Business And Economy Archive
Thread: OK, how do fighters make money, now?
Page 7 of 7
TomoRainer
Tue Jan 25, 2005 7:38 pm
#79
Setting aside the fact I think a large section of this thread is a crock and that the desire for uber gear doesn't translate to the need nor justification to make it immediately attainable, how about grouping? Back in the day--I'm talking before buffs, before bikes, before anyone wore armor, before food and drink, before players used anything but a sliced weapon and maybe some spice--me and two other non-masters of anything used to tear through baz nitch missions like they weren't there. The mission payout's a little low compared to Mokks and Jantas, but it's still not bad, and since we had zero expenditures other than some stims, it was pure profit. On top of that, I actually found it a lot more fun to have our elite little commando unit roaming around Dath and coordinating our skills and efforts to fight and earn credits most effectively. The CURB is likely to bring us all back to grouping a lot more, anyway, so it's probably not a bad idea for new players to get used to the idea.
If you don't own JTL and find it repugnant to deal in resources, be they mined out of the ground or cut out of your kills, I have no doubt a small group can still make plenty of money together--enough to get to the point where they can afford full composite and nice weapons, where buffs and food don't make them check their bank balance--and once you're up there, you can deal in loot if you're that uber, and never be poor again. The process won't be instantaneous, but for a long time it wasn't--nor was it ever intended to be. Show a little adaptability and money's not going to be an issue even in these dark days of the solo group nerf.
If you don't own JTL and find it repugnant to deal in resources, be they mined out of the ground or cut out of your kills, I have no doubt a small group can still make plenty of money together--enough to get to the point where they can afford full composite and nice weapons, where buffs and food don't make them check their bank balance--and once you're up there, you can deal in loot if you're that uber, and never be poor again. The process won't be instantaneous, but for a long time it wasn't--nor was it ever intended to be. Show a little adaptability and money's not going to be an issue even in these dark days of the solo group nerf.
AcimEriga
Tue Jan 25, 2005 11:44 pm
#80
The biggest problem there is that even loot prices are dropping like stones.
I sold a no division poster for 1.5 million last week, now they are going in bundles with vader and the trando poster for 150k.
Krayts are spawning like mad, and Nyax was on a 10 minute timer. This all conspires to drop the value of loot, because it is more common. Nightsisters arent dropping diddly, and thus, looting is pretty much about to go the way of the dinosaur. Not that it will be over, but that more people will be competing for even less valuable loot spots, thus the number of ways to get that uber loot for 10 mil that will set you up for a couple weeks of high end looting is shrinking, while at the same time, the value of most of the loot itself is dropping.
All this has conspired to get me to learn about harvestors and pestering my friends for the use of their lots, while I use my main to kill anything I see, and generally spend all the money the surveyor earns.
All you who are screaming that prices will drop, remember that goes for the loot that we are trying to sell, too.
Making money is by no means impossible, as so many have shown here, it just takes more creativity than the solo group did. Fortunately, this thread shows that the SWG community has that creativity in abundance. For my part, I find harvesting meat to be the height of boredom, and 9 straight loots of crap from Nyax, along with 4 suits of ruined composite without a single sellable loot from NS convinced me to stop loot whoring. I picked up a second account a friend was going to let die, got surveying 2, and I made 1.5 million on one spawn of tat fiberplast sale, in 24 hours of doing nothing after setting down harvestors. Seems to me I found a way to fund my PvP guy, through the suggestions of this thread, despite the fact that when I started it, I didnt even know I needed a way to fund my PvP guy.
Implementor
Thu Jan 27, 2005 5:53 am
#81
i'm somewhat surprised at all the 'how can i make money questions' crafting aside (for myself) any combination of harvesting, scouting, looting, and missions should bring in more than enough. If you aresuper new, take artisan for a bit, waypoint a resource close to city in high concentration and run survey missions. all you have to do is take 2 the same, go to spot (1000m) and hit survey. repeat.
XanKrieger
Thu Jan 27, 2005 2:09 pm
#82
/agree, since that nerf i have made damn near no money, i used to make over 1.5mil a buff sesion on Jantas but since the nerf i have had to realy on JTl to put food on the table, i make LOTS from fighter combat but not as much as my Janta hunting days. BUUTTT if u combine a fighter skill with a useful skill such as my swordie/ranger combo u can make lots of money selling resources, RIS resources (BIG BUCKS) and with ranger tracking mobs for hunts. The other day i tracked this acient maruader graul thing on dant for a FS Trail of a m8s, made 2mil in 10mins
btw, if u DO want to make money and i mean ALL of the reward from Jants on dant or Rancors on dath then listen up:
1. If u are imp, get a at-st (sadley reb so this dont work for me), it is powerful enough to get u these missions on the board and since its urs u dont split the money with anyone, boom 30k in ur pocket.
