Business And Economy Archive
Thread: end of mobile mining?
Message Edited by orange5 on 03-02-2005 10:22 AM
Milgram wrote:
I don't follow as to how this makes people all go to static. Static mining is only really done by large wholesale operations. People specificaly selling a specific high quality resource to a buyer will be moble mining because they need to get as much of the resource as possible before the spawn shifts. Same with people who mine resources for themselves. When amazing Lok wheat is down, you just can't afford to screw around with a static mine pulling 10%.
Im not saying it will make anyone go static, just wondering about the prices and whether or not my warehouse full of rare and exotic resources will still be valuable
Message Edited by orange5 on 03-02-2005 10:36 AM
Pyskow wrote:
Stop Whining....
I have 50 heavies on Lok, and 60 Mediums on Corellia...and 10 mobile.
The mobile is for contracts, the rest harvests what ever is good. And yes it is a whole sale...how will you ever get 2 million ressources to master a crafting prof.
The big issue about static mining is the insane prices ppl are demanding. Try and use the harvest Calculator on www.swgcraft.com you will be amazed.
who's whining?
orange5 wrote:
Pyskow wrote:
Stop Whining....
I have 50 heavies on Lok, and 60 Mediums on Corellia...and 10 mobile.
The mobile is for contracts, the rest harvests what ever is good. And yes it is a whole sale...how will you ever get 2 million ressources to master a crafting prof.
The big issue about static mining is the insane prices ppl are demanding. Try and use the harvest Calculator on www.swgcraft.com you will be amazed.
who's whining?
I'm wondering this as well. That seemed a bit harsh.
orange5 wrote:
Little-Green-Guy wrote:
Exploit = static mining.
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
static mining doesn't mean exploit, it means harvs that stayin one place and never move. I pay ppl on my serverto place their lots for me, and I pay them per lot per week. Perhaps you mean cross-server lot swaps are exploits. You should't generalize. Static lots mean they don't move. Mobile means they move. You're thinkin about something a little different. You're talkin to someone who runs theirresource bizmuch like you do, so keep yer /rookies macro
aye aye
your are one of the 'good guys' hehehe
Little-Green-Guy wrote:
Exploit = static mining.
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
I have to agree that static mining is not a good idea and really should never have been something that is capable to do in the first place. I am seeing more and more land that is being taken up people who have way too much money to spend on keepinglarge amountsofharvesters running constantly. This goes back toanother thread I read in which it was discussed thatthere are far too many credits in circulation in SWGs economy. I am sure the Devs never intended for players to place mass amounts of harvesters in static locations for indefinate periods of time. It is quite obvious that this is an unfair practice. As for myself, I have 4 accountswith plenty enough credits & free lotsto have 30+ harvesters running (without any lot trades from someone else on another server. (which by the way, should also not be allowed)) but I refuse to exploitSWG for solely my own benefit. Hopefully the Devs will address these harvesterissues in the near future.
Lomier wrote:
Little-Green-Guy wrote:
Exploit = static mining.
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
I have to agree that static mining is not a good idea and really should never have been something that is capable to do in the first place. I am seeing more and more land that is being taken up people who have way too much money to spend on keepinglarge amountsofharvesters running constantly. This goes back toanother thread I read in which it was discussed thatthere are far too many credits in circulation in SWGs economy. I am sure the Devs never intended for players to place mass amounts of harvesters in static locations for indefinate periods of time. It is quite obvious that this is an unfair practice. As for myself, I have 4 accountswith plenty enough credits & free lotsto have 30+ harvesters running (without any lot trades from someone else on another server. (which by the way, should also not be allowed)) but I refuse to exploitSWG for solely my own benefit. Hopefully the Devs will address these harvesterissues in the near future.
I would love to see tons of static mining on the server i am on. It would mean a ton of grind material for a very very low price. The thing about economics is supply and demand. With huge static farms, it supplies the demand for grind material. Keeping the price down since there is more supply than the demand.
The best crafters always are mobil because they need a lot of the best material that spawns. Static rarely gets a percentage of the best material and it takes time to figure out what resource to go for if you static. Mobil farms will run to the best spot, pull really good resources. Now the demand for high quality resources is greater than the supply. So, they inturn are expensive and will never be grind material, no one will pay the price for material that is going to end up in the trash bin at the end of the day, unless you are working for the government and well, we won't go there.
Static farms are not exploites, infact they help the economy greatly. There are architects and SW who do not want to harvest all the resources they need all the time, unless they are willing to take a few months to gather the stuff they want. i am doing it cause i am cheap and there is a great lack of resources to buy. I do it out of nessecity, not out of desire. When quality doesn't matter, static farms are great. quick cheap resources and very little time to have to gather. Only when quality matters, mobil is the only route a great crafter has.
As for exploites, the only exploite is across account harvesters. Not everyone who has a static farm is doing that. Many have guilds they belong to and well, many combat types have a lot of lots sitting around collecting dust so they support there guild crafter/s by placing harvesters down in farms so that more resources the crafter can get to continue on his quest of either grinding, suppling items, or resouce selling.
Don't jump to conclusions without having all the facts, or at least most of them, and that includes the important ones.