close to the 800k -1 mill I used to be able to get - But 300k isn't at all a paltry sum. I do missions on Yavin and Dantooine - Without a group, and still get 11-12k missions, which are a snap to complete. If you are looking for Million dollar buff sessions, they are a thing of the past, and it's best to adapt your thinking. Never fear though, because costs to you WILL come down, it will just take a while.
AcimEriga wrote:
This is not intended as a complaint, but a place for ideas on how fighters in this game can make money now, given the group nerf.
The devs made it this way, and we have to deal with it, or go play another game. I prefer to stay.
I have tried loot wh*ring, elders are dropping crap, Nyax has given me grenades 8 (!) straight times, the tusken king gave me a stunningly crappy gaffi, and the art, etc. that was worth something is now common enough to warrant prices more appropriate to art, and not uber weapons.
I ask you all, as a fighter template, if running destroy missions barely generates enough money to fund a day's PvP, how does one make money anymore.
Please do not say the following
Get a crafter alt. I shouldnt have to have 2 accounts so I can have fun with one, and pay for it with another. If I wanted a crafter, Id have played one already.
Use JTL. I have it, but my purpose here is to find ways a FIGHTER can earn cash.
Kill stuff and sell the meat/hide/bone to a crafter. Got that one, looking for something slightly less BORING, and more productive.
It seems that fighters used to generate money in the game by running missions, then spending it at a crafter's vendor. The problem was, the economy exploded when the crafters realized they had no outlet for the money. It either circulated amongst them for the resources, etc., or they funneled it to their fighter alts. At any rate, there was/is no way for the money to recirculate to the fighters in any way other than harvesting dead creatures. Well, now that the fighters cannot generate money, no one can afford to spend money at the crafter's vendors. They still have money, but as they spend it, there isnt any more coming in.
Yes, I am generalizing, but I hope my crappy economic model is understandable. Please try to be constructive with help, advice, etc.
Acim
Message Edited by AcimEriga on 01-20-2005 04:56 AM
Gooney wrote:
Good greif, how does a fighter make money?
Doesnt anybody remember what life was like before uber buffs, composite armor clones and solo-uber groups?
A solo player with a pet (or combat droid) can still easily pull 10k missions. Missions that you can still blow through in record time, at least until the CU.
You can harvest critters and sell hides/meat/bone. You can still sell your loots. The only thing that has changed is that you no longer can get 30k missions + any loots. You can do 10k missions and maybe get lesser loot, or solo group missions for 3k and get maybe better loots.
-Gooney
See what I mean?
There really isn't any good way for fighters to make money anymore
This is kind of paradoxal, since most of the money in the game comes from missions - in other words - fighter missions.
(I'm not sure, but I don't think you can become financially rich from entertainer or artisan missions... or can you?
My 0.02 credits.
Edited for typos
Message Edited by Ecrofogre on 01-20-2005 04:13 PM
AcimEriga wrote:
Exactly what I am looking for, though I would ask that the focus of replies be directed more to newer players who I am directing to this forum. I can figure out ways to pull missions, and I have contacts who will pay for meat, etc. But those things take time to develop, and I find more and more people telling me they tried this game, but couldnt undertsand or compete as a crafter, or they WANTED to be a fighter, but couldnt generate income, especially withnovice combat professions.
Acim
Message Edited by AcimEriga on 01-20-2005 04:56 AM
Apples and Oranges. A newer player doesn't have the same financial needs an experienced player has. Most of you have two or three specific sets of armor that you whip out as the occassion fits. Going to the corvette, where's my energy suit, going to PVP where's my stun suit.
I went half the way up the swordsman class before my first set of ubese ran out, and that's before I knew about repairs. Newer players can survive plenty well until they master that first combat skill.
Me personally, I would rather have seen new higher payout higher difficulty missions that require groups instead of nerfing solo groups. How about new Janta village missions.