Business And Economy Archive
Thread: end of mobile mining?
EdOWar
Wed Mar 02, 2005 3:53 pm
#15
Lomier wrote:
Little-Green-Guy wrote:
Exploit = static mining.
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
I have to agree that static mining is not a good idea and really should never have been something that is capable to do in the first place. I am seeing more and more land that is being taken up people who have way too much money to spend on keepinglarge amountsofharvesters running constantly. This goes back toanother thread I read in which it was discussed thatthere are far too many credits in circulation in SWGs economy. I am sure the Devs never intended for players to place mass amounts of harvesters in static locations for indefinate periods of time. It is quite obvious that this is an unfair practice. As for myself, I have 4 accountswith plenty enough credits & free lotsto have 30+ harvesters running (without any lot trades from someone else on another server. (which by the way, should also not be allowed)) but I refuse to exploitSWG for solely my own benefit. Hopefully the Devs will address these harvesterissues in the near future.
I'd have to say that player cities take up far more usuable land than static lot farms do. I've lost count of the number of times I was following a good resource only to see the highest concentrations wind up under a player city (sometimes the city I live in too, hehe). But even on Naboo or Corellia I've never had a problem with static lot farms.
Slim Vargo, Corbantis
SimDroid
Wed Mar 02, 2005 3:53 pm
#16
I agree that 1 person should have 1 account, but there's no way any company will ever refuse business from a paying customer. ever. Why make $15 a month when you can make $60 a month? Too bad, really.
orange5
Wed Mar 02, 2005 5:00 pm
#17
Little-Green-Guy wrote:
orange5 wrote:
Little-Green-Guy wrote:
Exploit = static mining.
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
static mining doesn't mean exploit, it means harvs that stayin one place and never move. I pay ppl on my serverto place their lots for me, and I pay them per lot per week. Perhaps you mean cross-server lot swaps are exploits. You should't generalize. Static lots mean they don't move. Mobile means they move. You're thinkin about something a little different. You're talkin to someone who runs theirresource bizmuch like you do, so keep yer /rookies macro
aye aye
your are one of the 'good guys' hehehe
/nod
orange5
Wed Mar 02, 2005 5:01 pm
#18
SimDroid wrote:
I agree that 1 person should have 1 account, but there's no way any company will ever refuse business from a paying customer. ever. Why make $15 a month when you can make $60 a month? Too bad, really.
exactly
Phaelyn
Wed Mar 02, 2005 7:47 pm
#19
Little-Green-Guy wrote:
Exploit = static mining.
Static means always in the same place - Are you saying that because i leave my 10 harvesters on the same spot, I am using an EXPLOIT? Oh no - Better move them before I get reported...
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
Mor-Dan
Wed Mar 02, 2005 8:42 pm
#20
orange5 wrote:
so that rare resources will be slightly more common
the oxymoron of this line still cracks me up...
Puertoriqueno
Wed Mar 02, 2005 9:03 pm
#21
I do not agree that static mining is exploiting. Not only have devs specifically stated that lot trading is allowed, it is done openly in the trade forums. It is one way that players can get the farms they need to support thier crafting or resource selling efforts.
bluejanus
Wed Mar 02, 2005 11:11 pm
#22
Little-Green-Guy wrote:Exploit = static mining.why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms./rookies
If you mean lot trading is an exploit, there's a separate thread discussing that. Static mining by itself doesn't necessarily mean you're a lot trader.
DrElJefeMD
Thu Mar 03, 2005 1:10 am
#23
This has sparked an interesting thought I had. It is sort of a tangent but in line.
Go to swgcraft and look at the current resources for all planets for your server. Mine happends to be Gorath
Look at the number of total resources found at the top. Currently Gorath has 494. just 2 months ago, this averaged almost 600. I remember because i have downloads from a couple of weeks during that time from the site when i was travelling and planning while on airplanes, lol.
I think they are really just bringing back into line the spawn rate like it used to be. Something happened a few patches ago that drastically (20%) reduced the number of resource spawns, at least on Gorath and they are just taking it back to the way it was before
Dr. ElJefe MD
orange5
Thu Mar 03, 2005 1:35 am
#24
Little-Green-Guy wrote:
Exploit = static mining.
why dont you guys try to do it the 'old fashion' way. hire people who want to work (and need credits) on your respective servers..as oppossed to the static farms.
/rookies
static mining doesn't mean exploit, it means harvs that stayin one place and never move. I pay ppl on my serverto place their lots for me, and I pay them per lot per week. Perhaps you mean cross-server lot swaps are exploits. You should't generalize. Static lots mean they don't move. Mobile means they move. You're thinkin about something a little different. You're talkin to someone who runs theirresource bizmuch like you do, so keep yer /rookies macro 
Diaso
Thu Mar 03, 2005 1:51 am
#25
I am a small miner. 10-15 heavies. I usually leave 5 heavies on Tatooine and 5 on Naboo. Then leave 5 on Corellia/Lok/wherever. But up untill recently I only have 4 out total right now with all the harvestor problems.
GraySeven
Thu Mar 03, 2005 8:36 am
#26
Puertoriqueno wrote:
I do not agree that static mining is exploiting. Not only have devs specifically stated that lot trading is allowed, it is done openly in the trade forums. It is one way that players can get the farms they need to support thier crafting or resource selling efforts.
Please clarify, did they say lot trading, or cross server lot trading? Can you sticky the post?
Static mining is not an exploit. All mining is static for the time it takes to harvest so you can't really enforce that, and I don't know of anyyone who hasn't kept harvesters down through a few spawns if the concentrationof a new resourcewas high enough.
Mobile mining will not end, simply because large static farms are forced to harvest what is available in the highest quantity. The only gripe is that large tracts of land are rendered unavailable. Nothing sucks worse than tracking into a large concentration ofHQ fiberplast only to run across a static farm of mineral harvesters. Mobile mining can go after specific resources.
We could end the big complaints about static farms by snapping terrain to harvesters so that all the hills holding good resource spawns can be mined. I've always thought it was funny that in RL most mineral mining takes place in rugged terrain, while in SWG you gotta do it on flatland...