Business And Economy Archive
Thread: THERE IS NO INFLATION!!
maigy wrote:
Just wanted to say, don't believe everything you are told. To get 4 million an hour at 10k missions, it would only take 400 mission.
Here, look what Odwill wrote on this page:
http://forums.station.sony.com/swg/board/message?board.id=economy&message.id=12297#M12297
and here:
http://forums.station.sony.com/swg/board/message?board.id=Valcyn&message.id=315746
Message Edited by Squeead on 09-13-2005 11:13 AM
I see what you're saying, but your argument is flawed. If the richest people in the game all decided to splurge their credits out into the open market, I would agree with you, but aside from that very unlikely scenario most craftable items have maintained a fairly stable price range.
The increase of loot which is not rare but is selling for a large amount of credits is slightly unbalancing, but as soon as the crafted weapons on the large part are superior to those the interest will fade.
As the veteran rewards become more rare their price will increase, which is slightly unbalancing, but as there are only 3 that are terribly rare, and a limited number of those, I fail to see how they will have an incredible impact on the economy as a whole. Bugs in the game making items worthless also don't help.
Credit duping on the other hand does have a very noticeable and bad effect on the economy. Other than that I think you fail to take into account the volume of the economy. Obviously different on different servers, but on the larger servers that volume is able to sustain the odd quirk without any huge noticeable change to your average player.
Squeead wrote:
I've been waiting all summer for market values to settle down and it just isn't happening yet. I hope I'm just a pessamist and that another 6 months will bring more stability.
Either I'm really out of touch, or my Galaxy is a lot more stable...
(on the other hand, I have enough cash that I don't pay that much attention to how much a crate of canape costs...)