Business And Economy Archive
Thread: monopolies
it has to be possible. all it takes is a team of dedicated players working in unison, each with their own role to fill, and good leadership.
i mean obviously not a totall 100% monopoly which would encompass an entire server. but creating a corporation/cartel is very possible. and i suspect it's the wave of the future in SWG.
i never understood why crafters are so independent... almostevery crafter has their own vendors, harvests their own resources, why not form a group of people to work together towards success?
games like this should require teamworkand interdependency. instead we see indepenency.
but i assure you, it can be done. and it will be done. and others will follow suit.
GanymedePharuu wrote:it has to be possible. all it takes is a team of dedicated players working in unison, each with their own role to fill, and good leadership.
i mean obviously not a totall 100% monopoly which would encompass an entire server. but creating a corporation/cartel is very possible. and i suspect it's the wave of the future in SWG.
i never understood why crafters are so independent... almost every crafter has their own vendors, harvests their own resources, why not form a group of people to work together towards success?
games like this should require teamwork and interdependency. instead we see indepenency.
but i assure you, it can be done. and it will be done. and others will follow suit.
im going to have to disagree with this. its not the wave of the future in SWG. it cannot be done. it will not be done. no one will follow suit.
Bockeroo wrote:
GanymedePharuu wrote:
it has to be possible. all it takes is a team of dedicated players working in unison, each with their own role to fill, and good leadership.
i mean obviously not a totall 100% monopoly which would encompass an entire server. but creating a corporation/cartel is very possible. and i suspect it's the wave of the future in SWG.
i never understood why crafters are so independent... almost every crafter has their own vendors, harvests their own resources, why not form a group of people to work together towards success?
games like this should require teamwork and interdependency. instead we see indepenency.
but i assure you, it can be done. and it will be done. and others will follow suit.
im going to have to disagree with this. its not the wave of the future in SWG. it cannot be done. it will not be done. no one will follow suit.
jedi /gcw group of 20 jedi kill every guild
jedi /dwb,geo caves ,any dungeon .jedi are the only one's with the healing power to not die in the dungeon ??
jedi get away from mbh with ease
jedi hunt all ca , and aa drops nyax borgle caves djm djk and more so no one can get them,
in all jedi have destroyed the game
and soon all the other people who will not want to be jedi will quit and there will only be jedi playing,
what then ??/
KOLBROOKIE wrote:
jedi and there alts have a monopoly on every server jedi/alt mbh harvestor of credits and have master chef master armour smith and master weapon smiths for the jedi monopoly
jedi /gcw group of 20 jedi kill every guild
jedi /dwb,geo caves ,any dungeon .jedi are the only one's with the healing power to not die in the dungeon ??
jedi get away from mbh with ease
jedi hunt all ca , and aa drops nyax borgle caves djm djk and more so no one can get them,
in all jedi have destroyed the game
and soon all the other people who will not want to be jedi will quit and there will only be jedi playing,
what then ??/
Bockeroo wrote:
i dont really see how it could be done. unless you are on a server like wanderhome that has a very small player population and become a crafter of some sort and you are the only crafter of, say, weapons on that server, then you can charge 100k a weapon and no one will do anything. unless someone else comes along and starts making weapons and sells them for 10k apiece, you have the whole population in the palm of your hand. there are still too many people on each server, even one like wanderhome.
I /luv how people who DO NOT play on Wanderhome, always seem to have an opinion about it.
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im from wanderhome. while there are no "1 person monopolies" there is definitly a shortage of crafters. i cant even think of 1 armor smith that is very reliable, if there are they at least havent become very well known. also only 1 or 2 chef and med vendors come to mind. sure most guilds have their small time crafters but im talking big well known ones. Beer Von-rockefeller (the richest on the server by far) has been crafting weapons since the very begining and has been the leader in that market ever since. he also had something of a monopoly on the acklay pre CU when he would just log on down there and kill it every 2 hours, and also lord nyax, but hey you cant blame him hes a rockefeller lol.
Bockeroo wrote:
i dont really see how it could be done. unless you are on a server like wanderhome that has a very small player population and become a crafter of some sort and you are the only crafter of, say, weapons on that server, then you can charge 100k a weapon and no one will do anything. unless someone else comes along and starts making weapons and sells them for 10k apiece, you have the whole population in the palm of your hand. there are still too many people on each server, even one like wanderhome.
ahhh...my fellow 'wanderhomian' brings up a good point. Hi, ebz ![]()
"Complete Control over Acklay (or Nyax..etc)"
Is that really a 'monopoly'?
Is it possible for somebody else to aquire a better weapon or would it be possible for somebody to have the time to log in @ those intervals?
I think, yes.
I think the 'root' question that needs to be asked, when considering a 'monopoly' =are there anybarriers to entry, that are not availabe to others? (i.e. goverment restrictions...or in our case, developers restrictions).
We'll for any crafting proffesion. hmm..some resources, some assembly/exp. bonuses...what else?
easy answer there = market share (which can be manipulated by like quality and lower pricing).
Anybody can become a crafter (and in due time) make an impact...no monopoly there.
Now, lets talk about this...
"Oligopoly" ..that's a definite possibility and can be seen on any server. I just don't think a 'monopoly' can be achieved.
P__Day wrote:
KOLBROOKIE wrote:
jedi and there alts have a monopoly on every server jedi/alt mbh harvestor of credits and have master chef master armour smith and master weapon smiths for the jedi monopoly
jedi /gcw group of 20 jedi kill every guild
jedi /dwb,geo caves ,any dungeon .jedi are the only one's with the healing power to not die in the dungeon ??
jedi get away from mbh with ease
jedi hunt all ca , and aa drops nyax borgle caves djm djk and more so no one can get them,
in all jedi have destroyed the game
and soon all the other people who will not want to be jedi will quit and there will only be jedi playing,
what then ??/
We will have all we need since we according to you have every crafting proffession and even M-bh alts to hunt ourselves
I am glad someone understood what KOLBROOKIE wrote. I need to get a protocol droid for translation purposes when trolling the boards at work.
Bedew
closest thing to a monoploly you can get is being the only entertainer in the cantina and charging a cover of 20k ![]()
Or being the only doc and charging a lot for buffs.
But who needs a monopoly? Just get really good at a crafting profession and people with money will seak you out. For example, Plucky the droid Engineer on Lowca.