2. If CH and have kimos or rancors call them and do the same as above, may need 2 rancors but only 1 kimo needed.
Hope i helped m8
Zennez
Thu Jan 27, 2005 11:21 pm
#83
I have no advise, just my personal facts: i have never done a solo mission for cash (or any mission for that matter), i am not a crafter, i am a pistoleer (not good for pve at all) and i have 80 mill banked atm.. that not what i would call "rich" but its not poor either... there is a million ways to make cash in this game... and im doing them one at a time..
Treena_Daal
Sun Jan 30, 2005 5:51 am
#84
OK, I didn't read past the first page, so forgive me if my points have been brought up before, but my eyes are doing this not-quite-open/not-quite-closed thing on me, and I wanted to comment on this before I fell asleep.
I picked up SWG a little over a week ago. So, by all rights, I am one of the newbies the original poster was talking about. My starting class is Marksman. I have JTL as well, and it has brought me some extra money.
That said, I make most of my money in two ways. One way will "count" for this discussion, one will "not". Right out of the tutorial, I walked over to a trainer and picked up Entertainer. OK, not right out of it, but after I got done getting lost in Bestine, I picked up Entertainer. I then flew around space for a while, blew some stuff up, and danced. A lot. Money seems to rain on Entertainers, so long as they know the trick. Most newbies will know this trick, as they're new. The trick? Don't be AFK. Seriously, if you're in the cantina and at the keyboard talking to people, they'll practically throw money at you.
That's the way that doesn't "count" in this discussion. The way that does is that I run missions. There is a little Imperial Outpost thingy right at the top of the hill in Bestine. I run up there, grab the closest mission to me, and run over and shoot some rebels. If they are creature tamers, I also harvest bones and hides from them. Not because I can sell them (actually, until I read this thread, I didn't think anyone would buy them), but because I need to harvest them for the Scouting XP. When I finish, I go back up there and do it again. I make plenty of money this way.
Your problem is that you are asking a question to help newbies, but you aren't looking at it from a newbie's mindset. We don't know about armor. Or about food. Actually, I've still got that melon I was given in the tutorial in my inventory. We don't know anything about buffs, "solo-groups" (whatever that is), or harvesters. We're new. We understand the basic concept of "go into the wilderness and shoot things". Missions do that rather well. In a couple of days time, I went from being a new recruit in the Imperial Army (I earned the first 200 faction points while doing my first group of TIE pilot missions) to being promoted to Corporal (two promotions, 1200 faction points worth) and picking up a nearly full Imperial uniform (no hat, they're ugly, so 140 faction points x3 = 420 points). On top of that, I've got somewhere in the area of 800 faction points now, working toward my next promotion. In that time, the sum of my expenses has been:
a speederbike (fortunately, someone explained repairs to me when they saw it explode when I called for it)
a new blaster pistol when I finished my first box in Pistols
two rifles (one to work on the first box, and one after I finished it)
a carbine (still haven't finished that first box)
lots of pretty clothes (obviously, newbie fighters won't need this)
a medium Naboo house on Dantooine
a bounty hunter backpack
That's it. That's everything I've bought since I got into SWG. No food, no armor, no anything else. Just that and a bunch of money spent getting trained in my skills. Yes, some of that stuff (the speederbike and the house) were rather expensive. But the rest could be easily earned after only a handful of missions. And really, as newbies, that's all we need. Sure, I'm sure that someone will eventually come explain to me why food matters (or where you find it), or that I'll get hit less with armor, or what-have-you, but as a newbie fighter, all I really need are my guns. And low level guns are really, really cheap. Or, they are on Bria anyway.
As such, I maintain that your entire question is flawed. It is perfectly possible to make money right now as a newbie Fighter. You just have to look at it from a newbie's perspective. To me, walking away with a thousand credits for clearing out one camp of Rebels is a really nice pay off. Someone explained how selling stuff on the bazaar works to me, and I can make a few thousand credits for every piece of ship I get while flying around fighting things in space. To newbies, that is a good income. Because we don't know any better.
I picked up SWG a little over a week ago. So, by all rights, I am one of the newbies the original poster was talking about. My starting class is Marksman. I have JTL as well, and it has brought me some extra money.
That said, I make most of my money in two ways. One way will "count" for this discussion, one will "not". Right out of the tutorial, I walked over to a trainer and picked up Entertainer. OK, not right out of it, but after I got done getting lost in Bestine, I picked up Entertainer. I then flew around space for a while, blew some stuff up, and danced. A lot. Money seems to rain on Entertainers, so long as they know the trick. Most newbies will know this trick, as they're new. The trick? Don't be AFK. Seriously, if you're in the cantina and at the keyboard talking to people, they'll practically throw money at you.
