Business And Economy Archive
Thread: ECONOMY REBALANCE PROPOSAL: NPC Merchants & Central Markets
bluejanus wrote:
What does the term "fair market pricing" mean? The prices for items varies somewhat server to server. Is the fair market price the lowest price on Kettemoor? Or the midrange price on Bria?
For the NPC vendors to have any value, they would have to sell products that are at least competitive with some of the products that crafters make which is quite damaging to the crafting profession and crafting economy.
I don't see how fixed priced NPC shops that are always stocked and have endless amounts of credits to buy/sell goods is somehow an attribute of a "REAL economy". In the real world, consumers and sellers do not have endless capacity for buying or selling. Your proposal is simply your disgust at not being able to find a product for a low price. In your view, the economy is messed up because prices aren't low enough for you, so the whole system must be redone so you can spend the littlest amount that you can.
Treena_Daal wrote:
Yterbium wrote:
Heck, I would even say DUMP the merchant profession altogether, and put the bot spam commands and such in Artisan!
If any part of the Merchant profession needs to be dumped, it IS the spambots. Gods, I hate those things. I think just about everyone hates those things. Why can't they be /ignore'd?
LOL! Very good point, and excellent question. Just the ability to /addignore would be WONDERFUL!
I still haven't determined why the devs, in their ultimate wisdom, saw fit to unleash this evil upon us. ![]()
bluejanus wrote:I don't see how fixed priced NPC shops that are always stocked and have endless amounts of credits to buy/sell goods is somehow an attribute of a "REAL economy". In the real world, consumers and sellers do not have endless capacity for buying or selling. Your proposal is simply your disgust at not being able to find a product for a low price. In your view, the economy is messed up because prices aren't low enough for you, so the whole system must be redone so you can spend the littlest amount that you can.
I could not agree more with you.
ps...........He thinks armor is expensive now? Wait til he sees armor prices after the CU.
Yterbium wrote:
Fair market pricing would be based upon an economic unit of measure equal to a resource block necessary to produce a domestic product, just as in a real economy. The same way our petroleum-based economy works now, the resources would set the standard. That is assuming, of course, that it would work with the players the way things are right now. That I don't know about.
I didn't say anything about limitless buying power, or that wouldn't reflect a limited economy, would it? That was the problem in the first place, in creating a "player-driven" economy but doing so with an unlimited amount of funds available. It doesn't work.
As to your last comment, I actually toss around millions every day to help my friends and guildies, and have pretty much everything I need. If you knew anything about economy, you would know that it is precisely the people with money who make these determinations. Just because I have money doesn't mean I want to lavish some mid-level moron who has me by the barrel with the money I earned myself.
That is, after all, how those WITH money KEEP money.
Thanks for stopping by.
In the real economy, prices have very little to do with the cost of production. In fact what is considered a fair market price for a product is usually far more than it cost to produce the product. This is because our economy is capitalistic. If the production is unprofitable, that production is not continued. Name me anything in the real world that is priced at or very closely to the cost of production and is profitable. There is no such product. Using your petroleum example, the price per barrel is approaching $60. Is this because it costs around $60 to produce a barrel? Heck no. People are panicking about the future availability of oil based on trouble in oil production or politicial/social issues in an oil producing country or degraded ability to refine crude oil. The only similar part about the oil-based economy to your idea of pricing is that a resource is involved.
Currently the NPC vendors have a limitless capacity to buy junk or loot and a limitless ability to give out credits. Since you did not say that those capacities and abilities should be modified, I assumed you were going to keep the endless capacity system.
I think it's self-evident that you do not know as much about economics as you seem to think you do. My last comment has nothing at all to do with you being rich or poor, but at your dissatisfaction of the pricing in reference to perceived value.
Message Edited by bluejanus on 04-10-2005 07:42 PM
Morarrana
Master Be
almost Master CH
M&M sales corellia 804 -5116
TullFloyd wrote:
I personaly think merchant ought to be incorperated into any crafting proffession. I started back in the day when you could place a vendor then drop those skills so you could go on to master what you wanted. I have almost completed my template and managed to keep my shop open. My problem is now that I'm using a merchant it can take several days to a week to get new product onto the vendor and the another 2 days to a week to get money from my sales. You may say but it's not that much to have a vendor but I'm CH/BE with some rifleman to help when stuff gets mad from poking it.
Flurry
Morarrana
Master Be
almost Master CH
M&M sales corellia 804 -5116
Message Edited by bizondele on 04-12-2005 04:03 PM
This is exactly the type of proposal I'd expect from someone promoting that SOE makes a free skills server. How lazy are you?
Tinkergirl wrote:
...It sounds like on your server, the prices for certain items have reached a flashpoint ...
I understand that you're annoyed with the economy. That you believe that certain crafting professions - indeed, maybe all of them, are vastly overcharging for their goods.
They may well be.
However, you're still paying those prices for armour, for example. If you didn't want to pay those prices, you have several options available to you:
1. Become an armoursmith, undercut your competitors with 'reasonable' prices and feel justified.
2. Find a young armoursmith and help them train up, maybe invite them to a PA and encourage them to sell at 'reasonable' prices to your guildies in exchange for PA assistance in resourses.
3. Find a mature armoursmith and make some kind of mutual assistance arrangement. You seem to discount this one out of hand due to the 'unreasonable' people playing armoursmiths on your server.
4. Investigate the resourse game - maybe your armoursmiths are being crippled by the wooly hide trade? Maybe they can't get the resourses and you can? Is it just the armoursmiths fault?
5. Don't pay that much. Go without. Stage a price veto. IF THOSE ITEMS DON'T SELL, PRICES WILL DROP TO COST PRICE.
The simple fact is, that prices will rise as far as the market will hold. The 'cost' of something is purely what someone will pay for it.
Does it cost millions of pounds/dollars/etc to stretch some canvas over a frame and put paint on it? Hell no - but people will pay that much for a painting.
It sounds like on your server, the prices for certain items have reached a flashpoint - possibly people reading your rant (and it is a rant) will see the money to be made in armoursmithing, will go armoursmith for the 'easy' money, supply will increase, prices will drop and you'll be a happy munchkin.
Or not.
BaccaLaurean
The Bacca Shop | Mos Eisley 2597 -4473 (Ahazi)