Business And Economy Archive
Thread: monopolies
no but i dont think it will be done..
you may get some pissed players towards you though. but GL![]()
ALeoNN wrote:
Some people are lucky, some work really hard for their monopolies.
.....and we collect $200 for passing GO too!
Seriously... it is impossible to have a monopoly in this game.
Yes a total monopoly would be very difficult if not impossible.
But someone could dominate a certain market to the point that they are almost a defacto monopoly for certain products of low demand and/or low supply. e.g. you can't monopolize aluminum but you might be able to corner the market on Freedom paintings. Even that limited kind of monopoly however is not likely and would be very hard to sustain.
oracomm2 wrote:
ALeoNN wrote:
Some people are lucky, some work really hard for their monopolies.
.....and we collect $200 for passing GO too!
Seriously... it is impossible to have a monopoly in this game.
True, there are mostly oligopolies rather than monopoliesin the game. Anyone can freely enter that particular market, but it may cost a significant amount in terms of credits and time to get the pertinent high quality resources and skill enhancements.
After thinking about it a little, I'm fairly certain a monopoly couldn't be sustained in this game. You would need to provide a good or service that no one else would be able to provide themselves (at the same level of quality), which is obviously not possible since everyone is technically on a equal footing for attaining loot and skills in the game.
Even if you could meet this first requirement, it would also have to be a good/service that is in high demand. Like the person who posted above saying that he has a monopoly on crated survival knives (lol) it is only apractical monopoly if there is actually a demand for such a thing. As it stands now, I don't think there is a single item in the game that would be considered to be "must have" and therefore the demand will taper off if you jack up the price too much.
Message Edited by ComCypher on 05-23-2005 11:50 AM
ComCypher wrote:
After thinking about it a little, I'm fairly certain a monopoly couldn't be sustained in this game. You would need to provide a good or service that no one else would be able to provide themselves (at the same level of quality), which is obviously not possible since everyone is technically on a equal footing for attaining loot and skills in the game.
...
You couln't monopolise on a server, but with the help of all the other crafters, you could decide on price fixing.
Car companies used to do it until it got banned. I think it was called something liek a 'Cartel'
Oil companies probably still do it today
A group of companies getting together and deciding a price higher than market value and agreeing not to drop below this price.
Agian you need everyone to be willing. Good Luck
Stinney wrote:
You couln't monopolise on a server, but with the help of all the other crafters, you could decide on price fixing.
Car companies used to do it until it got banned. I think it was called something liek a 'Cartel'
Oil companies probably still do it today
A group of companies getting together and deciding a price higher than market value and agreeing not to drop below this price.
Agian you need everyone to be willing. Good Luck
thats the good part with player economy. evry one can start craft. so even if the 10 best lts say AS on an server does this, someone else can also try to be as good as they are and drop price under.
but it can be done this way, nothing impossible. it just take more time to do