That's the way that doesn't "count" in this discussion. The way that does is that I run missions. There is a little Imperial Outpost thingy right at the top of the hill in Bestine. I run up there, grab the closest mission to me, and run over and shoot some rebels. If they are creature tamers, I also harvest bones and hides from them. Not because I can sell them (actually, until I read this thread, I didn't think anyone would buy them), but because I need to harvest them for the Scouting XP. When I finish, I go back up there and do it again. I make plenty of money this way.
Your problem is that you are asking a question to help newbies, but you aren't looking at it from a newbie's mindset. We don't know about armor. Or about food. Actually, I've still got that melon I was given in the tutorial in my inventory. We don't know anything about buffs, "solo-groups" (whatever that is), or harvesters. We're new. We understand the basic concept of "go into the wilderness and shoot things". Missions do that rather well. In a couple of days time, I went from being a new recruit in the Imperial Army (I earned the first 200 faction points while doing my first group of TIE pilot missions) to being promoted to Corporal (two promotions, 1200 faction points worth) and picking up a nearly full Imperial uniform (no hat, they're ugly, so 140 faction points x3 = 420 points). On top of that, I've got somewhere in the area of 800 faction points now, working toward my next promotion. In that time, the sum of my expenses has been:
a speederbike (fortunately, someone explained repairs to me when they saw it explode when I called for it)
a new blaster pistol when I finished my first box in Pistols
two rifles (one to work on the first box, and one after I finished it)
a carbine (still haven't finished that first box)
lots of pretty clothes (obviously, newbie fighters won't need this)
a medium Naboo house on Dantooine
a bounty hunter backpack
That's it. That's everything I've bought since I got into SWG. No food, no armor, no anything else. Just that and a bunch of money spent getting trained in my skills. Yes, some of that stuff (the speederbike and the house) were rather expensive. But the rest could be easily earned after only a handful of missions. And really, as newbies, that's all we need. Sure, I'm sure that someone will eventually come explain to me why food matters (or where you find it), or that I'll get hit less with armor, or what-have-you, but as a newbie fighter, all I really need are my guns. And low level guns are really, really cheap. Or, they are on Bria anyway.
As such, I maintain that your entire question is flawed. It is perfectly possible to make money right now as a newbie Fighter. You just have to look at it from a newbie's perspective. To me, walking away with a thousand credits for clearing out one camp of Rebels is a really nice pay off. Someone explained how selling stuff on the bazaar works to me, and I can make a few thousand credits for every piece of ship I get while flying around fighting things in space. To newbies, that is a good income. Because we don't know any better.
Phaelyn
Sun Jan 30, 2005 8:06 am
#85
/salute to a newbie who gets the point right out of the box.
Treena_Daal wrote:
As such, I maintain that your entire question is flawed. It is perfectly possible to make money right now as a newbie Fighter. You just have to look at it from a newbie's perspective. To me, walking away with a thousand credits for clearing out one camp of Rebels is a really nice pay off. Someone explained how selling stuff on the bazaar works to me, and I can make a few thousand credits for every piece of ship I get while flying around fighting things in space. To newbies, that is a good income. Because we don't know any better.
EMHMark1
Mon Jan 31, 2005 4:45 am
#86
A fighter's best way to make money, unfortunately, is simply by doing the things you've already stated.
A pure combat template (without scout or medic skills) is simply that. A combat template.
This means that you are really only able to do one thing... kill stuff.
Obviously, you have to consider what a pure fighter needs: Weapons, Armor, and Buffs. Buffs are between 8-20k (depending on your server), weapon repair kits run about 3k-6k. same with armor repair kits. Weapons and Armor can be a bit expensive, although if you keep them in good repair, they can last a long time. So, all in all, to cover repair and buffs, you'll need to make about 30k per buff session. Anything more than that is just gravy to save up for a new weapon, or a new suit of armor.
So as a fighter,to make money, you're forced to kill whatever you can, to earn credits from it. There are a few varied options though.
1) Run Missions.
Sure. Destroy missions are rather boring. But, all a fighter can do is kill stuff, and these are missions where you kill stuff. I know you mentioned the solo-group nerf. But if you've been playing awhile, you'll realize that a lot of us ran missions like this BEFORE solo groups. So, we know it can be done. To meet the required 30k (based on the above) you'll need to run about 3 piket missions from Dantooine (you don't need a solo group for these). 3 Piket Missions from any pure fighter template (within reason) will take about 15-20 minutes to finish all 3 (tops!). That means you have another 2-3 hours (depending on your buffs) to earn more gravy to save up.
