Business And Economy Archive

Thread: monopolies

GanymedePharuu
Thu May 26, 2005 5:26 pm
#14

it has to be possible. all it takes is a team of dedicated players working in unison, each with their own role to fill, and good leadership.


i mean obviously not a totall 100% monopoly which would encompass an entire server. but creating a corporation/cartel is very possible. and i suspect it's the wave of the future in SWG.


i never understood why crafters are so independent... almostevery crafter has their own vendors, harvests their own resources, why not form a group of people to work together towards success?


games like this should require teamworkand interdependency. instead we see indepenency.


but i assure you, it can be done. and it will be done. and others will follow suit.




cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Bockeroo
Thu May 26, 2005 11:16 pm
#15



GanymedePharuu wrote:

it has to be possible. all it takes is a team of dedicated players working in unison, each with their own role to fill, and good leadership.

i mean obviously not a totall 100% monopoly which would encompass an entire server. but creating a corporation/cartel is very possible. and i suspect it's the wave of the future in SWG.

i never understood why crafters are so independent... almost every crafter has their own vendors, harvests their own resources, why not form a group of people to work together towards success?

games like this should require teamwork and interdependency. instead we see indepenency.

but i assure you, it can be done. and it will be done. and others will follow suit.






im going to have to disagree with this. its not the wave of the future in SWG. it cannot be done. it will not be done. no one will follow suit.



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SicariusD
Fri May 27, 2005 3:12 am
#16

Realisticly there can be large well off and very powerfull oligarchs and cartels, especially in the Trade forumns where the rich can put most of the good stuff (loot wise) out of reach of all bar the top 2% thereby keeping the rich well off and well equiped and the poor at a greater disadvantage for longer


But as with all things these powerfull cartels are still ruled by supply and demand, if i see someone making large amounts of credits in a certain proffession, i then make my toon taht, and so does alot of others, the market forces then slowly force the price down as more supply = less demand, and less demand = lower prices.


The games ecomomy is built on rarity, if u are smart and dedicated enough u could hold sway over a servers economy in a limited way, say by buying all the WS experimentation tapes and thereby keeping in check 12 point smitrhs, or bidding on them so that the price keeps 98% of the population from owning one, but the idea of a true monopoly existing in such a free market as SWG is highly improbable if not impossible, limited, specific controll yes, monopoly, no




"Repent&Die With Honor____________,
Fight& Die In Vain" \__________|| Sicarius
_ _____________________/o(____)o(__ _
_/_|_____/ ,_____________.________________Y_....-----====//
|==========\ , , , , , , , \______________ --( \( \( \((
`----------------|________|[ )) ad_\__)\ \\ \\\
Of All The Jedi I Killed......| | "" \.__-'`".\__)\__)\\
You were One Of Them |______|
`"" ```"""=,))
GanymedePharuu
Fri May 27, 2005 4:07 am
#17






Bockeroo wrote:





GanymedePharuu wrote:

it has to be possible. all it takes is a team of dedicated players working in unison, each with their own role to fill, and good leadership.


i mean obviously not a totall 100% monopoly which would encompass an entire server. but creating a corporation/cartel is very possible. and i suspect it's the wave of the future in SWG.


i never understood why crafters are so independent... almost every crafter has their own vendors, harvests their own resources, why not form a group of people to work together towards success?


games like this should require teamwork and interdependency. instead we see indepenency.


but i assure you, it can be done. and it will be done. and others will follow suit.








im going to have to disagree with this. its not the wave of the future in SWG. it cannot be done. it will not be done. no one will follow suit.




maybe i didn't explain whati meant would be the wave of the future.

i don't think monopolies will be the wave of the future. a monopoly is virtually impossible ina game like this.


but i was speaking more of a corporation/cartel type situation, where a good sized group of players work together for a benefit of their organization. not trying to specifically gain control to jack up prices, but more just to support each other and work as a team.


there is a degree of interdepencency already in the crafting game.

i feel that the interdependency should be higher.for instance, i think there should be a Miner profession. Miners would get certified for the biggest and best harvesters, while non-Miners could only place personal harvs.


but even with the small amount of interdependency, and high independency, i still think it's possible for a team of crafters and resource gatherers, among other types of players,to work together and create a successful multi-market corporation.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
KOLBROOKIE
Mon May 30, 2005 5:07 pm
#18

jedi and there alts have a monopoly on every server jedi/alt mbh harvestor of credits and have master chef master armour smith and master weapon smiths for the jedi monopoly

jedi /gcw group of 20 jedi kill every guild

jedi /dwb,geo caves ,any dungeon .jedi are the only one's with the healing power to not die in the dungeon ??
jedi get away from mbh with ease

jedi hunt all ca , and aa drops nyax borgle caves djm djk and more so no one can get them,

in all jedi have destroyed the game


and soon all the other people who will not want to be jedi will quit and there will only be jedi playing,
what then ??/



N
ILPONN
Master Bounty Hunter,Carbinner,Jedi killer,453 solo
! THE 1 MILLION BOUNTY MAN!
P__Day
Mon May 30, 2005 6:25 pm
#19






KOLBROOKIE wrote:
jedi and there alts have a monopoly on every server jedi/alt mbh harvestor of credits and have master chef master armour smith and master weapon smiths for the jedi monopoly

jedi /gcw group of 20 jedi kill every guild

jedi /dwb,geo caves ,any dungeon .jedi are the only one's with the healing power to not die in the dungeon ??
jedi get away from mbh with ease

jedi hunt all ca , and aa drops nyax borgle caves djm djk and more so no one can get them,

in all jedi have destroyed the game


and soon all the other people who will not want to be jedi will quit and there will only be jedi playing,
what then ??/




