Business And Economy Archive
Thread: My Big Fat Company Idea
- Company name.
- Shareholder agreements
- New Shareholders/Releasing Shareholders
- New Directors/Releasing Directors
- New Chairman
- Chairman and Director Salaries
- Winding up.
- view the amount of money in the account;
- donate money to the corporate account;
- view the number of shares issued;
- view the shareholders agreement; and,
- view the board of directors and their salaries.
Nobody can withdraw from the account.
- view the amount of money in the account;
- donate money to the corporate account;
- view the number of shares issued;
- view the shareholders agreement; and,
- view the board of directors and their salaries.
Nobody can withdraw from the account.
OldManDog wrote:
I dont see this happening, main reason is that structures don't go POOF anymore. Secondly I don't know anyone who would invest in their own business if they couldn't withdraw their credits.Chairman = Owner untill he declares his 4 lots & sanity to the Company which sole purpose is to buy lots & has no form of income other than the"Owner & Board aka LotRetailers"Placing thier credits into it? Why would you invest your LOTs to then 2) donate money to the corporate account, which is responsible for your dividends on your LOTs?
The structures would have to go poof to free up the lots. Otherwise a company could hold a player's lot hostage. I think a week would be about enough time for a company to either free up a lot, or get new lots from new shareholders. If they don't then the player just get's their lot back no matter what, and the youngest corporate building goes poof. I don't like that solution, but it is the only way I can think of to keep lots from being held hostage. I am certainly open to alternatives though.
The owner/chairman would have another source of income. Remember, they have full use of the lots. They can use them to harvest and manufacture, then sell the goods or resouces on private vendors where they keep all the profits. If the shareholders agreed to no dividends and no income then the only expence from the corporate account would be structure mainenance, which they would have to pay anyways.
That and vendor management are IMHO worst and most tedious aspects of running any company in SWG.
I mean, I imagine that they're then at the Chairpersons disposal for them to use to place anything, but I didn't see it written specifically.
Can the Chair delegate lot using powers to Directors?
Can they delegate them in a limited number? (I.e, can the Chair go to the term and say "So-and-so has four of the company lots to play with.")
When a member of the company places a structure, do they get a little popup that says "You are an empowered member of 'Blahcorp' with access to X lots, do you wish to use Y of those lots on this structure?"
Just curious.
If a corporation has a vender mall with several venders and where allowed to set how much profit from a sale goes to the crafter and goes to the corporation treasury it would be benifitial.
From what is stated in opening post I see this kind of example of using this idea.
A corporation is started as stated. First I would add something that most company's do , the specialize in a certain product. For example list use armor crafting. several armorsmiths come together to and start a company. Now instead of one person having to make components you have several ppl working together. Company now has lets say 20 lots at its disposal, the players have a meeting to decide what to do with the lots , they take a vote and company uses 4 lots to open up a store for venders. Now here is where I think everything would come together, some would not like it but why be greedy
bah lot of rambling but I could see where this could develope into a great component for the game. Basically pooling together crafters reasources to make a good product and benifiting from it.
elmomcelroy wrote:
I think it would be important that these comapnies do something besides trade lots.... I like the idea of having a corprate headquarters.... what if within the corprate headquarters the CEO [would require some merchant ability] could place vendors but instead of that money dropping into someones personal account it would drop into the corprate profits.... This way profits are spread among the stock holders..... companies would be required to pay a minimum dividend or else face bankrupcy.... any one else have ideas for what this would be used for besides lot trading?
Yes, I can in fact. But it would take more than one type of Company structure to implement. At best, limit it to the "elite" crafting professions, IE Weapon and Armorsmiths, Shipwrights and Chefs. So, call it 4 Company structures.
Each structure works as outlined by original post - Lots equalling voting "shares". However, lots donated would NOT be usable - rather, they become a commodity. The Company structure then serves multiple functions including but not limited to:
Headquarters: Crafting done at this facility receive bonuses akin to theResearch Centerbonus system. However, if using Corporate HQ as Crafting center, limit it that only one bonus applies - If it's in a Research center, it wouldn't get a double assembly bonus, etc.
Factory: The Company structure works as a factory for finished goods. Armor Corporate structure limited to armor, etc. Head of corporation thereforewould not ONLY be the CEO, but an Armorsmith as well just to be able to place the structure. "Voting shareholders" could access Ingredient Hoppers to input their share of the components and resources.
Distribution Center: A slight change to the Vendor system needed to accomplish this. As goods are completed, they AUTOMATICALLY go onto a vendor inside the structure at a pricing point set by the CEO. IE: Armor Corporate HQ (in factory mode) is set to make Composite helms. CEO sets a price for Helms at 15k. As each Helm is made, it gets added to internal vendor at the 15k pricing point.
Sales Center: Players enter the Corporate HQ looking for Armor. They purchase items off of Interior vendor. As purchases are made, the monies go directly into a "holding" account within the corporate account. At the end of each month structure pays dividends to each "voting shareholder" based on the amount of shares owned. Assume that a small "fee" be paid to owner of structure itself to cover power and maintenance costs, giving the CEO title some weight.
This way, Lots do NOT equal usable lots, rather a pseudo monetary investement in the well being of the Corporation. It makes for player cooperation in donation of Lots, resources and components. Gives specific bonuses for desired business type, and gives profit for the loss of usable lots. I could see Guilds built around a Corporate structure this way...