Business And Economy Archive
Thread: The preslice market issue.
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ana-mo-cara
Mon Feb 14, 2005 9:17 am
#1
Anywhere here it is in a gist we are starting up a petition on the weaponsmith forum. Here is the petition in a nutshell. That all sliced weapons/items should not be vendorable that means bizarre and player vendering. Sliced goods should only be tradeable. Since this is a economical issue for weaponsmiths/armorsmiths/smuggler/combat community I fealt this would be a good place to post the link.
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=72298
CaileSathinor
Mon Feb 14, 2005 9:35 am
#2
I'm going to be completely blunt here.
No.
If I choose to run my Armorsmith business that way, who are you to tell me my business practices are wrong or wasteful?
FYI, I sell all my armor, effectiveness sliced and encumberance sliced. There's a market for both and I sell both.
It hurts no one but me if I choose to throw away all the stuff that doesn't meet my standards. That's my prerogative. If people are willing to pay top dollar for a suit of 90% base armor, you can bet I'm going to sell it.
No.
If I choose to run my Armorsmith business that way, who are you to tell me my business practices are wrong or wasteful?
FYI, I sell all my armor, effectiveness sliced and encumberance sliced. There's a market for both and I sell both.
It hurts no one but me if I choose to throw away all the stuff that doesn't meet my standards. That's my prerogative. If people are willing to pay top dollar for a suit of 90% base armor, you can bet I'm going to sell it.
snltoonces
Mon Feb 14, 2005 9:41 am
#3
While I certianly can understand your arguement, even if you didn't really make it here (your link isn't a clicky, so I'm not going to bother), that since said equipment wouldbe "illegal" and thus shouldn't be listed on a "public" vendor, there is no issue here really.
Sometimes I buy pre-sliced, sometimes I don't. Sometimes I slice it myself with my alt.
What's the issue other than the one I refered to above?
UmmonPrime
Mon Feb 14, 2005 9:56 am
#4
What about people like me that are MAS and master smugglers? Why shouldn't I be able to have an "illegal" vendor to sell pre-sliced goods? Shouldn't that be a smuggler perk?
I see nothing wrong with selling pre-sliced goods. It's the buy that needs to make the decison.
Kotae
Mon Feb 14, 2005 10:05 am
#5
That would add a lot more sense. Contraband items (spices, weapons, armor) should not be searchable from the normal bazaar, or even the new galatic vendor search being worked on.
However, to keep a market for these items they could still be put on "certain" vendors and maybe at bazaar type terminals in places like jabba's palace and nym's stronghold.
EdOWar
Mon Feb 14, 2005 10:17 am
#6
Here's my response from the other thread:
"This is a tough one, and sure to be very, very unpopular with the masses.In principleI agree with this idea. We are talking about an illegal item being placed on the public bazaar or on the vendor of a supposedly legitimate business (same goes for spice and slicing equipment). That's like me selling crack and Uzi's out of a 7-11. Doesn't make sense, especially in light of the Imperial Crackdown and random scans for illegal items.
That said, this idea will never be implemented. 90% of the player-base would be up in arms about this change, not just MWS/Master Smug templates. And though it doesn't make sense that we can sell illegal stuff on a public bazaar, there's a lot of stuff that doesn't make sense in SWG...this would be just one more thing.
Too badthe Devsdidn't have the foresight to implement this from launch. Hehe, put it on the list for SWG2."
Slim Vargo, Corbantis
ana-mo-cara
Mon Feb 14, 2005 10:19 am
#7
Well see there is an issue there are you a armorsmith/weaponsmith first or smuggler first. If you are a dedicated smuggler you have to admit free range sliceing on the street is non existent. Should smugglers be compelled to be a crafter, or should a crafter be compelled to be a smuggler.
I am a master smuggler/MWS, and here is how I run my business.
I run schematics I produce 100 of an item. I slice them for arguments sake scatter pistols. I get high numbers say a third of the time. For me the markoff point is 25percent anything below that just gets destroyed. You cannot sell them. Even a noob can do the math if my vendor has a scatter pistol doing 160-200, and another gun is doing 150-180 the solution is obvious fork over more creds to get the better gun.
Weapons are by nature disposable they will generate 20 to 30 times their cost atleast. So paying up for a better gun is a no brainer. On the other hand buying an unsliced gun is actually more expensive. You have to go get it sliced which can cost any number of ranges. Since smugglers have less volume now they are chargeing more. Most weapons are loot related slices now. Then the customer has to take a risk on the slice, a bad slice can do more harm then good.