We will have all we need since we according to you have every crafting proffession and even M-bh alts to hunt ourselves
Little-Green-Guy
Tue May 31, 2005 3:23 pm
#20






Bockeroo wrote:
i dont really see how it could be done. unless you are on a server like wanderhome that has a very small player population and become a crafter of some sort and you are the only crafter of, say, weapons on that server, then you can charge 100k a weapon and no one will do anything. unless someone else comes along and starts making weapons and sells them for 10k apiece, you have the whole population in the palm of your hand. there are still too many people on each server, even one like wanderhome.





I /luv how people who DO NOT play on Wanderhome, always seem to have an opinion about it.



btw, imposible for anybody to EVER have a 'monopoply' on any server. If somebody wants to disagree with me....I'll tell ya to go to a -Jr. College and purchase and ECON 101 text book.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Ebz1
Thu Jun 02, 2005 9:52 pm
#21






Bockeroo wrote:
i dont really see how it could be done. unless you are on a server like wanderhome that has a very small player population and become a crafter of some sort and you are the only crafter of, say, weapons on that server, then you can charge 100k a weapon and no one will do anything. unless someone else comes along and starts making weapons and sells them for 10k apiece, you have the whole population in the palm of your hand. there are still too many people on each server, even one like wanderhome.



im from wanderhome. while there are no "1 person monopolies" there is definitly a shortage of crafters. i cant even think of 1 armor smith that is very reliable, if there are they at least havent become very well known. also only 1 or 2 chef and med vendors come to mind. sure most guilds have their small time crafters but im talking big well known ones. Beer Von-rockefeller (the richest on the server by far) has been crafting weapons since the very begining and has been the leader in that market ever since. he also had something of a monopoly on the acklay pre CU when he would just log on down there and kill it every 2 hours, and also lord nyax, but hey you cant blame him hes a rockefeller lol.




Ebz Ymifo
Kenosis Elite Garison
Master Swordsman/smugler/Loot Hunter/ Visit my museum in kenosis Dant WP:-4677 -5188
Little-Green-Guy
Fri Jun 03, 2005 11:07 am
#22

ahhh...my fellow 'wanderhomian' brings up a good point. Hi, ebz


"Complete Control over Acklay (or Nyax..etc)"


Is that really a 'monopoly'?


Is it possible for somebody else to aquire a better weapon or would it be possible for somebody to have the time to log in @ those intervals?


I think, yes.


I think the 'root' question that needs to be asked, when considering a 'monopoly' =are there anybarriers to entry, that are not availabe to others? (i.e. goverment restrictions...or in our case, developers restrictions).


We'll for any crafting proffesion. hmm..some resources, some assembly/exp. bonuses...what else?


easy answer there = market share (which can be manipulated by like quality and lower pricing).


Anybody can become a crafter (and in due time) make an impact...no monopoly there.


Now, lets talk about this...


"Oligopoly" ..that's a definite possibility and can be seen on any server. I just don't think a 'monopoly' can be achieved.







Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Ebz1
Fri Jun 03, 2005 9:09 pm
#23

hey Mucus


well im no eco expert but id say it would be pretty for someone to dominate the market of wanderhome in certain area, like you for example are the only person i can think of to get mass amounts of specific recources. not a total monopoly, but you still make a whole lotta money lol.


btw get in GW. im in your guild now



Ebz Ymifo
Kenosis Elite Garison
Master Swordsman/smugler/Loot Hunter/ Visit my museum in kenosis Dant WP:-4677 -5188
Bedew
Thu Jun 30, 2005 2:07 am
#24






P__Day wrote:





KOLBROOKIE wrote:
jedi and there alts have a monopoly on every server jedi/alt mbh harvestor of credits and have master chef master armour smith and master weapon smiths for the jedi monopoly

jedi /gcw group of 20 jedi kill every guild

jedi /dwb,geo caves ,any dungeon .jedi are the only one's with the healing power to not die in the dungeon ??
jedi get away from mbh with ease

jedi hunt all ca , and aa drops nyax borgle caves djm djk and more so no one can get them,

in all jedi have destroyed the game


and soon all the other people who will not want to be jedi will quit and there will only be jedi playing,
what then ??/




We will have all we need since we according to you have every crafting proffession and even M-bh alts to hunt ourselves






I am glad someone understood what KOLBROOKIE wrote. I need to get a protocol droid for translation purposes when trolling the boards at work.


Bedew


Baslim
Thu Jun 30, 2005 5:56 am
#25


closest thing to a monoploly you can get is being the only entertainer in the cantina and charging a cover of 20k


Or being the only doc and charging a lot for buffs.


But who needs a monopoly? Just get really good at a crafting profession and people with money will seak you out. For example, Plucky the droid Engineer on Lowca.




Lumo
TXLS

Phonelesscord
Thu Jun 30, 2005 6:30 pm
#26

Sure you can monopolise, awhile back on starsider , there was a PA (company) that focused on planting harvesters on all HIGH end resources (flooding the spawns until there was no room to place a harvester). Eventually they broke up (CU) but they basically carried 90% of all high end resource sales, but they kept decent pricing so no-one really cared.



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


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