Business And Economy Archive

Thread: The preslice market issue.

GlargTheKelfn
Tue Feb 15, 2005 7:24 am
#14

from the 'legal' perspective: why are rebels allowed to use the public bazaar period? if we are going to get wood for imperial law and enforcing it, there should be no rebel items on public vendors, and no rebel (covert / pvpe / whatever) owned ones period. like the emperor would let those criminals use the public holonet to sell things.

restricting sliced stuff is just another layer of slowness / crap to go thru. we don't need it.




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DirthNader
Tue Feb 15, 2005 8:02 am
#15






UmmonPrime wrote:


I can sell my armor, sliced or unsliced, makes no difference to me. I can sell my armor for more if it's presliced though. If something like this was implemented, people would be buying more armor, but they would also be destroying a lot of it because they are not getting the slices they want. Having presliced armor to sell ensures that everyone gets exactly what they are looking for and I don't have to worry about selling a 1000 sets of armor a week. There is no way I could actually keep up with that without making SWG a full time job.


This is only a game. A lot of things will not make sense, but they do make our lives a lot easier.




I can speak from experience bro, sliced armor is much more work than pre-sliced. You move more product unsliced (since like you said you get the guy who slices 10 helmets before he gets one he's happywith), but the time you save in not slicing, examining, and pricing every single item more than makes up for the time it takes to make the extra product. I had pretty broad ranges on presliced pricing, but it still took me up to three hours to do a full vendor restock. The last unsliced restock I did was just under 2500 pieces and it took less than an hour.




The artist formerly known as Ittov
UmmonPrime
Tue Feb 15, 2005 9:35 am
#16






DirthNader wrote:





UmmonPrime wrote:


I can sell my armor, sliced or unsliced, makes no difference to me. I can sell my armor for more if it's presliced though. If something like this was implemented, people would be buying more armor, but they would also be destroying a lot of it because they are not getting the slices they want. Having presliced armor to sell ensures that everyone gets exactly what they are looking for and I don't have to worry about selling a 1000 sets of armor a week. There is no way I could actually keep up with that without making SWG a full time job.


This is only a game. A lot of things will not make sense, but they do make our lives a lot easier.




I can speak from experience bro, sliced armor is much more work than pre-sliced. You move more product unsliced (since like you said you get the guy who slices 10 helmets before he gets one he's happywith), but the time you save in not slicing, examining, and pricing every single item more than makes up for the time it takes to make the extra product. I had pretty broad ranges on presliced pricing, but it still took me up to three hours to do a full vendor restock. The last unsliced restock I did was just under 2500 pieces and it took less than an hour.







I've been debating on if I should drop Smuggler. I'm not really into all this slicing anymore.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Smuggler_Caylin
Tue Feb 15, 2005 2:22 pm
#17

size=2>Whyshould illegal itemsbe size=2>permitted on what should be a legitimate business
front? In time, sliced goods and spices could besold in a galaxy-wide
fashion, depending on how the developers seek to tweak their bazaar search
feature. That shouldn't happen simply as a conceptual idea of an illegal item
being so easily seen and available.


Sothis is a good time to once again ask about
the 'Vision' for illegal products on the open market. Is it the developers
intention to have these products listed in this way? Or is there the opportunity
to take these illegal items off of vendors across the galaxy? I think there is
and I don't think it's an unreasonable request. Far from it
actually.


By removing these illegal goods from legitimate
businesses, what stands to change?


  1. Mass slicing orderswill go down, if all
    illegal products have to be sold face to face.

  2. Smugglers who actually sell spice will have
    problems moving their product.

  3. We put in a level of reality to the game where we
    aren't selling crank in department stores.

  4. Merchants who specialize in final products
    (post-slice) will have some real problems.

  5. Illegal merchandise will be carried on person more
    often, opening up the chance for more scan detections.

  6. In the event the bazaar search goes in, all the crafters who sold these
    illegal items will be on even footing as there will not be a line between
    those who have a smuggler working for them and those who do not. It evens out
    the playing field.
  7. By having sales face to face players will cease taking a smugglers skill
    for granted and dismissing it out of hand.
  8. It establishes the concept that illegal materials actually are illegal and
    opens a few doors for smugglers to have a valid profession bydoing what
    they were intended to do. Smuggle.

Smugglers will lose some of the big business that
larger in-game producers have taken advantage of to sell their wares. Most
smugglers I know approve of this change because it would actually add another
perception that our services are based on illegal items.


The merchants who sell these are put in the
position of having a few hundred items they can no longer stock on vendors and
have to find a place for. It's not going to be pleasant for them in the
least.


What I seein the weaponsmith thread is a focus on weapons. It should
never have been a focus on weapons but on all illegal materials. We are arguing
against the conceptual flaw that you can buy cocaine and sawed off shotguns at
your local Walmart. With it's prices listed online.


While it certainly does hurt those respective crafters who hired smugglers
and listed those items, many of you fail to understand how it would hurt the
smuggler as well. Few of you havehad the experience of being a real
street-side seller of items and the competition that it brings. I've been there,
since launch and I know what it means and I still support the idea of preventing
the market listing of illegal items completely.


We could always make sure that illegalitems that are on vendors
presently would not be removed automatically when the system could be changed to
allow any further illegal items to be placed on the public market. That way you
would still have a chance to sell your current merchandise.


I approve of the idea where we could still maintain
some sort of merchant activity on illegal items. However the game does not at
this time have any features that support the addition of a criminally oriented
merchant with the risks and rewards such a business should include. Even then,
these merchants should never be globally listing illegal products to the general
populace out of various reason concerning immersion and realism.


Itcomes down to whether or not the developers
ever intended for illegal items in this game to seem
illegal.