I have taken the time to be both a smuggler and a weaponsmith. I suggest or propose that any crafter/smuggler spend a few days being a smuggler, and see just how bad this mentality hurts real smugglers. People that want to roleplay smuggling and back room dealing and so forth. See how well you get by without sliceing, useing mediocre combat skills, and selling spices that nobody wants. This is a serious issue.
samijx
Mon Feb 14, 2005 10:23 am
#8
Interesting idea. it's true that sliced items are preferred. It's tough to find a master smuggler these days slicing items so having sliced items on vendors helps, but then again, that might be why you don't see them advertising slices anymore.
On th eother hand... the role-play aspectsays that sliced items are illegal. I'm not sure how many shops advertise illegal wares. That would surely attractunwanted attention from the empire.
Solution...if your vendor has an illegal item on it (slice, spice, etc...) It should not be searchable (galaxy-wide vender serach)and it shouldn't appear on the planetary map. The maint. for that vendor ought to go up as well since you ar eputing the NPC at high risk dealing in such goods.
This is a realisticcompromise.
ana-mo-cara
Mon Feb 14, 2005 10:34 am
#9
Solution...if your vendor has an illegal item on it (slice, spice, etc...) It should not be searchable (galaxy-wide vender serach)and it shouldn't appear on the planetary map. The maint. for that vendor ought to go up as well since you ar eputing the NPC at high risk dealing in such goods.
Interesting idea but there is another issue involved. Players already know where the slice shops are so any weaponsmith or armorsmith useing the planet map or the global bizarre will still be at a distinct disadvantage. Plus higher vendor costs would just be passed along to the customer.
Looking for a way to break the cycle. As it is now there is less focus on actual crafting quality then playing the slice lottery. This is also part of the economic disruption in the game. Powergamers are being compelled to make millions of credits just to be perfect sliced merchandise. In other words haveing to get the perfect resist armor, and perfect damage sliced rifles. There really is no market for anything less then a high slice.
Seloth
Mon Feb 14, 2005 10:37 am
#10
I can see nothing wrong with selling sliced stuff on a vendor. I do not see how this "hurts" those that sell stuff unsliced. when i was a full time MAS on my server I could not keep unsliced comp in stock, i focused on tne pve armor and sold 80kin, 80 energy, 66 base for 200k a suit.
I do dislike the current practice of sellign weapons with power up on them and jacking up the prices because the stats appear to be "uber", if i see it i do not even bother goign back to that vendor and I let the rest of my guild know that the smith is do it. they can then either choose to buy there or not.
UmmonPrime
Mon Feb 14, 2005 11:05 am
#11
I can sell my armor, sliced or unsliced, makes no difference to me. I can sell my armor for more if it's presliced though. If something like this was implemented, people would be buying more armor, but they would also be destroying a lot of it because they are not getting the slices they want. Having presliced armor to sell ensures that everyone gets exactly what they are looking for and I don't have to worry about selling a 1000 sets of armor a week. There is no way I could actually keep up with that without making SWG a full time job.
This is only a game. A lot of things will not make sense, but they do make our lives a lot easier.
Kinshi
Tue Feb 15, 2005 1:13 am
#12
I see where the orginal poster is coming from in terms of sliced weapons are techincally 'illegal', thats why you get scanned and fined for having one.
Now, using R/L as an example, doesnt it seem odd to have so many vendors selling 'illegal' weapons, freely and out in the open?
Perhaps the solution is to expand the roaming crackdown patrols and actually have them come into the player cities/shops and conduct scans, and levy fines based on the number of illegal weapons they find stocked (this could extra incentive for Rebel player towns to have bases in them, so the Rebel NPCs could attack the crackdown patrol ;-) )
I dont like the posters idea on how to solve this, I mean a vendor should stock whatever he wants, but there should be consequence to selling illegal goods (perhaps give Smuggler's the ability to run 'underground' vendors).
Now, using R/L as an example, doesnt it seem odd to have so many vendors selling 'illegal' weapons, freely and out in the open?
Perhaps the solution is to expand the roaming crackdown patrols and actually have them come into the player cities/shops and conduct scans, and levy fines based on the number of illegal weapons they find stocked (this could extra incentive for Rebel player towns to have bases in them, so the Rebel NPCs could attack the crackdown patrol ;-) )
I dont like the posters idea on how to solve this, I mean a vendor should stock whatever he wants, but there should be consequence to selling illegal goods (perhaps give Smuggler's the ability to run 'underground' vendors).
UmmonPrime
Tue Feb 15, 2005 1:33 am
#13
Well, if we are going to get into like this, we should think of ways around it. You should be able to bribe "officals" to have an "illegal" vendor. Plus being a master smuggler, I should be able to create an "illegal" wares vendor or something a long those lines.
Plus, according to the crack down, if you are of certain rank, you will never be scanned. We'll I'm of that rank, so should my vendors be scanned? Should it go by building owner or vendor owner?
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