Business And Economy Archive
Thread: ECONOMY REBALANCE PROPOSAL: NPC Merchants & Central Markets
Yterbium wrote:
Why would I pay a QUARTER OF A MILLION CREDITS for armor that will be torn up and useless in a week of heavy use?"
No more wandering ALL OVER A DAMN PLANET looking for a suit of armor for HOURS, and then finally paying THRE QUARTERS OF A MILLION CREDITS for an average suit of armor because you are so sick of looking.
Now, admittedly, this may seem drastic, but don't panic yet. It isn't as bad as it seems. The NPC vendors would offer average or below average gear at fair market prices.
You have reaaly expensive AS on your server it seems (unless it is good sliced wares). I usually charge far less than that on the server I am playing (average price from me is 12K/segment used in an armor part).
Why wander all over, you can always send /tell to armorsmiths? I usally get some tells in the beginning but after a while most of my customers know the pricing.
What will happen to the Merchant profession if such a thing would go live?
Virtuell wrote:
Yterbium wrote:
Why would I pay a QUARTER OF A MILLION CREDITS for armor that will be torn up and useless in a week of heavy use?"
No more wandering ALL OVER A DAMN PLANET looking for a suit of armor for HOURS, and then finally paying THRE QUARTERS OF A MILLION CREDITS for an average suit of armor because you are so sick of looking.
Now, admittedly, this may seem drastic, but don't panic yet. It isn't as bad as it seems. The NPC vendors would offer average or below average gear at fair market prices.
You have reaaly expensive AS on your server it seems (unless it is good sliced wares). I usually charge far less than that on the server I am playing (average price from me is 12K/segment used in an armor part).
Why wander all over, you can always send /tell to armorsmiths? I usally get some tells in the beginning but after a while most of my customers know the pricing.
What will happen to the Merchant profession if such a thing would go live?
Yes, everything on Bria is horrible expensive., and that 250k credits is for unsliced comp right off the assembly line.
The problem we seem to run into on Bria is that the AS seems to be a profession full of smarmy buttheads incapable of being civil to people. It is rare that you can find someone who will talk to you, and then when you do they are charging 500k for kinetic padded!
If this change were made, the Merchant profession would revolve around the wares instead of the vendors. Heck, I would even say DUMP the merchant profession altogether, and put the bot spam commands and such in Artisan!
Emotemaster wrote:
What's wrong with it now?
We have to competitivly price in order to sell items still.
Maybe you're not a crafter/merchant and just want your armor and goods cheaper, from NPC merchants?
Actually, I have mastered Armor, Weapons and Droids in my time, and I made a point of never charging that much. Additionally, on Bria at least, the tendency is to charge whatever you feel like, because the next crafter in your profession is probably on the other side of the planet, if he can be found at all.
Little-Green-Guy wrote:
your a moron..alternatively, your playing the incorrect game.
here's a good one for you.. 'mario kart'
Hmmm...well, I guess we know whose opinion wont be heeded in the future, seeing as how he has the maturity level of of a 9yo.
To the others who commented, I think you are not taking into account the issues of geography and availability that a real economy, even in virtual terms, has to deal with. I think, however, that if the vendor search thing works out right, it may solve the availability problem altogether.
EdOWar wrote:
If I want to go play WoW, I'll go play WoW. The player-based economy is what makes SWG unique, so let's keep it that way.
Slim Vargo, Corbantis
Yterbium wrote:
Personally, I think that the obnoxious and absurd server economies have gone on long enough, and I would like to see an actual effort made to fix them.
I am sure this topic has been beaten like the proverbial horse, but I would like to propose a simple solution, and I welcome feedback.
Activate the in-game NPC vendors to not only buy junk, but buy normal gear and sell it as well.
Remove individual vendors and base all public market on the bazarre.
Now, admittedly, this may seem drastic, but don't panic yet. It isn't as bad as it seems. The NPC vendors would offer average or below average gear at fair market prices. This would rebalance the economy almost immediately, as players would finally be able to say, "Forget that! Why would I pay a QUARTER OF A MILLION CREDITS for armor that will be torn up and useless in a week of heavy use?"
And the change from local vendors to centralized markets would promote a REAL economy with actual consumer response and competitive pricing. No more wandering ALL OVER A DAMN PLANET looking for a suit of armor for HOURS, and then finally paying THRE QUARTERS OF A MILLION CREDITS for an average suit of armor because you are so sick of looking.
So anyway, that is what I think needs to be done.