Business And Economy Archive

Thread: The Unfortunate truth about Credits.*UPDATED*

Phaelyn
Thu Mar 10, 2005 2:48 am
#1



Look at the posts on this forum. We seem to have a lot of people calling the Economy "Broken", because they can't personally afford to buy Skill Tapes, Pearls or other high end loots. We have people saying the Economy is "Broken" because they have to pay 300k for Armor, 150k on Brandy, Canape. We have people saying that Doctors are "Breaking" the economy because they charge 10k for a Buff. We have people saying that the economy is "Broken" because 30 second missions ONLY pay 9k.


What in the world is wrong with us?


I will open myself up completely for Flames here. Go ahead and Flame me, and 1 Star all you like. But I am going to tell you some Truths here, and you can choose which statement that follows applies to you.



  1. The Truth will set you free.

  2. I am not telling the Truth.

That's it. Either you will learn from what I am typing, or you will ignore it, and go back to hating the game, and all it stands for in relation to the Economy in SWG.


Myth #1: "I can't afford all I need".


Sorry folks - You CAN afford all you NEED. Many of you are confusing what you WANT to have, with what you NEED to have. As any veteran can attest to, you don't NEED everything in this game to play it, enjoy it, and be able to compete. Items such as Armor and Buffs, believe it or not, are Voluntary, and not mandatory. You CAN fight without them. You CAN earn credits without them. Swoops, speederbikes, AV-21s - You don't NEED them. You can walk in this game. It slows your pace down, but you are not restricted in travel whatsoever. About the ONLY things you NEED in SWG is a weapon & stim packs. And believe it or not, you CAN survive with an E11 instead of a DE-10. You can do battle with a 6k37-145 damage VK just as well as you can with the sliced Million Credit 225 max damage version. Only PvP AT THIS POINT IN THE GAME makes you NEED to have all of the above. And that my friend is ALSO a choice you make - Not something forced on you by the game or Economy.


Myth #2: "I can't get a +20 Attachment without Millions in the bank"


Maybe you can't. Look above to the WANT vs NEED. You honestly don't NEED that Attachment. It's an optional thing that gives you a BONUS, not makes it so you can play the game. You can buy a bunch of lower prices Attachments to equal that +20. You can go out and loot your OWN Attachment. You don't HAVE to buy it - There are many ways to get them without credits. Make friends with some people in the game, and have them HELP you to loot what you want. Credits aren't the only answer.


Myth #3: "Doctors are over-charging us on Buffs"


Maybe they are. So what? It may seem harsh, but you are complaining about spending credits to basically enable "GOD MODE" in the game. If anything, with Buffs at the quality they are at now, and the MANY advantages they give you, we are being severely UNDER-CHARGED. MOBs that would kill a GROUP with a glance are now made so we can kill them BY OURSELF with a buff. And we complain because the price is so affordable that someone starting the game TODAY can afford it?


Myth #4: "I can't make money as a fighter now that there are no Solo Groups"


I don't have a 100% Combat character. And if *I* can earn 300-500k in a couple hours, a 100% Combat Template should be able to do it too. Is it possible you mean "I can't make a Million credits an hour anymore?" Because that IS true. What is also true is that you don't NEED to. There's nothing in this game that you NEED to have that takes that kind of earning power - Only things you WANT. And many of those wants can be gotten without having to spend credits on them.


Myth #5: "Crafters are the only rich people in the game, and they do it by charging too much"


This one has SOME basis in truth. Many Crafters DO overcharge. On the flip side, there are quite a few Crafters out there that charge a LOT less for their product - But they are harder to find. They don't HAVE the completely convenient location next to Coronet or Theed. They are the little guy in a Player City of some Guild, who doesn't put their vendor on the Planetary Map because they get all the business they desire from their friends. There are Crafters out there who have little more credits than you do - because they craft for the challenge, and not profit.