If you have novice scout, Pikets drop Herbivore Meat. Even if it's crappy, you can toss that stuff on the bazaar at 1cpu, and people will buy it out pretty darn quick. Pure profit. Just an added bonus if you pick up scout skills.
2) Loot hunting.
This can be boring. A lot of the loot is so saturated into everyone, that it has nearly no value. Some things, such as crystals, are still worthwhile, though. Crystals are rather easy to loot (my wife and I pull about 30 per night. most we keep, but we'll sell maybe 10-15 out of what we pull.). If you're tough enough, you could probably go Krayt Hunting. There are a few templates that can solo krayts.If you're not too greedy, you can take the standard price from base tissues, and cut it in half.. selling solely to newbie MWS. Same with base scales to Newbie MAS. People who just get their master crafter title will go nuts if they can afford loot components.
This way has no guarantee, though, so you may come out ahead some days, and behind others. How you market your loot is just as important as getting it. You actually make more money in the long run by selling low. 15 party posters at 1k each will sell quicker than 1 party poster at 15k. And since loot takes almost no effort to get (you can run missions out of Coronet at 5k each to get it) it's also pure profit. On top of that, you get whatever credits you loot as well.
3) Grinding/Mercenary work
This one is wierd. But a lot of people with skills like Ranged support 2, or novice CH, can hire themselves off to help newbie medics/docs. Artisans also hire combat people to go with them to survey places like Dathomir or Endor.
Also, if you're able to take down people in PvP, you can resort to hiring yourself off to kill certain individuals for money. I had a few PvP'ers on my server whom I could call on to kill individuals who had offended me. One in particular followed the mark for 3 days, waiting for a TEF. He got a quick 300k from me, once he had posted the screenshot.
Selling yourself off to defend bases at certain times is also a great way to make money. Bases are vulnerable for 2hours each day. If you advertise that you'll defend a certain base, you can get buffs etc, and patrol the area for 2 hours. Charge, say, 100k for this, and you've covered buffs/repairs for that day, plus earned 70k in gravy.
Now, a couple things I've said, you've already mentioned that you weren't interested in doing. But, having played since launch, I can tell you that sometimes you have to give up some things to get what you want.
Uber weapons and armor are expensive, to say the least. Plus, they're hard to get. If you want the stuff that costs an arm and a leg, you're going to have to put forth the effort to get it. Either that, or learn to appreciate a standard 10pt crafters goods.
Personally, I craft all my own weapons. 4004 artisan, Master weaponsmith, master brawler, master swordsman. I may not be rich (usually broke, in fact. I'm just a 10pt smith) but at least I never have to worry about buying great scythes for my PvP runs. I loot the Geo Caves and make my own. I'm also not a defense stacker, and I do just fine in PvP ( i don't win ALL the time, but anyone who survives... well, they walk away hurting
). I traded my defenses out, just so I could have access to all my own personal weapons, customized how I want them..... for free.
If it's the rare loot you're looking for... don't buy it. Go kill stuff and loot it. 
Making money in this game is either tricky, or boring.. Either way, you have to figure out what you want the money for. Once you figure out what you need to buy, and why, you're 90% done. If you can't afford to buy it, offer a trade.
A pure fighter doesn't need much money. Insure your items, buy 99% weapon/armor repair tools, keep everything repaired. Buy cheap buffs to get you through a few missions, and you'll be fine. Everything else is a luxury. And luxuries take a lot of effort and patience.
I'm sorry I didn't have an easy answer for you, but that was a hard question. You asked how to make money, not how to get rich. I hope it helped a bit, though.
EMHMark1
Mon Jan 31, 2005 4:54 am
#87
For newbie combat players.....
I would suggest that you make friends with a weaponsmith. Or contact one ingame when you find them.
And instead of asking for "the bestest gun in the world" or whatever, Simply ask if they'll craft you a D18, or a sword, or a DLT20a rifle.
Something small, and inexpensive. A nice weaponsmith will let one of these tiny weapons go for about 200 credits (or free, if they're me). And after that, it's just running missions.
I would suggest faction missions, since you get the same payout, and you get faction points on top of that.
You don't need buffs or armor to complete these, and in most cases, you don't even need a vehicle.
I know (from experience) that a D18 pistol can carry you from novice marksman to Pistols 4. (i did the grind with one of my own D18's in 30 minutes... 127 max damage D18. nothing special). So, that newbie D18 pistol will lasta long time.
Asking how a newbie can make money is a good question.
Asking how they can get rich, I'll say "it takes a lot of time. I've been playing since launch, and I have 50k in my pocket".
Asking how they can be "rich and uber" is totally off the wall, though. Newbies need to take their time, just like everyone else. After they've gotten a feel for the game, then they can work their way towards PvP, and 750 max Powerhammers.
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