Message Edited by Smuggler_Caylin on 02-15-2005 01:24 PM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Smuggler_Caylin
Tue Feb 15, 2005 2:25 pm
#18

Always remember that a master smugglers has nothing to define himself from another master smuggler. Our services are either fixed or based completely on luck. Skill has nothing to do with what we can do. So our competition will be absolutely, without question a nightmarish activity that many of you will be lucky and never have to put up with.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

JTGAlpha
Tue Feb 15, 2005 8:22 pm
#19

I'm going to slightly disagree...


Do I think that there should be sawed-offs and crank sold at WalMart in this game (and there is a WalMart on my server-they really ARE everywhere! ) No.


However do I want an illegal weapons market killed? No. Think broader. I think we should revisit the idea of vendor scans, and a black market before cutting us off at the knees all together. I think this may be good for smugglers in the long run, as long as we get to smuggling. In short, I'd rather GET smuggling, and lose side businesses, especially ones that actually have some semblence of inpropriety (like selling the VK's the guy didn't want) then just lose the side businesses while WAITING for smuggling. Let's get smuggling first. Then we can talk about losing or moving the non-smuggling things that are just criminal.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Smuggler_Caylin
Tue Feb 15, 2005 10:34 pm
#20



JTGAlpha wrote:
I'm going to slightly disagree...
Do I think that there should be sawed-offs and crank sold at WalMart in this game (and there is a WalMart on my server-they really ARE everywhere! ) No.
However do I want an illegal weapons market killed? No. Think broader. I think we should revisit the idea of vendor scans, and a black market before cutting us off at the knees all together. I think this may be good for smugglers in the long run, as long as we get to smuggling. In short, I'd rather GET smuggling, and lose side businesses, especially ones that actually have some semblence of inpropriety (like selling the VK's the guy didn't want) then just lose the side businesses while WAITING for smuggling. Let's get smuggling first. Then we can talk about losing or moving the non-smuggling things that are just criminal.



I suppose to me it isn't that we really lose business, so much as we lose convenience. The items are still there, they just need to be marketed a bit differently. I'd rather have the smuggler profession relevant sooner than later I suppose and waiting on the hope for some features that add convenience don't sit well with me. We have waited for over a year, it would be nice to get the ball rolling for once. I'd like the perception of illegal items being an exception, not the rule to player equipment before we make it convenient again. The shock of a change that simply prevents them from being listed would provide that I think.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

JTGAlpha
Wed Feb 16, 2005 4:57 pm
#21

Yes, but I'd rather it BE relevant before we start getting rid of the parts that don't fit. Let's get smuggling before we start ditching slicing, spices, and selling them on vendors.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

PixellJ
Thu Feb 17, 2005 8:32 am
#22

I think it's a great idea to not sell sliced good on a vendor. As it is, one AS or WS makes a deal with one smuggler, and a market segment is cornered. If you couldn't buy sliced equipment 'legally', it would need to be done on the fly, by having connections, which is what smuggler should be all about. this way, many more smugglers get to slice (and for greater fees than the paltry ones that are standard now).


AS and WS have no business selling sliced goods. They craft an item, get it sliced for peanuts, and sell it at huge profit. If a smuggler gets 10k a slice, I highly doubt our AS/WS friend marks up the items by 10k exactly (or approximately). They mark it up huge, at the expense of the smuggler profession.



--------------------------------------

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ofim
Thu Feb 17, 2005 12:18 pm
#23






ana-mo-cara wrote:



As it is now there is less focus on actual crafting quality then playing the slice lottery.




This is completely untrue....in order to get the topnotch itemafter the slice you have to have a top notch item to begin with.






Ofim Fote
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Hurlobacca
Sat Feb 19, 2005 2:42 pm
#24

The player creating this thread is a busybody know-it-all who wants to tell all of you how to run your business and ingame life. Say NO to totalitarianism and yes to individual liberty and freewill for all players. Also, check out the "should illegal items be banned thread" on the smuggler forums, especially page 7 where I destroy the myths their arguments in favor of the ban are based on.



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MeciniaLua
Sat Feb 19, 2005 4:48 pm
#25






ana-mo-cara wrote:

Anywhere here it is in a gist we are starting up a petition on the weaponsmith forum. Here is the petition in a nutshell. That all sliced weapons/items should not be vendorable that means bizarre and player vendering. Sliced goods should only be tradeable. Since this is a economical issue for weaponsmiths/armorsmiths/smuggler/combat community I fealt this would be a good place to post the link.


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=72298






Bad idea, Bad


If you manage to do this you will kill the slicer business for smugglers, not help it.


Think before you ask for the nerf bat.



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Jagbar
Sat Feb 19, 2005 5:16 pm
#26






ana-mo-cara wrote:


Solution...if your vendor has an illegal item on it (slice, spice, etc...) It should not be searchable (galaxy-wide vender serach)and it shouldn't appear on the planetary map. The maint. for that vendor ought to go up as well since you ar eputing the NPC at high risk dealing in such goods.


Interesting idea but there is another issue involved. Players already know where the slice shops are so any weaponsmith or armorsmith useing the planet map or the global bizarre will still be at a distinct disadvantage. Plus higher vendor costs would just be passed along to the customer.


Looking for a way to break the cycle. As it is now there is less focus on actual crafting quality then playing the slice lottery. This is also part of the economic disruption in the game. Powergamers are being compelled to make millions of credits just to be perfect sliced merchandise. In other words haveing to get the perfect resist armor, and perfect damage sliced rifles. There really is no market for anything less then a high slice.








okay you wanna talk whats legal and illegal in galatic empire law? Blasters of any type are illegal to sell or own by citizens...as well are combat droids.. if you do it for one thing.. you might as well throw the book at it all.



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Resource and Loot Vendors at TnA Mall (-3659 3435) 1200m outside of Theed.
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