It may seem to you all that I am being harsh, and critical. And I am. I'm not afraid to tell you how much I have in my In Game account - I have 8 Million credits. I made 1/2 of those credits from selling Resources. The other 1/2 I get through missions and looting. I can't afford to buy +25 Skill tapes, "Uber" weapons, multiple ADKs, or a lot of the things people are saying they MUST have. I don't go around in the game Buffed and Armored - I save that for special hunts, etc. I have everything in game I absolutely NEED. And if I WANY something, I know I will get it eventually. I don't need them right NOW. Even if I have to loot things myself. Even if i do without some other things to get the 1 thing I absolutely want. I have every opportunity to get everything I want in this game - Because I am willing to take time, and not throw credits around/


Message Edited by Phaelyn on 03-10-2005 04:50 AM

Message Edited by Phaelyn on 03-22-2005 07:38 PM



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Tinkergirl
Thu Mar 10, 2005 3:26 am
#2

I agree completly - with a particularly energetic nod to Myth #1.

People are so convinced that they NEED so many things when they actually only WANT so many things. It's like 'Keeping up with the Jones' in a virtual environment.

"You're not cool unless you're buffed!"
"Only n00bs wear anything but composite!!"
"Krayt Rifles are teh win!!!"

Well, excuse me if I wouldn't jump off the cliff if they told me to - I don't need these things and I don't want these things.

I pity the poor fool who deludes themselves into thinking they do need these things, and who can't just relax and enjoy the game as it is.
Materialism isn't nice at the best of times, but when the 'materials' are 'virtual' isn't that even worse?



Books/Datapads, Photography and Libraries.|Game-Bases - Craftable Deathmatch etc.
Pazaak - Make and Play In-Game.|Solace Outpost - Story Arc Example.
Particle Emitters - Bubbles, Smoke and Sparks.|Sitting Vendors - Cosmetic Mini-Proposal.

EttaBrummi
Thu Mar 10, 2005 3:32 am
#3






Phaelyn wrote:

  1. The Truth will set you free.

  2. I am not telling the Truth.




You forgot one option :


3. I fully agree with you !


Really, a very well written post, which should be added tothe starter tutorial or least get a sticky ! 5 * for you





MMORPGs are about immerson, not conquest. FPSs are about conquest, not immersion.
Powergamers want a FPS, but want an audience to admire them while they do it. That is why they flock to MMORPGs. l00k 4tz me, im d4 l33tz dud3z.
falllacy
Thu Mar 10, 2005 3:37 am
#4

sorry, you lost all credibility about two sentences in...armor and buffs voluntary?

sure, if you want to not play the game. perhaps sit in the starport. or kill kreetles.

The fact is, to experience any of the high end content, you need armor, you need buffs, you need good weapons.

You need food. you need swoops.

Want to pvp at all? all of the above as well. And pvp, for many people, isn't a 'choice'..it's an integral part of the star wars universe.

GrimBear
Thu Mar 10, 2005 3:38 am
#5

Spot on.



GrimBear
Tinkergirl
Thu Mar 10, 2005 3:48 am
#6


falllacy wrote:
sorry, you lost all credibility about two sentences in...armor and buffs voluntary?
sure, if you want to not play the game. perhaps sit in the starport. or kill kreetles.
The fact is, to experience any of the high end content, you need armor, you need buffs, you need good weapons.
You need food. you need swoops.
Want to pvp at all? all of the above as well. And pvp, for many people, isn't a 'choice'..it's an integral part of the star wars universe.


I'll respectfully disagree with you here.

You say that to experience the high end content you need armour, buffs and good weapons. There are a few things I'd like to say about this - firstly, do you NEED to do the high end content all the time? Why? Why not just for an occasional treat, or do it with friends. Is it for the loot? Why do you want the loot? For more credits? Can we see a pattern here.

