Business And Economy Archive
Thread: The Unfortunate truth about Credits.*UPDATED*
Phaelyn wrote:
Myth #5: "Crafters are the only rich people in the game, and they do it by charging too much"
This one has SOME basis in truth. Many Crafters DO overcharge. On the flip side, there are quite a few Crafters out there that charge a LOT less for their product - But they are harder to find. They don't HAVE the completely convenient location next to Coronet or Theed. They are the little guy in a Player City of some Guild, who doesn't put their vendor on the Planetary Map because they get all the business they desire from their friends. There are Crafters out there who have little more credits than you do - because they craft for the challenge, and not profit.
It may seem to you all that I am being harsh, and critical. And I am. I'm not afraid to tell you how much I have in my In Game account - I have 8 Million credits. I made 1/2 of those credits from selling Resources. The other 1/2 I get through missions and looting. I can't afford to buy +25 Skill tapes, "Uber" weapons, multiple ADKs, or a lot of the things people are saying they MUST have. I don't go around in the game Buffed and Armored - I save that for special hunts, etc. I have everything in game I absolutely NEED. And if I WANY something, I know I will get it eventually. I don't need them right NOW. Even if I have to loot things myself. Even if i do without some other things to get the 1 thing I absolutely want. I have every opportunity to get everything I want in this game - Because I am willing to take time, and not throw credits around/
i can agree with the first 4, however a loot hunter is the richest person in the game, not the crafter. crafters have a more steady stream of income, but loot hunters make major bank. remember, who is finding the +25 tapes etc, and the pearls, crystals. those are where the easy money is made.
the fact is that credits are infront of each and everyone of us. some of us have to make sacrifices as to what we truely enjoy ingame, but those sacrifices are greatly beneficial in the longrun if the player is smart.
there are people who overcharge...and people who are not.
I see some disbalance in combat content though...there is much very high content and much very low content.
it's either one way or the other....nothing much in between.
Everyone wants to craft and sell the best items ingame and that's why you won't see much 'less-then-perfect' items.....
Also does everyone want to sell their stuff at the highest prices (obvious).
example: I have tried numerous vendors when developing a new character on a new server and -tried- to buy some Brandy.
all were packed in large crates for 200-400k per crate.
The crafters didn't sell some lone packs of Brandy for less credits.
So you either pay the main prize or you get nothing.
All content is aimed at the players with the big wallets.
not complaining about that, but it's simply the truth.
one thing though....'why not craft items for the noob players?'
umm....which noob players?
it looks like all 'newbies' and mmorpg-hopping gamers have already left since EQ2 and WOW were released.
Let's face it...the reputation SWG created for itsself didn't do the game any good either.
Servers are much less populated a.k.a more empty these days and the low-skilled/newly created players these days are -almost- all players with more then 1 account or alts from jediplayers.
REAL new players who start playing SWG for the first time are almost all gone.
either way..maybe the CU will help.
And like I have posted many times before;
=look at EQ2....maybe NPC vendors who buy loot and sell items could be introduced?
that helps the newb get some credits and can get him some nice items to use to get to a higher level.
let crafters create the high end content and let NPC traders sell armor like bone armor or somenice weapons etc...let the crafters create the high end and uberitems and all should be fine=
Message Edited by Draxie on 03-10-2005 01:30 PM
The inference is that a new character, with only one account, stands virtually no chance of competing at the top end of the marketplace. none. zero. lots, ability to gather loot to get money to buy tapes, etc, is simply not there. not going to happen.
Message Edited by Sonax on 03-10-2005 05:03 AM
falllacy wrote:
is crafting a choice, too? if so, you can choose to get all the tapes necessary for your profession..or you can choose to craft and not sell anything.
And high end content isn't all about loot. But...what else is there to do that's remotely challenging? Grind out another profession? Run around and collect badges? Sit in the cantina and listen to middle-aged men disguised as twi'leks try to seduce youngsters out of tips?
There are no real quests or anything immersive to do. So..what else is there?
I suppose if you're a hardcore roleplayer you could make up something to do. ..but that is somewhat detached from the original question of whether or not the economy is broken.
When primary elements of the game are restricted based on the cash you have, that's a problem.
Message Edited by falllacy on 03-10-2005 03:04 AM
falllacy wrote:
at launch, it wasn't an issue.because everyone was in the same boat.
Now the game is polarized between the haves and have nots.
Try starting out as a new character today. and see how long it takes you to develop a presence.
Try fighting serious pvp'ers with inferior armor and weapons, and see what happens.
Try crafting with less than top of the line ingredients and experimentation, and see what happens.
Maybe you could sell junk speeders for bh's chasing jedi...but you're not going to make enough
to really compete in the market.
I do agree on one thing..the game was really fun back then. ;d
if they started a new server today, I would be on it. And then I would agree with the original post.
But until then, the game has evolved beyond the point where many of the mentioned items are 'optional'
Message Edited by falllacy on 03-10-2005 03:08 AM
CureforSanity wrote:
Excellent topic and certainly interesting and thought provoking. Now where can I find details on these methods of earning 300 - 500k in a couple of hours? I've been playing SWG for a little while and am still virtually bankrupt and find taking on any higher end mobs and NPC's impossible without full armour and buffs
I've no desire to start hunting for illegal exploits which may result in my account being suspended nor do I see much fun in spending all my time outside Bestine killing Gnorts. Any help or suggestions appreciated.
falllacy wrote:
Try crafting with less than top of the line ingredients and experimentation, and see what happens.
Maybe you could sell junk speeders for bh's chasing jedi...but you're not going to make enough
to really compete in the market.
Message Edited by falllacy on 03-10-2005 03:08 AM