The original poster DID state that every single advantage you could get in PvP is valid - you'll need all the loot, armour, buffs, durni sacrafices, template stacking and skill tapes to compete in PvP. We're not saying you won't.
But PvP IS a choice - no matter how integral to your Star Wars Universe it seems. This game has optional PvP, and if you want to buy into it for whatever reason you have, then you've chosen to do so.



Books/Datapads, Photography and Libraries.|Game-Bases - Craftable Deathmatch etc.
Pazaak - Make and Play In-Game.|Solace Outpost - Story Arc Example.
Particle Emitters - Bubbles, Smoke and Sparks.|Sitting Vendors - Cosmetic Mini-Proposal.

falllacy
Thu Mar 10, 2005 4:01 am
#7


is crafting a choice, too? if so, you can choose to get all the tapes necessary for your profession..or you can choose to craft and not sell anything.

And high end content isn't all about loot. But...what else is there to do that's remotely challenging? Grind out another profession? Run around and collect badges? Sit in the cantina and listen to middle-aged men disguised as twi'leks try to seduce youngsters out of tips?

There are no real quests or anything immersive to do. So..what else is there?

I suppose if you're a hardcore roleplayer you could make up something to do. ..but that is somewhat detached from the original question of whether or not the economy is broken.

When primary elements of the game are restricted based on the cash you have, that's a problem.

Message Edited by falllacy on 03-10-2005 03:04 AM

e6alfa
Thu Mar 10, 2005 4:02 am
#8

/agree


I started this game shortly after launch. I remember when money grinding was 6-10 of us doing missions AS A GROUP. Amazing how the "solo group nerf" has made the game back to what it was intended for, player interaction. We didn't even have buffs back then, and most of us had bone armor. It was a god send to get pets to ride at that time! Good thing we had a master CH with us who got us all 1. I remember when the tanks in our group were pets, not a defense stacker.


As for crafters over charging, all I can say is YEP! It's called a profit. With my crafters, I don't charge 10 cpu for an item. Usually 3-5 cpu, and 20 cpu for meats used in my products. I have my own ranger, so the cost is lowered.


So how do you make money without all the needed stuff? Lets see here, I started out hunting. We all know good avian meat can sell for up to 120 cpu. So you go around, and kill birds. We all know how tough birds are (outside of Dath).


After over a year of playing, I feel comfortable to surft the trade forums without worrying about going broke. Oh, and yes I PVP too. For all those having a hard time making cash, start at the basics. Also, there is still 1 profession around that does make some good cash. BH missions pay rather well, and you don't have to pull jedi missions to do it either.




Feozis - Sith (Elder Jedi)
De'Feo - Smuggler Feobacca - Medic DJ' - Entertainer
Sizoef - Trader (Engineer) Da'Siz Trader (Structures)
falllacy
Thu Mar 10, 2005 4:07 am
#9


at launch, it wasn't an issue. because everyone was in the same boat.

Now the game is polarized between the haves and have nots.

Try starting out as a new character today. and see how long it takes you to develop a presence.

Try fighting serious pvp'ers with inferior armor and weapons, and see what happens.

Try crafting with less than top of the line ingredients and experimentation, and see what happens.

Maybe you could sell junk speeders for bh's chasing jedi...but you're not going to make enough

to really compete in the market.


I do agree on one thing..the game was really fun back then. ;d

if they started a new server today, I would be on it. And then I would agree with the original post.

But until then, the game has evolved beyond the point where many of the mentioned items are 'optional'

Message Edited by falllacy on 03-10-2005 03:08 AM

EttaBrummi
Thu Mar 10, 2005 4:15 am
#10






Try starting out as a new character today. and see how long it takes you to develop a presence.




A certain amount of time of course. But why should a new character already have a presence ?





Try fighting serious pvp'ers with inferior armor and weapons, and see what happens.





Again, why shoulda new character or player already get into PvP ? If this would be my only intent i would play other games ...






Try crafting with less than top of the line ingredients and experimentation, and see what happens.

Maybe you could sell junk speeders for bh's chasing jedi...but you're not going to make enough

to really compete in the market.




Compete with? the so called 12 points crafters ? Yes, then you need money,resources, tapes ... But why can't someone run a little shop with low priced items for the new players ?


Edit: I don't want to offend you, i just like to play the "Advocatus Diaboli"

Message Edited by EttaBrummi on 03-10-2005 12:16 PM





MMORPGs are about immerson, not conquest. FPSs are about conquest, not immersion.
Powergamers want a FPS, but want an audience to admire them while they do it. That is why they flock to MMORPGs. l00k 4tz me, im d4 l33tz dud3z.
CureforSanity
Thu Mar 10, 2005 4:28 am
#11

Excellent topic and certainly interesting and thought provoking. Now where can I find details on these methods of earning 300 - 500k in a couple of hours? I've been playing SWG for a little while and am still virtually bankrupt and find taking on any higher end mobs and NPC's impossible without full armour and buffs

I've no desire to start hunting for illegal exploits which may result in my account being suspended nor do I see much fun in spending all my time outside Bestine killing Gnorts. Any help or suggestions appreciated.



IGN - GreboGuru

2000 Light Ales From Home
Zadokk
Thu Mar 10, 2005 4:35 am
#12

Wow, someone who ripped the words out of my mouth. Not all crafters are money hungry, noob exploiting, 12pting, egotistical meat heads - there are the some of us out there who craft to help other people. We sell our goods at reasonable prices, we listen to the consumer and make products to suit them. I'm a Bio-Engineer and that's what I do. I've had enough of chefs trying to push me around, telling me that MY prices are overpriced when the price I stated is barely over costs. Now I solely craft pets and pet stims and the CHs love it. I don't need buffs to sample DNA, I don't need armour (although, since an AS friend gave me some, so I wear it ). There is easily enough SP to take up one elite crafting profession and one combat profession and that is enough. You can't complain that you don't make enough money because you decide to make yourself 'ubah' by investing all your points into combat. You don't need alts. All you need is a trusty blaster, a faithful pet and the burst run button.
siriusuk
Thu Mar 10, 2005 4:45 am
#13

Good post and I agree theres too much whinging and everybody wants everything within a week. I'd just like to say something about crafting because I think crafters get the blame for prices when its not their fault. (I am a crafter btw so you could consider me biased!)


You say some crafters charge "too much". Lets look at what "too much" actually means. If your looking to buy something, you could buy it cheap, resonable, or expensive. Too much means it was more than you were willing to pay so you DIDNT BUY IT. Just by this very simple argument it follows that no crafter charges "too much" for anything, otherwise they wouldent sell a single item.


So why do people moan about crafters prices? Partly because they see the price of a crate of brandy and think "well he only had to stick the schematic in the factory and bingo! 40 crates with a licence to print money" Unfortunately thats not the case, when you have all the best ingredients etc to hand thats true but its taken me 6 months to a year to accumulate great resources which means 6 months of surveying, harvesting, organisation etc. I enjoy the management side of crafting and especially finding new and better resources. I could probably make the same money just by constantly doing destroy missions for the last year but thats incredibly boring.


The whole SWG economy is based on supply and demand. If people took the time to look around for the best prices then the expensive vendors would eventually reduce their prices. As it is, money is easy to get in SWG so people just buy the 1st they come across because why scour the galaxy for an hour when you could make up the price difference in the same time killing stuff and having fun? I would say my prices are expensive, but I have to run my factories almost 24-7 to keep up with demand, I would be mad to sell cheaper dont you think?


When I first started crafting my prices were actually a lot cheaper. What happened was merchants bought my entire stocks (as a good merchant should!) and re-sold them at the current market price. So my idea of a good shop selling resonable priced food and always stocked was shot down, and I soon realized that selling at the current market price was the only way to stop other people buying me out.




Sirius - Master chef - Farstar - Corellia - Coronet - Vendor @ -1500 -5555
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